Commit Graph

12 Commits

Author SHA1 Message Date
Matt Woodrow
d0debbb188 Bug 739490 - Pad OpenGL temporary surfaces to avoid bug with incorrect border drawing. r=roc 2012-04-27 12:24:53 +12:00
Jeff Gilbert
5eb8da111b Bug 739775 - Refactor ResizeOffscreenFBO - r=bjacob 2012-04-25 15:10:43 +01:00
Jeff Gilbert
bc6bfa1f21 Bug 621036 - Remove printfs from GLContextProviderCGL - r=bjacob 2012-04-09 19:51:29 -07:00
Oleg Romashin
75467d166c Bug 733562 - Offscreen FBO must not be created for Global Shared context. r=bjacob 2012-03-21 16:13:59 -07:00
Jeff Gilbert
634df94f8d Bug 726396 - Repair ANGLE d3d share handle fetching an PBuffer creation behavior - r=bjacob 2012-03-12 15:10:38 -07:00
Jeff Muizelaar
a47ca866d2 Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Matt Brubeck
b79b1e58d3 Back out 88733ce1bef3 (bug 718440) because of Windows build failure 2012-01-17 15:15:47 -08:00
Jeff Muizelaar
315982723f Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Jeff Gilbert
86c82dcd87 Bug 702413 - Plug leak of new pbuffer when ResizeOffscreenFBO fails - r=bjacob 2011-12-06 15:36:40 -08:00
Jeff Gilbert
5d2abca505 Bug 702058 - Prefer CGL+FBOs by default on Mac - r=bjacob 2011-11-23 16:49:02 -08:00
Doug Sherk
e6a246b74c Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
Matt Woodrow
655a2b090b Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00