Convert the SIZE_CHANGED event to a native method in GLController, and
carry over the SIZE_CHANGED implementation to the new implementation in
GLController. Some other changes were made for correctness in handling
size changes.
Right now, we rely on browser.js sending Gecko:Ready, to set the
GeckoThread state to RUNNING upon receiving Gecko:Ready. This patch
gets rid of this dependency on browser.js and Gecko:Ready.
We will now search for distributions in the following folders:
* 1) Data distributions (APK or OTA):
* 1.1) <dataDir>/distribution/<mcc>/<mnc> - For bundled distributions for specific network providers
* 1.2) <dataDir>/distribution/<mcc> - For bundled distributions for specific countries
* 1.3) <dataDir>/distribution/default - For bundled distributions with no matching mcc/mnc
* 1.4) <dataDir>/distribution - Default non-bundled distribution
* 2) System distributions:
* 2.1) /system/<package>/distribution/<mcc>/<mnc> - For bundled distributions for specific network providers
* 2.2) /system/<package>/distribution/<mcc> - For bundled distributions for specific countries
* 2.3) /system/<package>/distribution/default - For bundled distributions with no matching mcc/mnc
* 2.4) /system/<package>/distribution - Default non-bundled system distribution
This patch adds a way to attach a particular NativePanZoomController
instance held by LayerView to a particular nsWindow instance. Because
LayerView already calls GLController.SetLayerClient during
initialization, this patch renames it to attachToJava and modifies it to
accept an additional NPZC parameter. In the new AttachToJava
implementation, we create or reuse a NPZCSupport object and associate it
with the NPZC instance.
This patch turns NativePanZoomController's MotionEvent handler into a
native method, and it adds the WrapForJNI annotations to all native
methods so that bindings will be automatically generated for them.
When nsWindow closes, notify GLController to shut down. To ensure any
pending calls on the UI thread are processed first, post a Runnable to
the UI thread that disposes the GLController on the UI thread.
To guarantee that GeckoInputConnection and GeckoEditable are not used by
GeckoView after GeckoEditable has been destroyed, we need to make sure a
certain sequence is followed. We should first unset the
InputConnectionListener in GeckoView on the UI thread; then unset the
GeckoEditableListener on the IC thread; and finally finish destroying
the GeckoEditable instance through disposeNative. This patch merges this
logic with the initialization logic in GeckoEditable.onViewChange, so
that onViewChange can be used for both initialization and destruction.
LayerView used to call GeckoLayerClient.onGeckoReady directly if Gecko
is sufficiently loaded. However, onGeckoReady indirectly calls
GLController.createCompositor, and it's possible for the
createCompositor event to be prioritized so that it happens before we
initialize GLController, causing a crash. This patch moves the
onGeckoReady call to the Gecko thread, after GLController is
initialized, to avoid this race condition.
When we have a Java exception in native code, the Java stack in the
exception will not be very useful because the top frame is the native
entry point. In this case, the native stack is more useful. However,
currently we don't get a good native stack in this situation because we
go through Java when handling the exception, and the native stack we get
will have a lot of unknown frames inside libdvm or libart. This patch
makes us stay in native code when handling an uncaught exception from
native code, so that we get a good native stack.
This patch changes onAttachedToWindow in GeckoView, so that if we have
states that have been restored, we use those states for initialization
instead of creating new states (e.g. opening a new nsWindow). Because
the GLController instance is associated with the nsWindow instance, we
need to keep the GLController instance as part of our saved states. This
patch also adds a reattach method to GeckoView.Window, because
GeckoEditable needs to be notified when its target View changes.
This patch makes GLContextProviderEGL create EGL surfaces through
nsWindow/nsIWidget on Android. nsWindow then calls GLController in Java
to actually create the surface.
GLController instances are associated with a particular nsWindow, rather
than a particular View. Therefore, we need to let GeckoView manage
GLController instances, as part of GeckoView's handling of saving and
restoring states.
One nsWindow will have one corresponding GLController, and using native
GLController methods instead of GeckoEvents lets us control the
compositor for each nsWindow separately.
GeckoViewSupport better reflects the purpose of the class and will match
the GLControllerSupport class that another patch is adding. This patch
also changes the way GeckoViewSupport is constructed in order to be more
encapsulating.
Right now LayerView depends on geckoConnected being called by GeckoApp
or GeckoView during its initialization. However, we can get rid of it
and let LayerView handle the task itself. As part of this change, screen
depth overriding is moved to native code in nsAppShell.
This patch adds auto-generated bindings for LayerRenderer.Frame, and
uses the new bindings in nsWindow, in place of the old manual bindings
in AndroidJavaWrappers.
RestrictedProfiles: The name of the class can be confusing because it handles
guest profiles and restricted profiles. We might even query it from a normal
profile.
Currently, GeckoEditable periodically fires update composition events to
update the Gecko composition styling. To make the code more efficient
and more robust in dealing with content JS code, this patch merges these
events into events like replacing text, setting span, and removing span.
As a result, a setComposingText call now results in one replacing text
event instead of a replacing text event plus an update composition event.
Right now we call disposeNative on GeckoEditable in the
nsWindow::Natives destructor. However, we may still have pending native
calls in the event queue at that point, and these events will cause
exceptions when handled. This patch makes GeckoEditable call
disposeNative, after ensuring there's no pending calls.
This patch adds a separate close() call to nsWindow, and let the
GeckoView decide whether to make that call or not. This lets us use the
static version of disposeNative. If nsWindow is destroyed in the
meantime, we still want to call disposeNative, which would only be
possible using the static version of disposeNative.
The GeckoEditable instance doesn't change for each nsWindow instance.
However, because a GeckoInputConnection is associated with a GeckoView,
when we create a new GeckoView, we need to attach a new
GeckoInputConnection to the existing nsWindow's GeckoEditable. This
patch makes us do that inside nsWindow::Natives::Open by calling
GeckoEditable.OnViewChange.
This patch removes the GeckoEditable code in GeckoAppShell, and make
nsWindow create a GeckoEditable for itself when opening a window.
Instead of calling GeckoAppShell, nsWindow can now call GeckoEditable
methods directly.
We try to generate a C++ constant for static final fields, but that
was failing for inaccessible fields. Now we set the field to be
accessible so that we do end up generating a C++ constant.
The PROCESS_OBJECT GeckoEvent is used to set the layer client object in
Gecko once Gecko is done loading. This patch converts it to a native
call in GeckoView.Window.
GeckoView.Window is a class that acts as the interface between
GeckoView in Java and nsWindow in C++. It will contain native methods
that GeckoView will use to interact with nsWindow.
On initialization, Window.open is called to create a nsWindow and
establish the JNI association between Window and the native nsWindow.
Then, whenever Window instance methods are called, the JNI stubs will
automatically call members of nsWindow.