Jeffrey Gilbert
a50f06d79d
Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob
2011-07-28 16:37:58 -04:00
Ehsan Akhgari
b9380105e9
Merge the last green changeset on mozilla-inbound to mozilla-central
2011-07-28 10:37:23 -04:00
Benoit Jacob
06db157d33
Bug 668743 - ANGLE fails to load on WinXP after upgrade from r653 to r686 - r=jrmuizel
...
This patch implements delay-loading of DWMAPI.DLL to prevent ANGLE's libEGL.dll from failing to load on WinXP where DWMAPI.DLL is not present.
2011-07-27 14:46:14 -04:00
Scott Ruff
a1835137c8
Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar
2011-07-27 13:00:17 +02:00
Michael Wu
6a28121ce1
Bug 671417 - Incorrect use of PRBool when other types are more appropriate or vice versa, r=bz,ehsan,dwitte,joe,vlad,luke,mak,roc
2011-07-26 23:43:37 -07:00
Michael Wu
3d255259df
Bug 668133 - Add telemetry probes for font enumeration, r=jtd
2011-07-26 23:42:53 -07:00
Brad Lassey
fabf4f3f9a
bug 636042 - All fonts are serif, give preference to stock android fonts r=jdaggett
2011-07-28 01:28:43 -04:00
Benoit Girard
378a10a454
Bug 674230 - Rename qcms pref; r=jmuizelaar
2011-07-27 16:09:27 -04:00
Joe Drew
769a87995c
Bug 660090 - EGL: Track creation/allocation/valid status of textures; r=florian.haenel,romaxa
2011-07-26 13:52:03 -07:00
Joe Drew
c72fce6b51
Bug 660090 - EGL: Allocate Texture in Constructor; r=florian.haenel,romaxa
2011-07-26 13:51:56 -07:00
Benoit Girard
fa00069d9c
Bug 674230 - Add 'Add gfx.color_management.force_v4' pref; r=jmuizelaar
2011-07-27 13:56:22 -04:00
Benoit Girard
3cde961989
Bug 674230 - Merge from qcms github branch v4; r=jmuizelaar
2011-07-27 10:11:19 -04:00
Ed Morley
08c695d2ea
Bug 670338 - Add double overload to NSToIntRound to stop build warnings; r=roc
2011-07-11 09:14:12 -04:00
Ed Morley
4b39be95e2
Bug 670111 - Add double overloads to NSToCoord(Round|Floor|Ceil|Clamped) to stop numerous build warnings; r=roc
2011-07-11 09:14:12 -04:00
Ehsan Akhgari
0742b4d4cd
Merge the last green changeset on mozilla-inbound to mozilla-central
2011-07-26 14:03:34 -04:00
Benoit Jacob
002ad973d9
Bug 646825 - import ANGLE r702 - r=upstream
2011-07-26 11:53:47 -04:00
Paul ADENOT
a09cf85d8c
Bug 634997 - no synthetic bolding on Android. r=jdaggett
2011-07-26 10:04:55 -04:00
Marco Castelluccio
6e58070f5f
Bug 635643. Remove nsIRegion, because it is a useless wrapper class. r=tnikkel
2011-07-25 17:19:37 -05:00
Josh Matthews
67d4a7782c
Bug 671960 - Prevent calling cairo functions on invalid surfaces through gfxASurface. r=joe,dougt,jmuizelaar
2011-07-21 20:41:39 -07:00
Matt Woodrow
ba6834dec3
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 19:32:56 +12:00
Matt Woodrow
071b50617b
Backed out changeset 39fef2383893
2011-07-25 13:18:23 +12:00
Matt Woodrow
0b746c54ed
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 12:50:00 +12:00
Matt Woodrow
0be3a56574
Bug 505115 - Part 4 - Add a lot of new functionality to gfx3DMatrix. r=jrmuizel
2011-07-23 10:28:33 +12:00
Matt Woodrow
f00688318f
Bug 505115 - Part 3 - Convert nsStyleTransformMatrix to be backed by a 4x4 matrix. r=dbaron
2011-07-23 10:28:07 +12:00
Jonathan Kew
f6edd66077
bug 671385 - restore the recursive application of ForEachFontInternal to font names from preferences, to avoid breaking Fontconfig generics. r=jdaggett
2011-07-26 10:50:14 +01:00
Jonathan Kew
15cc1d8920
bug 672955 - prefer harfbuzz to core text backend for Thai OT fonts on OS X. r=jdaggett
2011-07-26 10:47:36 +01:00
Jeff Muizelaar
49346550bd
Bug 672646. D2D: Fix trasparent radial gradients. r=roc
...
The output merger stage was expecting premultiplied alpha
and we were giving non-premultiplied. Fix by premultiplying
in the shader.
Also adds a reftest for this situation.
2011-07-21 18:40:41 -04:00
arno renevier
5388ac92cf
Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg
2011-07-21 04:37:31 +02:00
Justin Lebar
6132ee5300
Backing out bug 664659 (rev 7b49a2857e18) due to Mac memory regressions.
2011-07-19 19:25:19 -04:00
Jeff Muizelaar
1a508abb82
Bug 672280. qcms: Use C99-style flexible arrays. r=bgirard
...
This is in preparation for adding more of these for the
upcoming ICCv4 parsing.
2011-07-19 11:17:47 -04:00
Justin Lebar
ecdd58c973
Bug 664659 - Fix about:memory image reporters. r=joe,njn
2011-07-18 09:20:27 -04:00
Mats Palmgren
5437bbbfbe
Bug 665218 - Keep the printing surface until the next BeginPage to avoid null-ptr crash [MacOSX only]. r=roc
2011-07-19 14:20:33 +02:00
Oleg Romashin
7d3e811adb
Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel
2011-07-17 12:07:41 +02:00
Joe Drew
702262ed50
Rebase mozilla-inbound to 569a960b4a64 and then re-merge with mozilla-central so we're in a known good state.
2011-07-16 21:37:41 -04:00
Chris Jones
d8c3256765
Merge backout
2011-07-15 11:36:22 -07:00
Chris Jones
24f027292c
Back out bug 648484
2011-07-15 11:35:55 -07:00
Jonathan Kew
4a85d71c3c
bug 670072 - round font sizes to integers in the GDI backend. r=jdaggett
2011-07-15 15:16:15 +01:00
Mike Hommey
b8a5bdd1fc
Bug 670329 - Avoid bumping ARM target because of NEON code in gfx. r=jmuizelaar
2011-07-15 10:15:28 +02:00
Ehsan Akhgari
2da92ee675
Backout changeset ed3036facfb2 (bug 670338) to see if it affects the frequency of bug 629196; rs=joe
2011-07-15 16:28:13 -04:00
Ehsan Akhgari
f85c34e56a
Backout changeset e2139ab44181 (bug 670111) to see if it affects the frequency of bug 629196; rs=joe
2011-07-15 16:27:27 -04:00
Chris Jones
d827503aa5
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
935a393f3a
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
0a936edcc7
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
e77d94694c
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
8a96cd22fa
Bug 648484, part 5: Create our D3D10 device so as to allow cross-process resource sharing. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
46987600ab
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-13 22:43:43 -07:00