Commit Graph

13 Commits

Author SHA1 Message Date
David Zbarsky
0b4e10c2b0 Bug 952977: Convert GetEffectiveTransform to gfx::Matrix4x4 r=nical 2014-01-24 17:49:19 -08:00
Birunthan Mohanathas
fa1f5f8f3a Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d10/; r=ehsan
--HG--
extra : rebase_source : 69b7ab7e4aa0eed92d597451bcab820f9d5c3957
2013-07-20 11:48:55 +03:00
Matt Woodrow
93da75702f Bug 889953 - Add a bounds property to ColorLayer to restrict the drawing region instead of using a clip. This stops our accelerated layer backends from requiring a temporary surface to render transformed ColorLayers. r=roc 2013-07-09 10:11:00 -04:00
Matt Woodrow
68a23b3791 Backout a17b6115cdd7 for causing reftest failures 2013-07-09 12:05:04 -04:00
Matt Woodrow
c39a74c126 Bug 889953 - Add a bounds property to ColorLayer to restrict the drawing region instead of using a clip. This stops our accelerated layer backends from requiring a temporary surface to render transformed ColorLayers. r=roc 2013-07-09 10:11:00 -04:00
Gervase Markham
ca171eec44 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron
08cb3dff93 Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
Nicholas Cameron
d406c20f17 Bug 716439; Using mask layer shaders in DX10. r=Bas 2012-02-16 12:34:25 +13:00
Chris Jones
fe42f83e74 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Robert O'Callahan
88f0fd8a69 Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking 2011-01-25 21:45:49 +13:00
Robert O'Callahan
b36673c985 Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking 2011-01-19 21:27:54 +13:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
176e99bd57 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00