Commit Graph

125 Commits

Author SHA1 Message Date
Jeff Gilbert
2a40f31164 Bug 728724 - Check for BGRA read support correctly - r=bjacob 2012-03-12 15:21:16 -07:00
Jeff Gilbert
39f724d177 Bug 726396 - Repair ANGLE d3d share handle fetching an PBuffer creation behavior - r=bjacob 2012-03-12 15:10:38 -07:00
Matt Woodrow
bf3005c3f4 Bug 700240 - Print display lists to a file. r=roc,bjacob 2012-03-01 21:26:09 +13:00
Benoit Girard
6fc42c7ee3 Bug 730079 - Move sCurrentGLContext to TLS to support off main thread GLDebug. r=joe 2012-02-24 18:17:27 -05:00
Ed Morley
d9f6b7d92c Backout 0bf0007285f7 (bug 730079) for warnings as errors build failures 2012-02-23 22:14:41 +00:00
Benoit Girard
883cb71913 Bug 730079 - Move sCurrentGLContext to TLS to support off main thread GLDebug. r=ajuma 2012-02-23 16:04:38 -05:00
Joe Drew
e786e132ce Bug 724137 - Support GL debug trace printouts for EGL. r=bjacob 2012-02-09 14:05:11 -05:00
Jeff Gilbert
14bb6bcae5 Bug 717442 - Shadow bound FBO ids - r=bjacob 2012-02-08 16:06:03 -08:00
Jeff Gilbert
729eb8a880 Backed out changeset 2aa76676baa3 (Bug 717442) 2012-02-08 16:04:44 -08:00
Jeff Gilbert
a34cdc9aa0 Bug 717422 - Shadow bound FBO ids - r=bjacob 2012-02-08 15:53:46 -08:00
George Wright
84b41c240f Bug 721467 - Add a codepath to only use glTexImage2D instead of glTexSubImage2D when texture uploading in GLContext 2012-01-30 15:09:02 -05:00
Joe Drew
5b5451e0e4 Back out 9699edcbcedd (bug 721467) for causing bug 722167. 2012-01-29 19:41:48 -05:00
George Wright
cbdcca5c64 Bug 721467 - Add an optional codepath (currently enabled only for Adreno 200 GPUs) to only use glTexImage2D for texture uploads as glTexSubImage2D can be slow and/or buggy r=joe,BenWa
--HG--
extra : rebase_source : 0f2903fe23edf3b191ae5dcfa7df6d9066d1d952
2012-01-24 19:44:48 -05:00
Jeff Gilbert
21cc83a78b Bug 721205 - Add correct logic for enabling BGRA readPixels for GLES - r=bjacob 2012-01-26 09:26:36 -08:00
Jeff Gilbert
f298556127 Bug 701269 - Deguarantee that ResizeOffscreenFBO clears its buffers - r=bjacob 2011-12-19 15:47:54 -08:00
Jeff Gilbert
1be07963e0 Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob 2011-12-16 14:24:46 -08:00
Jeff Gilbert
1109fc2523 Bug 704788 - Add inlined function to allow easy compile-time pruning of mDebugMode branches in GLContext - r=bjacob 2011-12-16 14:24:46 -08:00
Doug Sherk
f8cc305c99 Bug 708207: implement WebGL's getShaderPrecisionFormat r=bjacob 2011-12-16 13:11:59 -08:00
Robert O'Callahan
c1f1cc4a64 Bug 708109. Remove THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING in favour of NS_ version. r=joe 2011-12-15 23:26:42 +13:00
Doug Sherk
326f4add01 Bug 707861: implement EXT_robustness for ANGLE r=bjacob a=mbrubeck
Similar to ARB_robustness, uses our current robustness framework. There are some
problems preventing this from being completely usable, but we can't do anything
about them yet. See the bug for more info.
2011-12-14 16:57:09 -08:00
aceman
cfc790a3ed Bug 706610 - remove trailing semicolon after namespace decl. r=joe 2011-12-03 17:02:10 +01:00
Doug Sherk
a9cd727f00 Bug 660070: catch EGL_CONTEXT_LOST and send WebGL an event for it r=bjacob
Catches the EGL_CONTEXT_LOST error which occurs after driver resets, and sends a
WebGL context the canvas event webglcontextlost when this occurs.
2011-12-02 23:52:35 -08:00
Doug Sherk
8457906a11 Bug 656824: fix trailing comma in GLContext::ContextResetARB enum 2011-11-29 06:10:44 -08:00
Doug Sherk
ae918111a2 Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
Matt Woodrow
f1acc41494 Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00