Bas Schouten
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1a307b788a
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
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Bas Schouten
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bf697e7d43
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Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel
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2010-09-15 22:15:59 +00:00 |
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Bas Schouten
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e7f5acb977
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Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
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2010-09-14 12:56:39 +02:00 |
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Matt Woodrow
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3b8fe67d49
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Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+
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2010-09-03 23:21:26 -04:00 |
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Matt Woodrow
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8188c29e37
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
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Atul Apte
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4a9f8dee1f
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Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
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2010-08-26 20:44:53 +00:00 |
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Jacek Caban
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7460ee1472
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Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
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2010-08-14 16:43:14 +02:00 |
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Bas Schouten
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1174dba84a
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Bug 584754: Use the D3D9Ex device where available. r=vlad
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2010-08-11 01:39:45 +02:00 |
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Bas Schouten
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16fbc64865
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
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