Tor Arvid Lund
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03a5dadfb2
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Bug 950677 - gfxIntSize -> IntSize in ThebesLayer* classes. r=nical
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2013-12-20 11:46:30 -05:00 |
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Bas Schouten
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7d182a2102
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Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
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2013-04-10 09:20:52 +00:00 |
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Aryeh Gregor
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57c0ad57fb
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Bug 777292 part 2 - Change all nsnull to nullptr
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2012-07-30 17:20:58 +03:00 |
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Gervase Markham
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87620f5676
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Bug 716478 - update licence to MPL 2.
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2012-05-21 12:12:37 +01:00 |
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Bas Schouten
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286f14ef72
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Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
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2012-04-11 18:17:40 +02:00 |
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Phil Ringnalda
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dc765d4953
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Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage
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2012-04-11 09:06:40 -07:00 |
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Bas Schouten
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509b99c841
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Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
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2012-04-11 16:55:31 +02:00 |
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Bas Schouten
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86eb93cc3b
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Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
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2012-04-03 22:25:52 +02:00 |
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Bas Schouten
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589af2c146
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Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
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2012-01-05 08:17:52 +01:00 |
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Matt Brubeck
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eb9465f1a3
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Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
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2011-10-10 09:47:27 -07:00 |
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Brad Lassey
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a80dbfc6f5
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Backed out changeset 703df62e855b due to crashes reported in bug 693086
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2011-10-10 11:00:16 -04:00 |
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Oleg Romashin
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a86f160f81
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Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
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2011-10-02 17:19:32 -04:00 |
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Chris Jones
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d5c4f07060
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Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
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Chris Jones
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fe42f83e74
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
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Robert O'Callahan
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0041df680e
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Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
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2011-06-23 00:11:27 +12:00 |
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Robert O'Callahan
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bfb12d86f0
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Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
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2011-04-01 10:33:46 +13:00 |
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Bas Schouten
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a2492ec1e6
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Marco Bonardo
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aaac8f2d4c
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
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Bas Schouten
|
88246aed65
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Matt Woodrow
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0072c1c361
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Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
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2011-02-09 09:40:34 +13:00 |
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Matt Woodrow
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f1d664e045
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Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
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2011-01-28 06:34:31 +01:00 |
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Matt Woodrow
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f1a534a9d2
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Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
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2011-01-28 06:34:25 +01:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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a6c66f0992
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |
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Bas Schouten
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176e99bd57
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |
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