Matt Woodrow
|
e638200a0e
|
Bug 940455 - Add LayerManager functonality to clear out a portion of the window for the OS to paint. r=roc,Bas
|
2014-02-13 13:20:41 +13:00 |
|
Mike Conley
|
4611b5bdb4
|
Backing out bug 940455 (36e45a68452b) for numerous regressions. r=bustage-fix.
|
2014-03-07 16:50:30 -05:00 |
|
Matt Woodrow
|
cf2d089996
|
Bug 940455 - Add LayerManager functonality to clear out a portion of the window for the OS to paint. r=roc,Bas
|
2014-02-13 13:20:41 +13:00 |
|
Nicolas Silva
|
0efbe40a7d
|
Bug 940959 - Compiled shaders. r=generated code
|
2013-11-21 17:42:10 +01:00 |
|
Emanuel Hoogeveen
|
a278970cd3
|
Bug 890714 - Fix mixed line endings. r=joe, r=jesup
|
2013-07-08 16:33:15 -04:00 |
|
Gervase Markham
|
ca171eec44
|
Bug 716478 - update licence to MPL 2.
|
2012-05-21 12:12:37 +01:00 |
|
Nicholas Cameron
|
a4a19696e8
|
Bug 716439; dx10 shaders for mask layers. r=Bas
|
2012-02-16 12:34:28 +13:00 |
|
Bas Schouten
|
466e713be2
|
Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
|
2012-04-03 22:25:52 +02:00 |
|
Matt Woodrow
|
1e6a0c0b07
|
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
|
2011-12-19 10:11:30 +13:00 |
|
Matt Woodrow
|
bea9136024
|
Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
|
2011-12-09 16:21:45 +13:00 |
|
Robert O'Callahan
|
f5a402ffe7
|
Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas
|
2011-11-14 17:42:08 +13:00 |
|
Robert O'Callahan
|
8453430402
|
Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
|
2011-08-12 10:40:39 +12:00 |
|
Neil Rashbrook
|
a823051c1e
|
Fix DOS line endings rs=joedrew!
DONTBUILD
|
2011-05-26 20:41:33 +01:00 |
|
Matt Woodrow
|
6e0aac0d5e
|
Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
|
2011-02-16 16:19:45 +13:00 |
|
Matt Woodrow
|
3864321693
|
Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
|
2011-01-28 06:34:29 +01:00 |
|
Bas Schouten
|
d6b50ba309
|
Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew
|
2010-12-07 18:42:08 +01:00 |
|
Bas Schouten
|
176e99bd57
|
Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
|
2010-10-01 00:53:49 +02:00 |
|