Gervase Markham
ca171eec44
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Nicholas Cameron
4e849c3e85
Bug 716439; shaders for OpenGL mask layers. r=BenWa
2012-03-19 09:07:25 +13:00
Nicholas Cameron
44c6d07ba4
Bug 733894; changing the framework for representing shaders in the OGL
...
layers backend. r=BenWa
2012-03-19 09:07:25 +13:00
Benoit Girard
51549b38f1
Bug 739679 - Part 4: TiledLayerBufferOGL. r=mwoodrow,roc
2012-04-16 19:04:24 -04:00
Chris Lord
e5a870b5b0
Bug 736850 - Cancel progressive upload task on buffer destruction. r=bgirard
...
Make sure to cancel the progressive upload task when destroying the
front-buffer. This also changes the Destroy method to call DestroyFrontbuffer
instead of just assigning nsnull to mBuffer.
2012-03-19 14:38:34 +00:00
Chris Lord
80fb273e5d
Bug 732917 - Upload textures progressively. r=bgirard
...
When using double-buffering in ShadowThebesLayerOGL, upload texture data
progressively.
2012-03-17 12:07:02 +00:00
Chris Lord
43189d6c13
Bug 732917 - Upload to texture on demand. r=bgirard,mattwoodrow
...
Add functions to do progressive texture upload and only upload to texture on
draw-demand. This is a building block towards asynchronous texture upload.
2012-03-17 12:07:02 +00:00
Chris Lord
0c11c7ad0c
Bug 732917 - Enable double-buffering on Android. r=ajuma
...
Add support for double-buffering to ThebesLayerOGL, and enable it on Android.
Double-buffering should allow us to more easily implement progressive texture
upload.
2012-03-17 12:07:02 +00:00
Matt Woodrow
bf3005c3f4
Bug 700240 - Print display lists to a file. r=roc,bjacob
2012-03-01 21:26:09 +13:00
Matt Woodrow
bf3632ce50
Bug 725209 - Mark TextureImage as valid when self copying, and correctly mark the region needing to be redrawn. r=joe
2012-02-15 22:28:21 +13:00
Oleg Romashin
23660a956c
Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow
2012-01-16 00:41:55 -05:00
Benoit Girard
d8ebb72e62
Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow
...
--HG--
extra : rebase_source : e121a8718fa68e602794957bae278d7351d7d585
2011-10-26 14:36:18 -07:00
Benoit Girard
134532115c
Bug 680082 - [backout] Add GetMaxTextureImageSize to correct size support for TiledTextureImage.
2011-10-27 10:17:40 -04:00
Benoit Girard
202863145b
Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow
2011-10-26 14:36:18 -07:00
Ehsan Akhgari
2a602a5685
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Benoit Girard
1daed01c41
Bug 691354 - Use NEAREST filter when OGL layers have no 3d transform/scaling. r=jmuizelaar
2011-10-14 13:16:19 -07:00
Jeff Walden
b7753477cf
Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
...
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Oleg Romashin
46a8580477
Bug 694140 - With GL layers, panning/zooming causes corruption and wrong colours on Fennec. r=ajuma
2011-10-15 21:07:10 +01:00
Jeff Walden
eb2cb918a4
Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail
2011-10-12 12:21:53 -07:00
Jeff Walden
77ebbde4ab
Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
...
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Benoit Girard
881b619cc6
Bug 626694 - Remove unused TextureImage::IsRGB(). r=mattwoodrow
2011-10-11 21:11:03 -04:00
Oleg Romashin
a86f160f81
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Michael Wu
d8e503c38b
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Benjamin Stover
d5d60db425
Bug 634759 Allow buffer rotation for mobile r=roc
2011-08-29 10:56:50 -07:00
Chris Lord
eab558f3d1
Bug 611315 - Fix handling of rotated ShadowBufferOGL
...
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling updates.
This fixes that handling by offsetting the updated region by the rotation,
and if that new region crosses texture boundaries, splitting it into
multiple uploads.
2011-08-24 15:10:03 +01:00
Chris Lord
9f3d985c52
Fix drawing of GL Thebes layers with rotation when using tiled textures
...
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.
Add a special case for tiled textures that manually does the wrapping.
2011-08-24 15:09:59 +01:00
Benoit Girard
7ea86c481d
Backout changeset 07d34812bdee, b879d413ce2d, 0c59eeb18700 due to android opengl regression on chrome pages; r=backout
2011-08-23 17:12:15 -04:00
Justin Wood
3ef675a7ec
Backout Bug 594876, Bug 675474, and Bug 675532, to fix OSX64 Reftest orange, and Linux perf regression. rs+=edmorly
...
changeset 0a920411e64c, changeset 58147380793b, and changeset 96e052b3e845
2011-08-20 15:07:06 -04:00
Matt Woodrow
2db91dc2ea
Bug 675474 - Draw all ThebesLayer content before compositing and synchronize with glXWaitX on GLX. r=bjacob,roc
2011-08-20 14:04:24 +12:00
Chris Lord
c785511059
Bug 611315 - Fix handling of rotated ShadowBufferOGL. r=mattwoodrow
...
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling uploads.
This fixes that handling by offsetting the updated region by the rotation and
adds an assertion if the updated region crosses a rotation boundary (which
should never happen).
2011-08-19 09:36:18 +01:00
Chris Lord
0aedc7dacb
Bug 611315 - Fix drawing of tiled GL Thebes layers with rotation. r=mattwoodrow
...
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.
Add a special case for tiled textures that manually does the wrapping.
2011-08-19 09:36:08 +01:00
Florian Haenel
c543f5d68b
Bug 669602 - Fennec/OGL: Paint Artifacts on chrome pages background after scrolling. r=joe,roc
2011-08-09 11:38:05 -04:00
Florian Haenel
32ba480e5b
Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar
2011-07-06 11:00:47 -07:00
Matt Woodrow
7ab3748569
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-07-05 14:50:38 +12:00
Matt Woodrow
cc66446a05
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
9376e72c7e
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-06-27 14:32:06 +12:00
Robert O'Callahan
0cc6be313b
Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
...
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Florian Hänel
8e0d9ab286
Bug 628566 - Implement basic tiling of ImageLayerOGL. r=joe
2011-05-19 12:53:02 +02:00
Robert O'Callahan
c957ae039e
Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones
2011-04-19 15:07:23 +12:00
Robert O'Callahan
73b97e72c4
Bug 641426. Part 2: Remove a bunch of direct gfxRect::pos/size usage. r=joe
2011-04-19 15:07:21 +12:00
Matt Woodrow
c43047b608
Bug 648741 - Correctly bind pixmaps to textures during the draw call on X11 accelerated layers. r=bjacob
2011-04-19 10:50:54 +12:00
Matt Woodrow
c2d0ad4ae4
Bug 640082 - Part 4 - Create TextureImageGLX which uses texture_from_pixmap. r=joe
2011-04-07 16:58:08 -07:00
Matt Woodrow
30e6da146a
Bug 640082 - Part 3 - Add BindTexture functions to TextureImage. r=joe
2011-04-07 16:58:08 -07:00
Robert O'Callahan
acc1dd656b
Bug 647315. Update ThebesLayerOGL with the same fix. r=mattwoodrow
2011-04-06 16:38:01 -07:00
Matheus Kerschbaum
93480c6366
Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg
2011-04-02 19:14:00 -07:00
Robert O'Callahan
750234b3f1
Bug 635373. When resampling a ThebesLayer, ensure that D3D9 and OpenGL layers paint the entire layer as one quad to avoid unnecessary aliasing. r=bas
2011-04-01 10:33:46 +13:00
Robert O'Callahan
4b58755a9e
Bug 635373. ThebesLayerOGL needs to make sure we only sample valid pixels too. r=mattwoodrow
2011-04-01 10:33:46 +13:00
Robert O'Callahan
5fb4e9f52c
Bug 635373. Disable ThebesLayerBuffer rotation for non-identity resolutions, and add API to disable rotation explicitly. r=cjones a=beltzner
2011-03-01 14:30:16 -06:00
Matt Woodrow
7f306f9fcc
Bug 637040 - Set the correct active texture unit for plugin layers. r=roc a=blocking2.0
2011-03-01 16:05:20 +13:00
Ehsan Akhgari
0b71287da9
Bug 622942 - Set the antialiasing flag on OpenGL layers with component alpha content.
...
r+a=roc
2011-02-26 13:40:47 +01:00