David Zbarsky
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0b4e10c2b0
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Bug 952977: Convert GetEffectiveTransform to gfx::Matrix4x4 r=nical
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2014-01-24 17:49:19 -08:00 |
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Birunthan Mohanathas
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fa1f5f8f3a
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Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d10/; r=ehsan
--HG--
extra : rebase_source : 69b7ab7e4aa0eed92d597451bcab820f9d5c3957
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2013-07-20 11:48:55 +03:00 |
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Matt Woodrow
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93da75702f
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Bug 889953 - Add a bounds property to ColorLayer to restrict the drawing region instead of using a clip. This stops our accelerated layer backends from requiring a temporary surface to render transformed ColorLayers. r=roc
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2013-07-09 10:11:00 -04:00 |
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Matt Woodrow
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68a23b3791
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Backout a17b6115cdd7 for causing reftest failures
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2013-07-09 12:05:04 -04:00 |
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Matt Woodrow
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c39a74c126
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Bug 889953 - Add a bounds property to ColorLayer to restrict the drawing region instead of using a clip. This stops our accelerated layer backends from requiring a temporary surface to render transformed ColorLayers. r=roc
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2013-07-09 10:11:00 -04:00 |
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Gervase Markham
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ca171eec44
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Bug 716478 - update licence to MPL 2.
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2012-05-21 12:12:37 +01:00 |
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Nicholas Cameron
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08cb3dff93
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
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Nicholas Cameron
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d406c20f17
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Bug 716439; Using mask layer shaders in DX10. r=Bas
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2012-02-16 12:34:25 +13:00 |
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Chris Jones
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fe42f83e74
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
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Robert O'Callahan
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88f0fd8a69
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Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
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2011-01-25 21:45:49 +13:00 |
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Robert O'Callahan
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b36673c985
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Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
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2011-01-19 21:27:54 +13:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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176e99bd57
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |
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