Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
|
Jacek Caban
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24de518aff
|
Bug 606155 - LayerManagerD3D9.cpp compilation failure on mingw r=bas.schouten a=benjamin
--HG--
extra : rebase_source : c7689b0313df5701fe7bb6297fc932c11d17ff0d
|
2010-11-06 14:24:19 +00:00 |
|
Bas Schouten
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911e5dfba9
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Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
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2010-10-21 22:41:04 +02:00 |
|
Bas Schouten
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50d248afd4
|
Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8
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2010-10-08 18:02:53 +02:00 |
|
Benoit Jacob
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764d885972
|
Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7
|
2010-10-06 21:40:08 -07:00 |
|
Benoit Jacob
|
20a45b4898
|
Backed out changeset 638ce363a9b1
|
2010-10-06 17:05:19 -04:00 |
|
Benoit Jacob
|
b5bc302c89
|
Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7
|
2010-10-06 16:43:25 -04:00 |
|
Bas Schouten
|
15fb5328a2
|
Bug 593678: Initialize RenderTargetOffset as part of setting up the pipeline. r=jrmuizel a=joedrew
|
2010-10-02 00:25:00 +02:00 |
|
Bas Schouten
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1a307b788a
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
|
2010-10-02 00:24:58 +02:00 |
|
Benoit Jacob
|
ab08d9888f
|
Bug 594874 - GfxInfo blocklist needs to be used by D3D, WebGL, OpenGL - 2/3 - r=vladimir
|
2010-09-16 12:45:19 -04:00 |
|
Bas Schouten
|
a41f88e4e6
|
Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel
|
2010-09-15 22:15:56 +00:00 |
|
Bas Schouten
|
910c08e31f
|
Bug 596419: Fix up layer destruction scheme. r=jrmuizel
|
2010-09-15 22:15:49 +00:00 |
|
Bas Schouten
|
ba35c84ad7
|
Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
|
2010-09-08 05:27:38 +02:00 |
|
Bas Schouten
|
8f778f866d
|
Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
|
2010-09-08 05:27:36 +02:00 |
|
Matt Woodrow
|
3b8fe67d49
|
Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+
|
2010-09-03 23:21:26 -04:00 |
|
Matt Woodrow
|
ca68b51b78
|
Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0
|
2010-09-03 15:50:29 +12:00 |
|
Atul Apte
|
4a9f8dee1f
|
Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
|
2010-08-26 20:44:53 +00:00 |
|
Matt Woodrow
|
5eefa3d811
|
Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+
|
2010-08-23 20:56:49 -07:00 |
|
Jacek Caban
|
7460ee1472
|
Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
|
2010-08-14 16:43:14 +02:00 |
|
Bas Schouten
|
16fbc64865
|
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
|
2010-08-11 01:32:45 +02:00 |
|
Bas Schouten
|
7f066e30d5
|
Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel
|
2010-08-11 01:32:43 +02:00 |
|
Bas Schouten
|
42feb308be
|
Bug 578500: Clear mTarget at the end of a transaction. r=roc
|
2010-07-14 00:19:43 +02:00 |
|
Bas Schouten
|
af1a1cc748
|
Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc
|
2010-07-14 00:19:41 +02:00 |
|
Bas Schouten
|
c5e57ed188
|
Numerous whitespace fixes in D3D9 layers code.
|
2010-05-29 05:27:03 +02:00 |
|
Bas Schouten
|
44402345e3
|
Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
|
2010-05-25 09:37:19 +02:00 |
|
Bas Schouten
|
5c0ef5136a
|
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
|
2010-05-24 17:28:51 +02:00 |
|