Justin Lebar
75c400493b
Bug 802686 - s/MOZ_NOT_REACHED/MOZ_CRASH/ in Gecko. r=(see below)
...
r=tbsaunde for accessible
r=jmuizelaar for gfx
r=roc for layout
r=glandium for mozglue
r=jduell for netwerk
r=khuey for everything else
This is a mechanical change made with sed. Later patches in this queue
clean up the whitespace errors and so on.
2013-06-28 18:38:30 -07:00
Jeff Gilbert
4ed4901299
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
...
--HG--
extra : rebase_source : 3fb4230127df8a265d930fb779bdc93e05626c8b
2013-02-13 15:26:24 -08:00
Ed Morley
c878d63b6a
Backed out changeset 82747d694e7a (bug 716859) for android reftest-2 timeouts
2013-02-21 19:54:25 +00:00
Jeff Gilbert
1da9dd6cd2
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
...
--HG--
extra : rebase_source : 5dad29809733a54a19cd3e5030498f00597d1dc8
2013-02-13 15:26:24 -08:00
Ryan VanderMeulen
438b3ab061
Backed out changeset b46c006a7696 (bug 716859) and changeset 6a14e4c15aa6 (bug 841836) for B2G test failures on a CLOSED TREE.
2013-02-20 10:01:20 -05:00
Jeff Gilbert
d348a03b58
Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
2013-02-13 15:26:24 -08:00
Matt Woodrow
f8a3bcd5dd
Bug 770617 - Always mark inactive CanvasLayers as being dirty. r=cjones
2012-09-30 19:20:25 +13:00
Ehsan Akhgari
0fd9123eac
Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
...
This patch was generated by a script. Here's the source of the script for
future reference:
function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
! -wholename "*security/nss*" \
! -wholename "*/.hg*" \
! -wholename "obj-ff-dbg*" \
! -name nsXPCOMCID.h \
! -name prtypes.h \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t
convert PRIntn int
convert PRUintn unsigned
convert PRSize size_t
convert PROffset32 int32_t
convert PROffset64 int64_t
convert PRPtrdiff ptrdiff_t
convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Jeff Gilbert
5626f58942
Bug 738833 - Add webgl force-readback pref - r=bjacob
2012-08-21 20:29:06 -07:00
Jeff Gilbert
74efe81fba
Bug 783663 - Add ReadScreenIntoImageSurface for reading pixels from the screen - r=bgirard
2012-08-20 17:13:32 -07:00
Nicholas Cameron
67fa0ea88a
Bug 779650; handle Cairo DrawTargets in CanvasLayerD3D10; r=bas
2012-08-02 16:01:05 +12:00
Aryeh Gregor
e806eeab4f
Bug 777292 part 2 - Change all nsnull to nullptr
2012-07-30 17:20:58 +03:00
Benoit Jacob
1b6d0f8b86
Bug 774755 - 6/8 - ANGLE r1242: flip y-axis when using ANGLE share handles in D3D10 layers - r=jgilbert
...
This new ANGLE version reverses the y-axis.
2012-07-25 12:13:45 -04:00
Gervase Markham
ca171eec44
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Nicholas Cameron
08cb3dff93
Bug 716438; using flags to select a shader. r=Bas
2012-03-01 17:29:30 +00:00
Nicholas Cameron
d406c20f17
Bug 716439; Using mask layer shaders in DX10. r=Bas
2012-02-16 12:34:25 +13:00
Jeff Gilbert
ab6e9099ad
Bug 735378 - Cache temporary composite surfaces - r=bgirard
2012-03-25 12:50:26 -07:00
Jeff Gilbert
4d60675b38
Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob
2011-12-16 14:24:46 -08:00
Jeff Gilbert
1be07963e0
Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob
2011-12-16 14:24:46 -08:00
Ehsan Akhgari
2a602a5685
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Gilbert
ddbd79d20d
Bug 692458 - Fix for GLContext currency error - r=bjacob
2011-10-07 15:16:48 -04:00
Chris Jones
fe42f83e74
Bug 648484, part 1: Fix some warning spam. r=roc
2011-08-09 12:38:26 -07:00
Benoit Jacob
2bc65bec27
Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
...
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
a50f06d79d
Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob
2011-07-28 16:37:58 -04:00
Bas Schouten
bfb8808747
Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
2011-06-24 19:41:18 +02:00
Benoit Jacob
2c0eb7e54e
Bug 657748 - Update ANGLE to r653 - a=joe
...
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Robert O'Callahan
1f51cb45b0
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
e865324942
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Ehsan Akhgari
931bd6ee19
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00
Robert O'Callahan
333b8d0f05
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
6536947736
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Bas Schouten
d209c742ad
Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan
2011-02-11 23:46:28 +01:00
Bas Schouten
cc02bd1677
Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final
2011-02-10 21:03:51 +01:00
Vladimir Vukicevic
1b67db06c8
Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
2011-01-31 20:58:21 -05:00
Vladimir Vukicevic
5c358eba4e
b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas
2011-01-06 14:07:12 -08:00
Robert O'Callahan
669ff953e8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
176e99bd57
Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
2010-10-01 00:53:49 +02:00