Nicholas Cameron
0af988e7c1
Bug 861099, remove mBufferIsOpaque. r=mattwoodrow
...
--HG--
extra : rebase_source : 89b98f9a1d73bc549fe718e52882e71c42dd6d67
2013-04-16 11:43:22 +12:00
Nicholas Cameron
cc237262da
Bug 861731, remove redundent Connect, Attach call. r=nical
...
--HG--
extra : rebase_source : af4a88fd5ddd8cecfceea49e88eebb37bf833517
2013-04-16 09:40:47 +12:00
Nicholas Cameron
b3b70b10d6
Bug 844928, remove PTexture. r=nical
...
--HG--
extra : rebase_source : c6588d7381fc468068eb7e393f52afafb9586253
2013-04-12 19:28:55 +12:00
Joshua Cranmer
76a02c6434
Bug 856108 - Port static analyses to clang, part 2d: use MOZ_STACK_CLASS in gfx. r=roc
2013-04-11 22:20:37 -05:00
Jeff Muizelaar
e728e1b1c4
Bug 860446: Properly readback from WebGL with B2G. r=bjacob
...
--HG--
extra : rebase_source : ed6f0374cbc5912bcde84680eccfaa2da6c9d1d5
2013-04-11 12:37:07 -04:00
Bas Schouten
341383c413
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
...
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00
Robert O'Callahan
85c5b469cd
Bug 852489. Part 3: Add logging to track addition of IPC edits and causes of layer mutation. Also avoid unnecessary mutate in ClearAnimations. r=mattwoodrow
...
--HG--
extra : rebase_source : 65557e5e223ff7b30d5eeccf534e950451d664b9
2013-03-22 15:17:28 +13:00
Benoit Girard
9cab1fc296
Bug 851611 - Part 4: Split out GeckoProfilerFunc.h & PseudoStack.h. r=jrmuizel
...
--HG--
rename : tools/profiler/sps_sampler.h => tools/profiler/GeckoProfilerImpl.h
extra : rebase_source : 929cd0d6227dd12f6654b61077e63e4d86036dc0
2013-03-15 20:48:56 -04:00
Benoit Girard
fc10a7cfe4
Bug 851611 - Part 3: Rename headers. r=jrmuizel
...
--HG--
rename : tools/profiler/sampler.h => tools/profiler/GeckoProfiler.h
rename : tools/profiler/sps_sampler.h => tools/profiler/GeckoProfilerImpl.h
extra : rebase_source : 6ea7c660764a4390cdd8dd91561fff1d7bad6035
2013-03-18 15:25:50 +01:00
Benoit Girard
9d12529d78
Bug 851611 - Part 2: Update profiler calls. r=jrmuizel
...
--HG--
extra : rebase_source : f76accc3d3dd86c75cb3e9750734f23ec9c29941
2013-03-16 00:47:02 -04:00
James Willcox
73b16c259e
Bug 829747 - Update WebGL canvases asynchronously r=bgirard,jgilbert
2013-03-22 15:22:20 -04:00
Ed Morley
29e1999869
Backed out changeset b43bbab312e7 (bug 829747) for ABORTs on Android 2.2; CLOSED TREE
2013-03-22 19:10:24 +00:00
James Willcox
706ba55f37
Bug 829747 - Update WebGL canvases asynchronously r=bgirard,jgilbert
...
--HG--
extra : rebase_source : ba0f95badd9b5d7e537b3c83e0057665bd5ced86
2013-03-22 12:13:21 -04:00
Matt Woodrow
51f8f86ba8
Bug 831313 - Bail out from rendering rather than aborting if we fail to allocate shared memory for a layers surface. r=roc
2013-03-21 15:33:00 +13:00
Robert O'Callahan
8f9e0391c5
Bug 843618. When reading back the results of clayer ompositing to draw them to a non-deefault rendering context, don't depend on the size of the rendering context's target surface --- it could be anything. r=jrmuizel
2013-03-21 00:22:58 +13:00
Ed Morley
b2109c458f
Backed out changeset c75481a07302 (bug 851611)
2013-03-18 14:10:35 +00:00
Ed Morley
2b1775b4e9
Backed out changeset d195190adc48 (bug 851611)
...
--HG--
rename : tools/profiler/GeckoProfiler.h => tools/profiler/sampler.h
rename : tools/profiler/GeckoProfilerImpl.h => tools/profiler/sps_sampler.h
2013-03-18 14:10:30 +00:00
Benoit Girard
664cf994b4
Bug 851611 - Part 3: Rename headers. r=jrmuizel
...
--HG--
rename : tools/profiler/sampler.h => tools/profiler/GeckoProfiler.h
rename : tools/profiler/sps_sampler.h => tools/profiler/GeckoProfilerImpl.h
extra : rebase_source : 552fe1d3ff61d15b264aaf86f7c8cb4f4eff69d1
2013-03-18 14:41:02 +01:00
Benoit Girard
c4c6a0ddf5
Bug 851611 - Part 2: Update profiler calls. r=jrmuizel
...
--HG--
extra : rebase_source : 3032aaf7e50cdf9c350da688ec34e50a695fc7ca
2013-03-16 00:47:02 -04:00
Chris Lord
7073fcf66d
Bug 850396 - Disable single-tile paint path in BasicTiledThebesLayer. r=bgirard
...
This code-path has always had issues, but the fix in bug 842389 causes them
to be exposed more frequently.
2013-03-13 18:31:01 +00:00
Jeff Walden
0f05fc70d8
Bug 847480 - Convert DeprecatedAbs uses that can relatively obviously be changd to Abs, to Abs. r=Ms2ger
2013-03-05 15:43:53 -08:00
Jeff Walden
0bfefb7eed
Bug 847480 - Blindly convert all existing mozilla::Abs users to mozilla::DeprecatedAbs. Individualized conversions to the reformed mozilla::Abs will continue until mozilla::DeprecatedAbs is unused, at which point it will be removed. r=Ms2ger
2013-03-05 15:43:30 -08:00
Nicholas Cameron
70fc38f951
Bug 842389 - return the right thing from ProgressiveUpdate; r=cwiiis
2013-03-07 15:02:06 +00:00
Jeff Walden
bf23cd54f1
Bug 835542 - Implement mozilla::Abs. r=Ms2ger
...
--HG--
extra : rebase_source : a3e62ff76365d27cc4cb10e4fee942ddb8b10b79
2013-02-15 19:55:36 -08:00
Ed Morley
2e90a500bf
Backed out changeset cacb9f3ee44d (bug 840693)
2013-03-04 14:37:43 +00:00
Anthony Jones
fffa15107b
Bug 840693 - Change to using gfx:: types in AsyncPanZoomController; r=cjones
2013-03-04 13:25:26 +13:00
Benoit Girard
adfe5bf25a
backout 9f044f9e981a (Bug 842389) due to page correctness regression bug 843997.
2013-02-22 13:32:58 -05:00
Jeff Gilbert
4ed4901299
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
...
--HG--
extra : rebase_source : 3fb4230127df8a265d930fb779bdc93e05626c8b
2013-02-13 15:26:24 -08:00
Ed Morley
c878d63b6a
Backed out changeset 82747d694e7a (bug 716859) for android reftest-2 timeouts
2013-02-21 19:54:25 +00:00
Jeff Gilbert
1da9dd6cd2
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
...
--HG--
extra : rebase_source : 5dad29809733a54a19cd3e5030498f00597d1dc8
2013-02-13 15:26:24 -08:00
Ryan VanderMeulen
438b3ab061
Backed out changeset b46c006a7696 (bug 716859) and changeset 6a14e4c15aa6 (bug 841836) for B2G test failures on a CLOSED TREE.
2013-02-20 10:01:20 -05:00
Jeff Gilbert
d348a03b58
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
2013-02-13 15:26:24 -08:00
Nicholas Cameron
db07d2b7cc
Bug 842389 - return the right thing from ProgressiveUpdate; r=BenWa,cwiiis
2013-02-20 09:01:34 +13:00
Chris Jones
f47f354a60
Bug 840372: Don't let valid regions grow beyond 8 rects. r=roc
2013-02-12 13:13:16 -08:00
Nicholas Cameron
0ad7a5b129
Bug 836058; remove UseTiledThebes; r=BenWa
2013-01-29 14:38:46 +13:00
Paul Adenot
cefaa46d67
Bug 825325 - ImageContainer::NotifyPaintedImage is not called on android. r=nical
2013-01-18 16:57:17 +01:00
Ed Morley
f91b0cbc29
Backout b3a8618f901c (bug 829042), 34a9ef8f929d (bug 822933), 4c1215cefbab (bug 826349), 70bb7f775178 (bug 825325), e9c8447fb197 (bug 828713), eb6ebf01eafe (bug 828901), f1f3ef647920 (bug 825329), f9d7b5722d4f (bug 825329), 5add564d4546 (bug 819377), 55e93d1fa972 (bug 804875), f14639a3461e (bug 804875), 23456fc21052 (bug 814308) for Windows pgo-only mochitest-1 media test timeouts on a CLOSED TREE
2013-01-16 15:16:23 +00:00
Paul Adenot
64fa5465dd
Bug 825325 - ImageContainer::NotifyPaintedImage is not called on android. r=nical
2013-01-15 19:57:04 +01:00
Oleg Romashin
5b19e14034
Bug 824428 - Add Environment option which would allow to use Tiled Thebes Layers. r=bgirard
2013-01-14 20:21:02 -08:00
Robert O'Callahan
3c9a572fb4
Bug 663776. Part 3: Refactor layer transform snapping to distinguish translation-snapping from rect-snapping, and don't snap translation+scale transforms when we don't know all four edges of the rect that needs to be snapped. r=mattwoodrow
...
This separates SnapTransform into SnapTransformTranslation, which just snaps translations
and nothing else, and SnapTransform, which snaps translation+scale of rectangles.
2012-12-07 12:58:13 +13:00
Ms2ger
2fb65093c8
Bug 805939 followup: include Hal.h correctly.
2012-12-23 14:48:07 +01:00
Chiajung Hung
cb2c3eaf66
Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones
2012-11-22 10:40:57 +08:00
Mark Hammond
014d7213d5
Backout cf585138ff25 (bug 805939) for Windows build bustage on a CLOSED TREE
2012-12-21 15:30:02 +11:00
Chiajung Hung
f1e80feb7a
Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones
2012-11-22 10:40:57 +08:00
Oleg Romashin
a24ab17713
Bug 822115 - nglayout.debug.widget_update_flashing pref cache is not thread safe. r=mattwoodrow
2012-12-16 11:25:04 -08:00
Jeff Walden
7146c23e80
Bug 820570 - Move mozilla::DebugOnly into DebugOnly.h to pare down the grab-baggish Util.h. r=Ms2ger
2012-12-14 18:58:45 -05:00
Robert O'Callahan
bb1dcd8d55
Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow
...
--HG--
extra : rebase_source : d3c78cc61f1a3d5f12dedb57180371b41b1647f6
2012-12-12 18:21:23 +13:00
Ed Morley
e987323650
Backout 55d5f3cd5c85, d89ae7f40549 & 270391fca858 (bug 663776) for assertions
2012-12-07 12:37:36 +00:00
Robert O'Callahan
3c9cac31fa
Bug 663776. Part 3: Refactor layer transform snapping to distinguish translation-snapping from rect-snapping, and don't snap translation+scale transforms when we don't know all four edges of the rect that needs to be snapped. r=mattwoodrow
...
This separates SnapTransform into SnapTransformTranslation, which just snaps translations
and nothing else, and SnapTransform, which snaps translation+scale of rectangles.
2012-12-07 12:58:13 +13:00
Chris Lord
f157f692e5
Bug 818169 - Add a pref to configure resolution of low precision buffer. r=bgirard
2012-12-05 17:10:41 +00:00
Chris Lord
36d127329a
Bug 818025 - Fix BasicTiledThebesLayer fast path. r=bgirard
...
When disabling low precision and progressive rendering, BasicTiledThebesLayer
takes a fast path that avoids a lot of region operations, transformation and
iterations. Unfortunately, it also forgets to check if the mask layer exists
before trying to draw it, which causes an immediate crash in most cases.
2012-12-04 15:24:24 +00:00
Mats Palmgren
60ccae9fe3
Bug 817574 - Replace NS_ABS with std::abs. r=roc
2012-12-04 13:33:33 +01:00
Matt Woodrow
56ba57d515
Bug 810302 - Don't try to draw layers with a singular transform on BasicLayers. r=roc
2012-11-30 11:11:04 +13:00
Chris Lord
c03d30e218
Bug 814864 - Reconcile frame resolution difference in layer rendering. r=bgirard
...
Reconcile the difference when rendering a buffer that has a different frame
resolution to the primary buffer. This is handy for low precision buffers that
are updated at a different rate to primary buffers.
2012-11-29 13:08:41 +00:00
Chris Lord
7e85fd7d95
Bug 814864 - Do high precision updates before low precision updates. r=bgirard
...
Rather than interleaving high and low precision updates, do low after high.
This patch also refactors the code somewhat so that we don't needlessly
recalculate the values required for repeated transactions.
2012-11-29 13:08:40 +00:00
Jeff Gilbert
5ea164ca57
Bug 811958 - Fix and move ShateType type - r=bgirard
2012-11-26 14:23:27 -08:00
Jeff Gilbert
144687e59c
Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android
2012-11-26 13:48:20 -08:00
Jeff Gilbert
6db824094c
Bug 811958 - Fix and move ShareType type - r=bgirard
2012-11-26 12:51:57 -08:00
Chris Lord
11a5503d3c
Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
...
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 22:34:20 +00:00
Chris Lord
daa0c0b91b
Bug 783368 - Uncouple low precision updates from standard. r=bgirard
...
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 22:34:20 +00:00
Chris Lord
7f5b805f96
Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
...
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 22:34:19 +00:00
Chris Lord
dcd77547c6
Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
...
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 22:34:19 +00:00
Chris Lord
b4f19d1caf
Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
...
Don't render valid high precision region in the low precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
f068580516
Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
...
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
dced911b41
Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
...
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00
Chris Lord
4e2898c1cf
Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
...
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 22:34:18 +00:00
Ehsan Akhgari
abcfaa316e
Backed out 11 changesets (bug 783368) because of build bustage on a CLOSED TREE
...
Backed out changeset 2bc4310263c4 (bug 783368)
Backed out changeset a35c83a8d99d (bug 783368)
Backed out changeset afb9b2a661ba (bug 783368)
Backed out changeset 3926f510f9be (bug 783368)
Backed out changeset 9d1fe200ff87 (bug 783368)
Backed out changeset b6e4f88f5730 (bug 783368)
Backed out changeset bc53f7dba7c6 (bug 783368)
Backed out changeset 1948fa2fccc1 (bug 783368)
Backed out changeset 9af163388fd1 (bug 783368)
Backed out changeset 7a2256e1aa7c (bug 783368)
Backed out changeset 4da1958a9885 (bug 783368)
2012-11-21 14:57:02 -05:00
Chris Lord
9ec8b6a2e5
Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
...
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 19:16:53 +00:00
Chris Lord
ebcd7b9479
Bug 783368 - Uncouple low precision updates from standard. r=bgirard
...
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 19:16:53 +00:00
Chris Lord
f56c6a2dd4
Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
...
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 19:16:52 +00:00
Chris Lord
2cf7007f77
Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
...
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 19:16:52 +00:00
Chris Lord
5b0bde0e57
Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
...
Don't render valid high precision region in the low precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
c341a5ec2a
Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
...
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
231a433699
Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
...
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 19:16:51 +00:00
Chris Lord
6ae9b705d9
Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
...
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 19:16:51 +00:00
Nicolas Silva
0b59dd32e0
b=811115 - remove MOZ_EGL_XRENDER_COMPOSITE dead code. r=jgilbert
2012-11-18 16:47:57 +01:00
Nicolas Silva
064dc74d8e
Bug 806428 - Do not abort when a ThebesLayer's size changes when previous size was (0,0). r=BenWa
2012-11-15 07:23:13 +01:00
Benoit Girard
a678c602e4
Bug 794337 - Properly alias canvas image data when using Quartz compositing. r=jrmuizel
...
--HG--
extra : rebase_source : fb4c0e1a9bac0ac1cf54ddc23c66756060bbfdab
2012-11-02 16:24:37 -04:00
Chris Jones
8a2473fc33
Bug 806029: Have remote content drop their buffers when they're hidden. r=mattwoodrow sr=roc
2012-11-07 19:51:55 -08:00
Matt Woodrow
7cbf5162ba
Bug 807408 - Cache the temporary surface used when drawing ThebesLayers with BasicLayers. r=jrmuizel
2012-11-07 11:39:35 +13:00
Phil Ringnalda
25c4f24ae3
Back out 0d4e09ade336 (bug 808746) for Android reftest bustage
2012-11-05 22:35:59 -08:00
Benoit Girard
84bc9c78d0
Bug 808746 - Properly calculate the tile's origin when avoiding SinglePaintBuffer. r=bjacob
2012-11-05 23:41:58 -05:00
Matt Joras
2549497ae7
Bug 798033 - Removes "using namespace" directive from gfx headers - r=jmuizelaar
2012-10-25 16:12:59 -04:00
Chris Lord
59e6d65fb8
Bug 805014 - Disable progressive tiles when a shadow target is set. r=bgirard
...
The testing framework doesn't react well to paints not coming in synchronously.
Disable progressive tile painting when a shadow target is set on the layer
manager for now.
2012-10-25 17:27:08 +01:00
Chris Lord
f5236acf1f
Bug 803013 - Update valid region progressively with tiles. r=bgirard
...
When updating tiles progressively, make sure the valid region is also updated
progressively to avoid flickering.
2012-10-24 15:49:03 +01:00
Phil Ringnalda
e1e45989af
Backout 8cc37887f621 and b6bd9f564650 (bug 795259) and 8b9c7bf80449 (bug 803013) to investigate the effect on Android reftest-1 and -4 permaorange
2012-10-23 23:35:13 -07:00
Benoit Girard
b91e942f5e
Bug 804724 - Add an abort painting marker. r=ehsan
...
--HG--
extra : rebase_source : 10f327e91b15d673303eb607a361c1c4d14a1e92
2012-10-23 17:18:37 -04:00
Chris Lord
7a4b155c59
Bug 803013 - Update valid region progressively with tiles. r=bgirard
...
When updating tiles progressively, make sure the valid region is also updated
progressively to avoid flickering.
2012-10-23 19:30:35 +01:00
Chris Lord
2caf0bb798
Bug 803013 - Maintain coherency when progressively updating visible areas. r=bgirard
...
When rendering progressively, make sure that any previously visible area that
is still visible is updated at the same time. This helps maintain visual
coherency on pages that invalidate previously visible areas while scrolling,
and when losing layers between updates.
This supersedes the previous method of only doing progressive updates while
scrolling.
2012-10-22 20:18:14 +01:00
Nicholas Cameron
c02fbc2f2e
Bug 802518; add Painted() to BasicShadowableCanvasLayer::Paint; r=jgilbert DONTBUILD
2012-10-18 21:40:32 +13:00
Nicholas Cameron
274ef633c7
Back out changeset db4fd6efba17 for wrong bug number r=me
2012-10-18 21:39:15 +13:00
Nicholas Cameron
46f96abb92
Bug 803518; add Painted() to BasicShadowableCanvasLayer::Paint; r=jgilbert
...
--HG--
extra : rebase_source : 2cad76436370ec2bf1d52208a732e638e62435d5
2012-10-18 11:17:32 +13:00
Benoit Girard
0c6e26e826
Back out d5496f32f2e4 for mochitest failures
...
--HG--
extra : rebase_source : 1e0caa0ae6d2c1bec971fde75c348f69e6cc63fe
2012-10-15 16:57:06 -04:00
Benoit Girard
632a14569f
Bug 796117 - Keep tiles cached when changing resolution. r=Cwiiis
...
--HG--
extra : rebase_source : fdc4bb831c367d2d33dadb75c6d1f9784b97d44d
2012-10-15 15:08:45 -04:00
Benoit Jacob
15decb515e
back out 621cfd13ceaf for build failures
2012-10-15 13:34:42 -04:00
Matt Joras
ce980ce123
Bug 798033 - Removes "using namespace" directive from gfx headers - r=jmuizelaar
2012-10-15 13:02:21 -04:00
Chris Lord
adab118d74
Bug 749063 - Improve progressive tile update draw order. r=bgirard
...
Now that the region can be more complicated due to tile prioritisation, the
previous code for draw order doesn't work as intended. Robustify/simplify the
code by making it region-based.
2012-10-15 09:33:56 +01:00
Chris Lord
fec9404d96
Bug 749063 - Prioritise visible tiles when progressively updating. r=bgirard
...
When progressively updating tiles, prioritise tiles that intersect with the
current viewport before off-screen tiles. New content is still prioritised
over stale content.
2012-10-15 09:33:48 +01:00
Chris Lord
bc223170e4
Bug 749063 - Replace shouldAbort with generic callback for progressive updates. r=bgirard
...
Replace ShouldAbortProgressiveUpdate with ProgressiveUpdateCallback, that
provides more contextual information about how the update will get used.
2012-10-15 09:33:34 +01:00
Matt Woodrow
3584642dca
Bug 799956 - Mark BasicLayerManagers that don't retain content as supporting component alpha layers. r=roc
2012-10-15 17:53:37 +13:00