Commit Graph

53 Commits

Author SHA1 Message Date
Jeff Gilbert
488122b31e Bug 1182371 - Misc WebGL cleanup. - r=kamidphish 2015-07-14 17:37:28 -07:00
Boris Zbarsky
d7618f4f57 Bug 1173638. Make the constructors for Error and its subtypes get their filenames/linenumbers from the saved stack, not manually. r=fitzgen,bholley
The changes in webgl code are to ensure that we're in a reasonable compartment
while reporting a warning via the JS engine.
2015-06-15 20:05:49 -04:00
Dan Glastonbury
c962443f5b Bug 1170855 - Part 1: Extract WebGL 2 specific pnames. r=jgilbert 2015-06-11 15:12:05 +10:00
Phil Ringnalda
d11e1b127e Backed out 12 changesets (bug 1170855) for Windows build bustage
CLOSED TREE

Backed out changeset 47070f494c9e (bug 1170855)
Backed out changeset 86e3fb3a2295 (bug 1170855)
Backed out changeset 49284df5294e (bug 1170855)
Backed out changeset ae7c769cb78d (bug 1170855)
Backed out changeset 1fbb0ef29363 (bug 1170855)
Backed out changeset 1fd9140044be (bug 1170855)
Backed out changeset cca48a1bc6ef (bug 1170855)
Backed out changeset 835570bc63bf (bug 1170855)
Backed out changeset 4ee1883ffc65 (bug 1170855)
Backed out changeset c666d71f4899 (bug 1170855)
Backed out changeset 046422ea849f (bug 1170855)
Backed out changeset d38fb3aea20a (bug 1170855)
2015-06-10 20:47:07 -07:00
Dan Glastonbury
38316636b1 Bug 1170855 - Part 1: Extract WebGL 2 specific pnames. r=jgilbert 2015-06-11 12:26:23 +10:00
JerryShih
0509444f83 Bug 1150310 - Only check stencil LSB 8bit value. r=jgilbert 2015-06-09 00:46:00 -04:00
Dan Glastonbury
5e67c8e7bf Bug 1167504 - Part 7: Remove BindableName - Buffer. r=jgilbert 2015-06-10 13:52:07 +10:00
Dan Glastonbury
ce3aa6d655 Bug 1167504 - Part 4: Remove BindableName - Texture. r=jgilbert 2015-06-10 13:24:18 +10:00
Dan Glastonbury
b4512d210b Bug 1167504 - Part 1: Remove BindableName - Framebuffer. r=jgilbert 2015-06-10 13:24:16 +10:00
Dan Glastonbury
59770e5830 Bug 1159117: Remove assert causing crash. CLOSED TREE 2015-05-28 13:14:27 +10:00
Dan Glastonbury
24a99012f3 Bug 1159117 - Enable support for legacy formats. r=jgilbert
ALPHA, LUMINANCE, and LUMINANCE_ALPHA texture formats are removed in
OpenGL core profiles. Emulate these via RED, RG and texture swizzling.
2015-05-28 12:15:42 +10:00
Jeff Gilbert
ef7208db8d Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-24 16:00:28 -07:00
Phil Ringnalda
107693caa2 Back out f7657171e034 (bug 1017865) for relanding after already being backed out because it causes orange
CLOSED TREE
2015-03-16 21:32:52 -07:00
Jeff Gilbert
5fdd737234 Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 18:22:17 -07:00
Wes Kocher
056873f249 Backed out changeset ff27f90ed289 (bug 1017865) for gl orange 2015-03-16 18:03:40 -07:00
Jeff Gilbert
ddcf77c9be Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 12:48:52 -07:00
Jeff Gilbert
6fa444f3d2 Bug 1128001 - Workaround ANGLE DEPTH16 being DEPTH24_STENCIL8. - r=kamidphish 2015-03-11 18:23:56 -07:00
Jeff Gilbert
f5f41b01dd Bug 1094457 - Implement ReadBuffer and RenderbufferStorageMultisample. - r=kamidphish 2015-02-18 16:57:05 -08:00
Jeff Gilbert
0ef04109e7 Bug 1124394 - Support Core profiles for GLContext. - r=kamidphish 2015-02-12 19:00:41 -08:00
Jeff Gilbert
31f494f506 Backout 80a88a3badba for causing bug 1130086. 2015-02-06 11:37:04 -08:00
Jeff Gilbert
67b77468dc Bug 1124394 - Support WebGL 2 with Core Profiles on Mac. - r=kamidphish 2015-02-04 16:34:55 -08:00
Jeff Gilbert
6930151700 Bug 1129213 - Support non-UINT32_MAX initial values for STENCIL_VALUE_MASK. - r=kamidphish 2015-02-04 15:07:32 -08:00
Wes Kocher
4a7262bb43 Backed out changeset 176166c0bae9 (bug 1124394) for b2g device bustage on a CLOSED TREE 2015-01-29 14:23:37 -08:00
Jeff Gilbert
c9fbfe90ae Bug 1124394 - Support WebGL on Core Profiles on Mac. - r=kamidphish 2015-01-29 00:44:19 -08:00
Jeff Gilbert
d90fc3e4b5 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-15 15:40:39 -08:00
Carsten "Tomcat" Book
8f791adba1 Backed out changeset b5c6dd9423cf (bug 1109945) for gl2 test failures on a CLOSED TREE 2015-01-13 09:07:26 +01:00
Jeff Gilbert
3cc39226f9 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-12 19:51:20 -08:00
Jeff Gilbert
2cf049a52f Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-12 15:05:21 -08:00
Wes Kocher
33442223e4 Backout ca411b1cf001 (bug 1109945) for shader editor failures 2015-01-09 21:03:54 -08:00
Wes Kocher
097382fa78 Backed out changeset 88cf7f2fe48f for build bustage 2015-01-09 19:15:54 -08:00
Jeff Gilbert
d74e62cb38 Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-09 18:51:20 -08:00
Jeff Gilbert
30c24f2000 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-09 18:40:56 -08:00
Jeff Gilbert
de6744574c Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Dan Glastonbury
b5d68f2ffb Bug 1097411 - Extend error reporting. r=jgilbert
--HG--
extra : source : 2e109ebc036ec08be4875083e4c810739bd4fcef
2014-10-27 09:35:02 +10:00
Jeff Gilbert
a25184ab43 Bug 1088345 - Improve glGetError handling. - r=kamidphish 2014-10-24 16:52:35 -07:00
Benoit Jacob
012dfb0c0a Bug 1083936 - WebGL2: Add texImage3D - r=jgilbert,smaug 2014-10-16 22:03:34 -04:00
Benoit Jacob
42de88496d Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert 2014-10-13 19:42:20 -04:00
Benoit Jacob
6cdd5cd2e5 Bug 1081125 - WebGL2 3D textures - Part 1: add WebGLTexDimensions enum instead of using plain ints to distinguish between 2D and 3D calls - r=jgilbert 2014-10-13 19:42:15 -04:00
Walter Litwinczyk
1d275795ae Bug 1015561 - WebGL change getParameter(STENCIL_[BACK]_REF) to return correct masked values and update debug cached value test. r=jgilbert 2014-09-26 15:06:38 -07:00
Benoit Jacob
6a7e790047 Bug 1080137 - WebGL2: misc fixes to make new tex formats and sized internalformats actually work - r=jgilbert 2014-10-09 16:07:07 -04:00
Benoit Jacob
9fc8a1b4bc Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert 2014-10-07 19:52:58 -04:00
Dan Glastonbury ext:(%20and%20Benoit%20Jacob%20%3Cbjacob%40mozilla.com%3E)
913c3a5c89 Bug 1075195 - WebGL2: implement texStorage2D - r=bjacob,djg 2014-07-15 09:55:56 +10:00
Benoit Jacob
e6f8c0a368 Bug 1072680 - Untangle the mixup of formats vs internalformats in the WebGL implementation - r=jgilbert 2014-10-04 22:24:24 -04:00
Benoit Jacob
8c6e282a33 Bug 1071340 - Convert to STRONG_GLENUM: TexType, TexFormat, TexInternalFormat - r=djg 2014-09-23 13:48:27 -04:00
Walter Litwinczyk
e67c0b702b Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish 2014-09-18 16:14:22 -07:00
Ryan VanderMeulen
13890afc71 Backed out changeset 944bd4284ace (bug 1063053) for B2G bustage. 2014-09-19 13:59:51 -04:00
Walter Litwinczyk
69a043bcbc Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish 2014-09-18 16:14:22 -07:00
Walter Litwinczyk
4298553d9e Bug 1006908 - WebGL differentiate texture image targets vs texture binding locations better. r=jgilbert 2014-09-03 12:17:18 -07:00
Walter Litwinczyk
62ea9c6aff Bug 1049960 - WebGL generate invalid operation errors when copyTex[Sub]Image2D is called with a format that is not a subset of the FBO format. r=jgilbert 2014-08-20 13:38:42 -07:00
Bobby Holley
30602c16ab Bug 1052052 - Hoist Auto*JSContext into nsContentUtils and kill nsCxPusher.{cpp,h}. r=gabor 2014-08-14 18:47:15 -07:00