Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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911e5dfba9
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Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
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2010-10-21 22:41:04 +02:00 |
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Bas Schouten
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910c08e31f
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Bug 596419: Fix up layer destruction scheme. r=jrmuizel
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2010-09-15 22:15:49 +00:00 |
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Bas Schouten
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419fbbb7b3
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Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad
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2010-09-14 12:57:03 +02:00 |
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Bas Schouten
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260c735044
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Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel
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2010-09-14 12:56:56 +02:00 |
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Bas Schouten
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8f778f866d
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Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
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2010-09-08 05:27:36 +02:00 |
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Matt Woodrow
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5407e8a286
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Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
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2010-08-23 20:58:27 -07:00 |
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Vladimir Vukicevic
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9735a3a8c3
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b=575469; use CreateOffscreen in layers; r=bas
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2010-07-18 22:01:14 -07:00 |
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Matt Woodrow
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76ed4033a0
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
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Bas Schouten
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c5e57ed188
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
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Bas Schouten
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5c0ef5136a
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |
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