Commit Graph

13 Commits

Author SHA1 Message Date
Chris Jones
d5c4f07060 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
fe42f83e74 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Robert O'Callahan
0041df680e Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
bfb12d86f0 Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas 2011-04-01 10:33:46 +13:00
Bas Schouten
a2492ec1e6 Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Marco Bonardo
aaac8f2d4c Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
Bas Schouten
88246aed65 Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Matt Woodrow
0072c1c361 Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0 2011-02-09 09:40:34 +13:00
Matt Woodrow
f1d664e045 Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan 2011-01-28 06:34:31 +01:00
Matt Woodrow
f1a534a9d2 Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan 2011-01-28 06:34:25 +01:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
a6c66f0992 Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
Bas Schouten
176e99bd57 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00