Chris Jones
e480e2d687
Bug 771350, part 2: Use OpenDescriptorForTexturing() in ShadowThebesLayerOGL, where possible. r=BenWa
2012-07-23 16:58:37 -07:00
Chris Jones
8b5433e465
Bug 771350, part 0: Remove some dead code to make later patches clearer. r=BenWa
2012-07-23 16:58:35 -07:00
Andreas Gal
7d3769ef29
Remove dead code from upload path (bug 775863, r=cjones).
2012-07-20 00:36:19 -07:00
cbrocious@mozilla.com
2e09b6b8d9
Strip out the progressive upload logic and other unnecessary upload paths from ShadowThebesLayerOGL (bug 775436, r=cjones).
2012-07-19 01:52:45 -07:00
Chris Jones
c31a9ea5db
Bug 765734, part 4: Add an RAII helper to open/close SurfaceDescriptors and mark usage of SurfaceDescriptor as ReadOnly or ReadWrite. r=BenWa,nrc sr=roc
...
--HG--
extra : rebase_source : 34d9f4f021bac540e96b82eceb855c9c2ce59ce6
2012-07-12 05:51:58 -07:00
Gervase Markham
87620f5676
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Chris Lord
3f9857d434
Bug 736850 - Cancel progressive upload task on buffer destruction. r=bgirard
...
Make sure to cancel the progressive upload task when destroying the
front-buffer. This also changes the Destroy method to call DestroyFrontbuffer
instead of just assigning nsnull to mBuffer.
2012-03-19 14:38:34 +00:00
Chris Lord
12c7521973
Bug 732917 - Upload textures progressively. r=bgirard
...
When using double-buffering in ShadowThebesLayerOGL, upload texture data
progressively.
2012-03-17 12:07:02 +00:00
Chris Lord
9a92b22aca
Bug 732917 - Upload to texture on demand. r=bgirard,mattwoodrow
...
Add functions to do progressive texture upload and only upload to texture on
draw-demand. This is a building block towards asynchronous texture upload.
2012-03-17 12:07:02 +00:00
Chris Lord
7b663980b2
Bug 732917 - Enable double-buffering on Android. r=ajuma
...
Add support for double-buffering to ThebesLayerOGL, and enable it on Android.
Double-buffering should allow us to more easily implement progressive texture
upload.
2012-03-17 12:07:02 +00:00
Oleg Romashin
798b005c3c
Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow
2012-01-16 00:41:55 -05:00
Matt Brubeck
eb9465f1a3
Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
2011-10-10 09:47:27 -07:00
Brad Lassey
a80dbfc6f5
Backed out changeset 703df62e855b due to crashes reported in bug 693086
2011-10-10 11:00:16 -04:00
Oleg Romashin
a86f160f81
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Michael Wu
d8e503c38b
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Robert O'Callahan
0cc6be313b
Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
...
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Matheus Kerschbaum
93480c6366
Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg
2011-04-02 19:14:00 -07:00
Chris Jones
3e974a81a0
Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b
2011-01-05 22:54:47 -06:00
Oleg Romashin
dd6224b8dd
Bug 619490 - Don't use double-buffered shadowed layers with OGL compositing r=cjones a=b-f
2010-12-31 09:40:31 +02:00
Robert O'Callahan
669ff953e8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Matt Woodrow
eb10edeff3
Bug 599507. Propagate opacity and transform from single-child ContainerLayerOGL to child. r=joe, a=blocker
2010-11-08 22:06:14 +13:00
Chris Jones
ec4a82019e
Bug 603885, part 2: Set up the framework for swap-and-readback. r=roc sr=vlad
2010-11-05 02:17:07 -05:00
Chris Jones
dd6710b8fc
Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad
2010-10-13 17:55:45 -05:00
Vladimir Vukicevic
31056ac783
b=600863; disable framebuffer blit optimization for TEXTURE_RECTANGLE targets; r=joe a=b7
2010-10-01 20:56:56 -07:00
Vladimir Vukicevic
03b79c9f14
b=574481; fix layers lifetime isues; part 3 - add lifetime mgmt to GL layers; r=bas
2010-08-06 22:09:18 -07:00
Chris Jones
f9b7cff7a4
Bug 573829, part 3: Use ThebesLayerBuffer to retain contents for ASurface-backed TextureImages. r=vlad
2010-07-22 15:29:37 -05:00
Matt Woodrow
76ed4033a0
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Chris Jones
7a91b27803
Bug 573889, part 6: RefactorThebesLayerOGL to use TextureImage. r=Bas
2010-07-01 11:30:38 -05:00
Oleg Romashin
76d7ac4620
Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. ThebesLayer. r=vladimir.
2010-06-23 10:01:29 -04:00
Robert O'Callahan
17b78218c8
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
2010-06-01 11:29:37 +12:00
Daniel Holbert
2b3e20e689
Bug 567626 followup: Add missing "*/" at end of first line in CanvasLayerOGL.cpp, ColorLayerOGL.h, & ThebesLayerOGL.h, to fix 'warning: "/*" within comment'. rs=vlad
2010-05-27 13:04:26 -07:00
Vladimir Vukicevic
917dfcb032
b=567626; fix up opengl layers; r=bas
2010-05-24 23:35:35 -07:00
Robert O'Callahan
5cb6f06477
Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
2010-05-21 15:20:48 +12:00
Robert O'Callahan
491e959191
Backed out changeset b37bdb032fe7
2010-05-24 10:53:05 +12:00
Robert O'Callahan
f3c689bd37
Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
2010-05-21 15:20:48 +12:00
Robert O'Callahan
6709a65d60
Backed out changeset efa8719a93d2
2010-05-21 16:34:23 +12:00
Robert O'Callahan
ddda37f6c8
Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
2010-05-21 15:20:48 +12:00
Robert O'Callahan
d7d6f2ce93
Bug 564993. Part 1: Remove CopyFrom API, it won't be used. r=Bas
2010-03-03 13:53:52 +13:00
Bas Schouten
c7f958ebfc
Bug 560147: Use the new Unified OpenGL Wrapper for OpenGL layers, and remove wrapper code from layers. r=vlad
2010-04-27 04:09:47 +02:00
Bas Schouten
057ce0b44f
Bug 561678: Use Platform Native drawing surfaces for ThebesLayerOGL. r=roc
2010-04-27 00:24:03 +02:00
Bas Schouten
42e017024d
Bug 546517: The layers OpenGL backend. r=vlad
2010-03-30 06:48:52 +02:00