Matt Woodrow
80b5ce86e3
b=593273, fix d3d9 layer manager crash on reftest shutdown, r=bas a=b
2010-09-03 14:07:59 -04:00
Robert O'Callahan
ea9f2b9fe9
Fixing bustage, a=me
2010-09-03 16:20:23 +12:00
Matt Woodrow
8188c29e37
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Robert O'Callahan
0356f8659e
Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad
2010-09-02 21:18:40 +12:00
Bas Schouten
37b1df3df1
Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking
2010-09-02 15:07:26 -04:00
Robert O'Callahan
e31e06e790
Backing out bug 579276. a=me
2010-09-02 23:14:25 +12:00
Robert O'Callahan
09145533e8
Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad
2010-09-02 21:18:40 +12:00
Jeff Muizelaar
8854ffd842
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
a7370d6077
Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
2010-08-11 02:36:05 +02:00
Bas Schouten
16fbc64865
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
2010-08-11 01:32:45 +02:00
Bas Schouten
46677257b1
Bug 577462: Addition - add comment requested in review.
2010-07-14 00:23:32 +02:00
Bas Schouten
a481f56985
Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel
2010-07-14 00:19:45 +02:00
Bas Schouten
4e102a00dd
Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
2010-07-02 04:08:48 +02:00
Robert O'Callahan
8442c7897c
Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad
2010-03-04 10:37:04 +13:00
Matt Woodrow
76ed4033a0
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Robert O'Callahan
17b78218c8
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
2010-06-01 11:29:37 +12:00
Bas Schouten
c5e57ed188
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
5c0ef5136a
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00