Commit Graph

9 Commits

Author SHA1 Message Date
Benoit Jacob
57f5391e3e Bug 720438 - Update ANGLE to r963 - no review
No review because this is just syncing us with upstream:
  http://code.google.com/p/angleproject/

This is also doing some cleanup, removing stale/empty files and updating patches.

The main benefit from this update is that long-identifier-shortening has been fixed.
2012-01-26 12:04:15 -05:00
Benoit Jacob
cf73b0e3b9 Bug 707555 - Update ANGLE to r901 (v1.0) to grab correctness fixes - no review
This is just syncing us with the upstream http://code.google.com/p/angleproject
2011-12-04 17:24:41 -05:00
Benoit Jacob
8215f8aa3e Bug 703917 - Upgrade ANGLE to r885 - no review
This is syncing us with the upstream http://code.google.com/p/angleproject
2011-11-19 18:18:59 -05:00
Benoit Jacob
5de2c95a0d Bug 682506 - Upgrade ANGLE to r740 - r=upstream
I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578

The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738.

This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
2011-08-30 18:50:05 -04:00
Benoit Jacob
2c0eb7e54e Bug 657748 - Update ANGLE to r653 - a=joe
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.

http://code.google.com/p/angleproject/

This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Vladimir Vukicevic
1b67db06c8 Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0 2011-01-31 20:58:21 -05:00
Benoit Jacob
d5b139d66f Bug 629538 - Upgrade ANGLE to r550 - 1/3 - r=vlad, a=blocking2.0 2011-01-29 22:31:21 -05:00
Vladimir Vukicevic
e24c8b11dd b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream 2011-01-06 14:07:12 -08:00
Vladimir Vukicevic
d5c4af94ea b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00