Matt Woodrow
a543eacc24
Bug 1088414. Use a single synchronized texture for d3d11. r=bas,f=jrmuizel
...
Calling AcquireSync on textures created with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX appears to be really slow, this really
bites us with the number of textures involved when tiling.
I've also tested using ID3D11Query to check when work is completed, this also
appears to be pretty slow.
This instead just uses a single texture with a keyedmutex, and makes sure we
draw to it last and lock it first. It's pretty hacky, but seems to work really
well so far.
--HG--
extra : rebase_source : bf5f56751f993e507fcd1e5c386fb1fc9a3f73af
2014-10-22 15:37:00 +13:00
Carsten "Tomcat" Book
9a3e3d4bb8
Backed out changeset 48667a14f94d (bug 1092360) for test bustage / crashes on a CLOSED TREE
2014-11-14 08:14:22 +01:00
Benoit Girard
c0cfe730fd
Bug 1092360 - Avoid redundant framebuffer switches. r=jrmuizel
2014-11-12 17:39:17 -05:00
Jeff Muizelaar
3b935d0a21
Bug 1089364. Avoid trying to resize the swap chain to a negative size. r=bas
...
This was causing GetBuffer to return DXGI_ERROR_INVALID_CALL
--HG--
extra : rebase_source : 49e62fd5dda1e28268218cffca4ea1ce7af1b6ea
2014-11-13 10:10:48 -05:00
Jacek Caban
4129770618
Bug 1092130 - Fixed build errors found by mingw after bug 1076698 landed (-Werror=missing-braces errors). r=cpearce
2014-11-03 10:28:52 +01:00
Bas Schouten
9859be600a
Bug 1064864. Ensure the copying bounds are sane. r=jrmuizel
...
This prevents things from going really bad on some drivers.
--HG--
extra : rebase_source : c237cf3e6a6174696ebe6d41562a30c8cc0e564d
2014-11-01 14:02:20 -04:00
Nicolas Silva
e4d260ddf2
Bug 1089364 - Add some missing D3D11 error checks. r=Bas
2014-10-27 13:52:17 +01:00
Jeff Gilbert
c529728676
Bug 1088417 - Switch from REPEAT to CLAMP for D3D11. - r=nical
2014-10-23 17:10:58 -07:00
Jeff Gilbert
3ca0b077db
Bug 1088417 - DecomposeIntoNoRepeatRects for D3D11. - r=nical
2014-10-23 17:08:06 -07:00
Nicolas Silva
dba3476740
Bug 1087270 - Check more D3D11 result codes and assert in debug builds. r=jrmuizel
2014-10-23 16:22:41 +02:00
Carsten "Tomcat" Book
8e3a6eb0cc
Backed out changeset 8a39622aa24a (bug 1087270) for bustage
2014-10-23 13:12:16 +02:00
Nicolas Silva
ac673f7fed
Bug 1087270 - Check more D3D11 result codes and assert in debug builds. r=jrmuizel
2014-10-23 12:06:14 +02:00
jdashg
a070a30c6a
Bug 1066280 - Remove SurfaceStream. - r=kamidphish,mattwoodrow
2014-10-07 21:15:39 -07:00
Nicolas Silva
d74e31effc
Bug 1077307 - Merge NewTextureSource and TextureSource. r=sotaro
2014-10-07 15:58:59 +02:00
Nicolas Silva
d804815b14
Bug 1044975 - Don't crash if mapping D3D11 shader constant buffers fails. r=Bas
2014-10-06 14:53:42 +02:00
Nicolas Silva
71b5f35d99
Bug 1061713 - Don't crash release builds if a D3D TextureClient is unlocked without being locked. r=Bas
2014-09-29 11:24:54 +02:00
Nicolas Silva
e207fcc8fd
Bug 1054581 - Have all compositor backends behave consistently when creating a zero-sized intermediate render target. r=jrmuizel
2014-09-26 15:02:35 -04:00
Markus Stange
131bfce4c5
Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc
...
--HG--
rename : gfx/layers/basic/BasicThebesLayer.cpp => gfx/layers/basic/BasicPaintedLayer.cpp
rename : gfx/layers/basic/BasicThebesLayer.h => gfx/layers/basic/BasicPaintedLayer.h
rename : gfx/layers/client/ClientThebesLayer.cpp => gfx/layers/client/ClientPaintedLayer.cpp
rename : gfx/layers/client/ClientThebesLayer.h => gfx/layers/client/ClientPaintedLayer.h
rename : gfx/layers/client/ClientTiledThebesLayer.cpp => gfx/layers/client/ClientTiledPaintedLayer.cpp
rename : gfx/layers/client/ClientTiledThebesLayer.h => gfx/layers/client/ClientTiledPaintedLayer.h
rename : gfx/layers/composite/ThebesLayerComposite.cpp => gfx/layers/composite/PaintedLayerComposite.cpp
rename : gfx/layers/composite/ThebesLayerComposite.h => gfx/layers/composite/PaintedLayerComposite.h
rename : gfx/layers/d3d10/ThebesLayerD3D10.cpp => gfx/layers/d3d10/PaintedLayerD3D10.cpp
rename : gfx/layers/d3d10/ThebesLayerD3D10.h => gfx/layers/d3d10/PaintedLayerD3D10.h
rename : gfx/layers/d3d9/ThebesLayerD3D9.cpp => gfx/layers/d3d9/PaintedLayerD3D9.cpp
rename : gfx/layers/d3d9/ThebesLayerD3D9.h => gfx/layers/d3d9/PaintedLayerD3D9.h
2014-09-26 13:06:08 -04:00
Nicolas Silva
ab23cc4fba
Bug 1070018 - Log HRESULT error codes as hexadecimal values rather than signed integers. r=Bas
2014-09-23 11:35:39 -04:00
Bas Schouten
2e768633ad
Bug 1068613 - Addendum: Fix bustage in ASAN builds. r=bustage on a CLOSED TREE
2014-09-18 00:25:23 +02:00
Nicolas Silva
1d405a8655
Bug 1068613 - Part 3: Log failures in D2D, D2D 1.1 and the D3D11 TextureClient. r=bas
2014-09-17 23:23:09 +02:00
Nicolas Silva
61aef5d8c8
Bug 1061699 - Only crash debug builds if BorrowDrawTarget is called on an unlocked TextureClient. r=Bas
2014-09-16 14:32:24 +02:00
Bas Schouten
124a96d56c
Bug 1066138: Disable using TextureClientD3D11 for A8 surfaces and fix various TextureClientD3D11 A8 bugs. r=jrmuizel
2014-09-14 23:51:31 +02:00
Matt Woodrow
b14244ee9a
Bug 1046550 - Part 3: Use Direct2D 1.1 when preffed on. r=bas
2014-09-14 23:51:27 +02:00
Jeff Muizelaar
876ec2d266
Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow
...
Currently we use a world transform on the LayerManager. This gets passed to the
screen render target which adjusts the gl transform to accomplish the rotation.
This causes a lot of the system to have to know about the transform.
Instead we can just bake the transform into the root layer's shadow transform.
Everything now mostly just works.
--HG--
extra : rebase_source : e0e170d191eef5887a2e6b17f71ac79037033006
2014-09-10 15:59:00 -04:00
Jonathan Watt
b3072839ca
Bug 1065031, part 2 - Changes to Moz2D consuming code to update callers of Moz2D Matrix's Translate, Scale and Rotate methods to use these methods' new names. r=Bas
2014-09-10 18:29:35 +01:00
Jonathan Watt
581078dcb7
Bug 1065127 - Avoid Matrix().Translate()/Scale()/Rotate() multiplication in lots of places. r=Bas
2014-09-10 14:26:12 +01:00
Carsten "Tomcat" Book
d9c5bea4e5
Backed out changeset e6b766d8a815 (bug 1065127) for bustage
2014-09-10 14:30:36 +02:00
Jonathan Watt
cc5bf95ddf
Bug 1065127 - Avoid Matrix().Translate()/Scale()/Rotate() multiplication in lots of places. r=Bas
...
--HG--
extra : rebase_source : ef075258c31973c4943b9b3a9229685a9bb83917
2014-09-10 11:45:42 +01:00
Jeff Gilbert
e6b31f9bc4
Bug 1052234 - Allow RGBA-order D3D11 TextureHosts. - r=bas
2014-08-30 16:27:32 -07:00
Jeff Muizelaar
c502d21c20
Bug 1057716. d3d11: Properly copy the background. r=bas
...
Previously we were copying an empty box.
2014-08-26 14:33:03 -04:00
Jacek Caban
6192a8ddfd
Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten
2014-08-26 13:50:38 +02:00
Nicolas Silva
9abece8784
Bug 1047765 - Pass the proper allocation flags in TextureClient::CreateSimilar. r=Bas
2014-08-06 14:40:07 +02:00
Ehsan Akhgari
3e495e7834
Bug 1047614 - Give ReadbackManagerD3D11 a private destructor; r=jrmuizel
2014-08-05 17:57:24 -04:00
Bas Schouten
2b9855ad33
Bug 947781 - Part 2: Add the ability to readback texture data to TextureClient. r=nical
2014-07-30 15:38:46 +02:00
Ed Morley
fbefd28529
Backed out changeset c4ecea1452e9 (bug 947781)
2014-07-30 14:54:08 +01:00
Bas Schouten
9a0677f6e4
Bug 947781 - Part 2: Add the ability to readback texture data to TextureClient. r=nical
2014-07-30 15:38:46 +02:00
Nicolas Silva
feaa5c6996
Bug 1043929 - Ensure that a locked TextureHost can give access to a valid TextureSource for some of the texture types. r=Bas
2014-07-28 14:58:38 +02:00
Nicolas Silva
6e9b2cde6d
Bug 1042052 - Add TextureClient::CreateSimilar and have component alpha buffer be of the same type. r=sotaro
2014-07-25 11:24:46 +02:00
Nicolas Silva
5df70fbd0d
Bug 1015718 - Don't crash creating a TextureHost if there is no device or if deserialization failed. fixing test failure on a CLOSED TREE
2014-07-23 20:17:15 +02:00
Nicolas Silva
a1650d9899
Bug 1015718 - Keep the client-side D3D11 texture alive longer so that its destruction does not race with its deserialization. r=bas
2014-07-22 17:49:05 +02:00
Matt Woodrow
04dc8a1c71
Bug 1015718 - Deserialize the DXGI handle when constructing the TextureHost rather than when locking it. r=nical
2014-07-16 18:05:58 +12:00
Bas Schouten
ec0526fff6
Bug 1035227: Upload partial surfaces when an upload region is specified. r=nical
2014-07-09 16:21:11 +02:00
Nicolas Silva
a169d75992
Bug 1035101 - Don't fail when a shared D3D11 texture doesn't have a mutex. r=mattwoodrow
2014-07-09 11:59:45 +02:00
Nicolas Silva
cc8c53aa9b
Bug 1019000 - Ensure that successfully write-locked D3D TextureClients provide a valid DrawTarget. r=mattwoodrow
2014-07-04 10:26:14 +02:00
Jeff Gilbert
d220b95c03
Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas
2014-07-02 17:48:18 -07:00
Benoit Jacob
2b28b04041
Bug 1029673 - Correctly report OMTC compositing in crash reports - r=Bas
2014-06-24 22:09:14 -04:00
Jeff Gilbert
bde621b73d
Bug 1000640 - Use new StreamTextureClient/Host with OMTC. - r=mattwoodrow
2014-06-18 17:04:06 -07:00
Bas Schouten
907bcc7b65
Bug 1019909: Properly initialize white buffer to white. r=nical
2014-06-18 00:55:31 +02:00
Nicolas Silva
114ff5488a
Bug 1023350 - Rename TextureClient::GetAsDrawTarget into TextureClient::BorrowDrawTarget and fix TextureClientX11. r=bjacob
2014-06-11 14:57:58 -04:00