Kyle Huey
ed2dce146e
Back out Bug 848078 for orange.
2013-03-07 21:34:01 -08:00
Matt Woodrow
b3fd3964ca
Bug 839987 - Re-set the clip after we change the render target in ContainerLayerD3D9. r=Bas
2013-03-08 15:18:04 +13:00
Matt Woodrow
910c7c3134
Bug 848078 - Remove shadowed variable in ContainerLayerD3D9. r=Bas
2013-03-08 15:15:48 +13:00
Chris Lord
d599966391
Bug 785333 - Add ContainerLayer::RepositionChild. r=bas
...
Add a function that can be used to quickly reposition a layer child, rather
than forcing removal/insertion and the extra work that can involve.
2012-08-29 11:52:55 +01:00
Chris Lord
b66d5cde2d
Bug 785333 - Synchronise layer InsertAfter/RemoveChild methods. r=bas
...
InsertAfter/RemoveChild in the Direct3D and OpenGL Layer backends have fallen
behind the implementation in BasicContainerLayer. Synchronise them.
2012-08-29 11:52:44 +01:00
Ehsan Akhgari
0fd9123eac
Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
...
This patch was generated by a script. Here's the source of the script for
future reference:
function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
! -wholename "*security/nss*" \
! -wholename "*/.hg*" \
! -wholename "obj-ff-dbg*" \
! -name nsXPCOMCID.h \
! -name prtypes.h \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t
convert PRIntn int
convert PRUintn unsigned
convert PRSize size_t
convert PROffset32 int32_t
convert PROffset64 int64_t
convert PRPtrdiff ptrdiff_t
convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Matt Woodrow
2b1ef36f45
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-08-13 22:10:10 +12:00
Aryeh Gregor
e806eeab4f
Bug 777292 part 2 - Change all nsnull to nullptr
2012-07-30 17:20:58 +03:00
Ehsan Akhgari
cee73c3f9e
Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions
2012-07-03 20:26:18 -04:00
Matt Woodrow
36717ce675
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-06-30 15:06:10 +12:00
Gervase Markham
ca171eec44
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Nicholas Cameron
1ab21b5f10
Bug 716439; using masks in each of the dx9 backend layers. r-Bas
2012-03-07 10:07:48 +13:00
Jeff Gilbert
50ccee0ff9
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Ehsan Akhgari
2a602a5685
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Matt Woodrow
37b2a02d8f
Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc
2011-10-07 10:24:32 +13:00
Michael Wu
d8e503c38b
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Benoit Girard
dd61f3a2ea
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
c83b82cbd1
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Robert O'Callahan
ea286efab6
Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas
2011-05-23 12:27:03 +12:00
Matt Woodrow
ca1fbaeed0
Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe
2011-02-25 20:44:22 +13:00
Robert O'Callahan
579e5a534f
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-16 16:43:30 -06:00
Robert O'Callahan
2c94778839
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-16 16:43:30 -06:00
Bas Schouten
b4fa1d9cec
Bug 628658: Ensure the container layer's clip is reset when done drawing a layer. r=roc,joedrew a=blocking-final
2011-01-26 05:54:35 +01:00
Bas Schouten
d6d0b3d6a8
Bug 625043: Properly save and restore old clip rect. r=jrmuizel a=blocking-final
2011-01-24 19:57:19 +01:00
Robert O'Callahan
10f7e06464
Bug 539604. Part 12: Enable component alpha for containers that don't have an intermediate surface. r=bas,a=blocking
2011-01-03 15:04:59 +13:00
Robert O'Callahan
65a4ff9706
Bug 593604. Back out changeset c20f34eefa5d to fix regression. a=blocking
2011-01-03 23:55:32 +13:00
Robert O'Callahan
0a2b0dfbde
Bug 593604. Re-add missing hunk of part 10. a=blocking
2011-01-03 15:04:59 +13:00
Robert O'Callahan
b648fa5116
Bug 593604. Part 10: When ContainerLayerD3D9 uses an intermediate surface, try to copy up the background into the intermediate surface so we can composite component alpha into it correctly. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Oleg Romashin
3ae058666d
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-30 08:02:46 +02:00
Matt Woodrow
b424421392
Bug 614651: Intersect clip rects properly in D3D9 layers. r=bas a=blocking-final
2010-12-15 21:37:07 +01:00
Oleg Romashin
61e5abed8a
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0
2010-11-30 07:51:56 +02:00
Justin Lebar
43b18d2b18
Backed out changeset a5ec817740f0. a=orange
2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Dave Townsend
1244f0ae62
Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage
2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Tatiana Meshkova
b3ef0bae09
bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc
2010-11-16 18:33:56 -05:00
Robert O'Callahan
669ff953e8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
911e5dfba9
Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
2010-10-21 22:41:04 +02:00
Bas Schouten
1a307b788a
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
910c08e31f
Bug 596419: Fix up layer destruction scheme. r=jrmuizel
2010-09-15 22:15:49 +00:00
Bas Schouten
5cbe2d49ec
Bug 596152: Clear intermediate textures used with container layers. r=jrmuizel a=blocking-beta7
2010-09-15 17:00:42 +00:00
Matt Woodrow
8188c29e37
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Matt Woodrow
47a1df4aa3
Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0
2010-09-03 15:50:53 +12:00
Jeff Muizelaar
8854ffd842
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
16fbc64865
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
2010-08-11 01:32:45 +02:00
Matt Woodrow
76ed4033a0
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Robert O'Callahan
a66b969df2
Bug 586041. Part 2: refactor RemoveChild. r=bas
2010-06-01 11:32:05 +12:00
Robert O'Callahan
17b78218c8
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
2010-06-01 11:29:37 +12:00
Bas Schouten
c5e57ed188
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00