Commit Graph

20 Commits

Author SHA1 Message Date
Kartikaya Gupta
8b2a37c104 Bug 753334 - Audit and clean up code that deals with allocating/freeing direct buffers. r=Cwiiis 2012-05-10 09:46:53 -04:00
Jeff Muizelaar
6868688876 Bug 743247. Ensure we don't have an array buffer bound when drawing. r=bas
Our C++ code was binding a buffer and leaving it bound. This
avoids that problem by making sure we unbind it before
calling VertexPointerAttrib.

--HG--
extra : rebase_source : ec39fcf4a6a74c2f96765752b0ffb6e38b44f5de
2012-04-27 21:08:30 -04:00
Brad Lassey
7209478fe4 bug 746016 - Cache low res version of the page in the java ui for use instead of checkerboarding r=kats
--HG--
extra : rebase_source : d6de0327a46393cd4cfc327dea5689364744a71d
2012-04-24 15:13:36 -04:00
Jeff Muizelaar
06f77c2dbc Bug 742743. Remove needless try/catch block. r=kats
This was needed before, but I've since removed
the code that would throw.
2012-04-05 11:42:49 -04:00
Jeff Muizelaar
a218512f66 Bug 740983. Remove unneeded invalidate from scrollbar layers. r=kats
We used to fade the scrollbars by reuploading textures
rather than using a shader. Since the textures don't change anymore
the invalidate is unneeded.
2012-03-30 17:22:59 -04:00
Kartikaya Gupta
f8a8d4a442 Bug 725095 - Various fixes to get maple ready to land on m-c. r=Cwiiis
- Disable fps layer.
- Add some comments to FlexibleGLSurfaceView.
- Get rid of getBufferSize and some other related cleanup.
- Add some comments to compositor-invoked functions in GeckoLayerClient.
- Take out unnecessary parameters to Rect constructor.
- Move class variable initialization to constructor.
- Take out kUsingGLLayers.
- Add a comment about changes in background color.
- Fix up convertViewPointToLayerPoint to be more correct.
- Add note in setPositionAndResolution about how it might be wrong.
- Modify provideEGLSurface to not store the surface in mEGLSurface.
- Remove some unneeded, commented out code in GLThread.
2012-03-12 16:20:19 -04:00
Chris Lord
ac32c9beee Bug 731570 - Don't re-upload scrollbar texture on opacity change. r=kats
Rather than re-render the scrollbar texture and re-upload it when the opacity
changes, just render/upload it once and use a shader to modify the opacity.
2012-03-02 12:12:08 +00:00
Kartikaya Gupta
bdb76f0f9c Add a bunch of comments to trace which threads transaction-related things are happening on 2012-02-23 13:25:19 -05:00
Joe Drew
fd29de011a Bug 728631 - Don't disable blending inside our Java rendering code, because we rely on it remaining set from LayerManagerOGL. r=dougt
--HG--
extra : rebase_source : 9fe18ddb4582455fe428f14acb8a931e1b1e4661
2012-02-20 14:48:36 -08:00
Patrick Walton
83f031eba7 Bug 723036 - Port the Java compositor to OpenGL ES 2.0 2012-02-08 21:13:08 -08:00
Chris Peterson
adf7970c58 Bug 714874 - Fix Java warnings about redundant casts. r=pcwalton r=dougt a=dougt 2012-01-06 12:21:49 -08:00
Kartikaya Gupta
d84f168de3 Bug 709560 - Set blend function when enabling gl blending. r=pcwalton
The missing blend function was causing the default of GL_ONE,
GL_ZERO to take effect, making it look like alpha blending wasn't
working. It would start working once the 9-patch shadow was rendered
since that code sets the correct blend function. Fix this by
ensuring we set the blend function wherever we use blending.
2011-12-19 17:40:01 -05:00
Chris Lord
c855fa8dbb Bug 708307 - Decouple texture size from tile size. r=pcwalton
This removes the hard-coded limit of 1024x2048 tile sizes, and allows for
arbitrary tile-sizes. It will still only allocate texture sizes in powers of
two, however. It replaces the tile size with a buffered-area size, which can be
re-allocated as the screen dimensions change.
2011-12-15 23:45:52 +00:00
Ehsan Akhgari
ee65f0052e Backout changeset 3e972d3efc11 (bug 708307) because it breaks Android tests; a=me 2011-12-14 15:55:17 -05:00
Chris Lord
39ec78e96c Bug 708307 - Decouple texture size from tile size. r=pcwalton a=android-only
This removes the hard-coded limit of 1024x2048 tile sizes, and allows for
arbitrary tile-sizes. It will still only allocate texture sizes in powers of
two, however. It replaces the tile size with a buffered-area size, which can be
re-allocated as the screen dimensions change.
2011-12-14 19:41:37 +00:00
Brad Lassey
2f3f240182 bug 708961 - We still use ByteBuffer.allocateDirect for large buffers r=pcwalton a=java-only 2011-12-13 17:53:51 -05:00
Kartikaya Gupta
e2c4df2f39 Bug 704784 - Fade scrollbars when content stops moving [r=pcwalton] 2011-12-09 16:05:24 -05:00
Kartikaya Gupta
9297a9e422 Bug 704784 - Tweak scrollbars to look nicer [r=pcwalton]
Scrollbars now have rounded endcaps, are a little smaller, and there
is a 1-pixel gap between the bar and the edge of the viewport. Just
generally making them look nicer.
2011-12-09 15:58:36 -05:00
Patrick Walton
8045436cc6 Bug 705170 - Use OES_draw_texture to render textures to the screen. r=Cwiiis 2011-12-01 14:05:41 -08:00
Kartikaya Gupta
ce1d19dc0a Bug 701351 - Add scroll indicators [r=pcwalton]
Add blocky scroll indicators to the java compositor.
2011-11-21 18:15:29 -05:00