Jeff Gilbert
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e34df6bc1b
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Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
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2011-11-03 12:10:10 -07:00 |
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Ehsan Akhgari
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2a602a5685
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Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
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2011-10-17 10:59:28 -04:00 |
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Jeff Walden
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b7753477cf
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Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
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2011-10-10 22:50:08 -07:00 |
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Jeff Walden
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eb2cb918a4
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Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail
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2011-10-12 12:21:53 -07:00 |
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Jeff Walden
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77ebbde4ab
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Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
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2011-10-10 22:50:08 -07:00 |
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Oleg Romashin
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a86f160f81
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Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
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2011-10-02 17:19:32 -04:00 |
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Chris Jones
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d5c4f07060
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Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
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Chris Jones
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fe42f83e74
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
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Robert O'Callahan
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0041df680e
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Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
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2011-06-23 00:11:27 +12:00 |
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Robert O'Callahan
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c957ae039e
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Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones
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2011-04-19 15:07:23 +12:00 |
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Robert O'Callahan
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bfb12d86f0
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Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
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2011-04-01 10:33:46 +13:00 |
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Bas Schouten
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a2492ec1e6
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Marco Bonardo
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aaac8f2d4c
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
|
2011-02-09 15:48:12 +01:00 |
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Bas Schouten
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88246aed65
|
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Matt Woodrow
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0072c1c361
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Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
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2011-02-09 09:40:34 +13:00 |
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Matt Woodrow
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f1d664e045
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Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
|
2011-01-28 06:34:31 +01:00 |
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Matt Woodrow
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f1a534a9d2
|
Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
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2011-01-28 06:34:25 +01:00 |
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Robert O'Callahan
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d50c26afdc
|
Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
|
Bas Schouten
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8d4fe7465c
|
Bug 622482 - Part 5: Enable subpixel AA for D2D surfaces that we believe do not need component alpha. r=roc a=blocking-betaN
|
2011-01-16 03:30:05 +01:00 |
|
Bas Schouten
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cec0586948
|
Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final
|
2010-12-02 19:44:18 +01:00 |
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Robert O'Callahan
|
669ff953e8
|
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
|
2010-11-08 22:06:15 +13:00 |
|
Bas Schouten
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176e99bd57
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |
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