Robert O'Callahan
7e985e9c2e
Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Bas Schouten
1a307b788a
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
ba35c84ad7
Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
2010-09-08 05:27:38 +02:00
Matt Woodrow
8188c29e37
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Jeff Muizelaar
8854ffd842
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
c5e57ed188
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
5c0ef5136a
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00