Gervase Markham
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87620f5676
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Bug 716478 - update licence to MPL 2.
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2012-05-21 12:12:37 +01:00 |
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Nicholas Cameron
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1a1d9b947e
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
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Nicholas Cameron
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066b53a0d9
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Bug 716439; Using mask layer shaders in DX10. r=Bas
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2012-02-16 12:34:25 +13:00 |
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Chris Jones
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fe42f83e74
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
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Robert O'Callahan
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88f0fd8a69
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Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
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2011-01-25 21:45:49 +13:00 |
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Robert O'Callahan
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b36673c985
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Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
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2011-01-19 21:27:54 +13:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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176e99bd57
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |
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