Commit Graph

15 Commits

Author SHA1 Message Date
Masatoshi Kimura
7693df618d Bug 848339 - Remove the vestigial boolean outparam from nsWrapperCache::WrapObject. r=bz 2013-03-12 08:03:47 +09:00
Ehsan Akhgari
fc32827507 Bug 848651 - Part 2: Log an error to the Web Console if we run out of memory while trying to resample an AudioBuffer for playback; r=padenot 2013-03-08 11:49:56 -05:00
Ehsan Akhgari
a06ea67f9d Bug 848651 - Part 1: Implement resampling of audio buffers to be able to play back buffers with a different sample rate than the AudioContext; r=padenot 2013-03-07 18:14:46 -05:00
Robert O'Callahan
6d8b72a707 Bug 804387. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.

--HG--
rename : content/media/MediaStreamGraph.cpp => content/media/MediaStreamGraphImpl.h
extra : rebase_source : 9fa0ec0efa304acd6513e427103d6339c78efa53
2013-02-05 12:07:25 +13:00
Ehsan Akhgari
598f705578 Backed out 14 changesets (bug 804387) because of Android M2 crashes
Backed out changeset 80e8530f06ea (bug 804387)
Backed out changeset 3de2271ad47f (bug 804387)
Backed out changeset 00f86870931c (bug 804837)
Backed out changeset 0e3f20927c50 (bug 804387)
Backed out changeset e6ef90038007 (bug 804387)
Backed out changeset 0ad6f67a95f9 (bug 804387)
Backed out changeset d0772aba503c (bug 804387)
Backed out changeset 5477b87ff03e (bug 804387)
Backed out changeset 1d7ec5adc49f (bug 804387)
Backed out changeset 11f4d740cd6c (bug 804387)
Backed out changeset e6254d8997ab (bug 804387)
Backed out changeset 372322f3264d (bug 804387)
Backed out changeset 53d5ed687612 (bug 804387)
Backed out changeset 000b88ac40a7 (bug 804387)
2013-02-05 01:29:28 -05:00
Robert O'Callahan
41a1e70799 Bug 804837. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.
2013-02-05 12:07:25 +13:00
Ehsan Akhgari
c78c1b8384 Bug 792263 - Implement decodeAudioData; r=bzbarsky,cpearce,padenot 2013-02-01 17:13:23 -05:00
Ehsan Akhgari
aab1f242be Bug 834869 - AudioBuffer's Unlink method should drop js objects; r=mccr8
--HG--
extra : rebase_source : 3ee8bc593cdffff135a7094eacee7c5d34c70848
2013-01-25 16:21:22 -05:00
Trevor Saunders
b98e34aed0 bug 822289 - remove NS_IMPL_CYCLE_COLLECTION_CLASS and friends r=mccr8 2013-01-12 07:40:33 -05:00
Olli Pettay
f62ac2c85e Bug 811206, Fix JSHolder drop handling, part 3 (fixes), r=mccr8,khuey
--HG--
extra : rebase_source : 7b2726d2aa7f5764a3c4cb750e5a735728069687
2012-11-28 03:37:57 +02:00
Benoit Jacob
5a8b82a1cb Bug 807437 - Eliminate redundant Traverse/Unlink CC macros - part 1: automatic changes - r=mccr8 2012-11-15 02:32:40 -05:00
Ehsan Akhgari
1f14e63f36 Bug 808374 - Balance holding and dropping the JS object references for AudioBuffers initialized with 0 channels; r=mmcr8 2012-11-05 13:49:35 -05:00
Peter Van der Beken
0b7bff61e0 Fix for bug 799465 (Add complete support for non-nsISupports objects in new DOM bindings) - remove nsISupports from AudioContext. r=ehsan.
--HG--
extra : rebase_source : f37b849c020bd9e4bc72e16df71a0241fafb0829
2012-10-09 20:50:26 +02:00
Ehsan Akhgari
f8e3b2e4eb Bug 793294 follow-up: Hold on to JS objects early in AudioBuffer::InitializeBuffers 2012-09-26 11:52:01 -04:00
Ehsan Akhgari
5366306b68 Bug 793294 - Implement AudioBuffer; r=bzbarsky,smaug
This is the full implementation of the AudioBuffer object.  There are
two ways to create these objects from an audio context and this patch
implements only one of them.

The construction of the AudioBuffer object is a two step process: the
object should be created with operator new first, and then
InitializeBuffers should be called on it.  InitializeBuffers is
fallible, because it uses the JS API to create the underlying typed
arrays, but that's fine, since the length of the buffers comes from web
content, and we don't want to use infallible allocations for those
anyways.

We hold on to the JS objects from the C++ implementation, and trace
through all of those objects, so that a GC does not kill those object
without us knowing.

The buffer should be possible to manipulate from both C++ and JS, and
the C++ object probably needs to support a set of methods for the C++
callers at some point.
2012-09-25 17:58:50 -04:00