Commit Graph

15 Commits

Author SHA1 Message Date
Robert O'Callahan
ea286efab6 Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas 2011-05-23 12:27:03 +12:00
Matt Woodrow
faf46f850f Bug 635383 - Fix black rendering on non-square container layers. r=joe,bz 2011-03-24 21:57:09 -04:00
Matt Woodrow
ca1fbaeed0 Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe 2011-02-25 20:44:22 +13:00
Bas Schouten
a2492ec1e6 Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Robert O'Callahan
2c94778839 Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-16 16:43:30 -06:00
Bas Schouten
9c39576160 Bug 612846 - Part 5: Make ContainerLayerD3D10 support component alpha. r=jrmuizel a=blocking-betan 2011-01-28 06:34:33 +01:00
Oleg Romashin
3ae058666d Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-30 08:02:46 +02:00
Oleg Romashin
61e5abed8a Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0 2010-11-30 07:51:56 +02:00
Justin Lebar
43b18d2b18 Backed out changeset a5ec817740f0. a=orange 2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Dave Townsend
1244f0ae62 Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage 2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Tatiana Meshkova
b3ef0bae09 bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc 2010-11-16 18:33:56 -05:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
176e99bd57 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00