Commit Graph

94 Commits

Author SHA1 Message Date
Brian Birtles
fa65372e57 Bug 1002332 - Make AnimationTimeline record the last refresh time and use that when there is no refresh driver; r=bz
A document that belongs to an iframe that is display:none as no associated pres
context from which to get a refresh driver. However, in this case
document.timeline.currentTime should still never go backwards (since document
timelines are supposed to be monotonically increasing).

This patch makes AnimationTimeline record the last value returned for the
current time so that if the document becomes display:none we can still return
the most recently used time.
2014-07-24 13:37:38 +09:00
Brian Birtles
bd6fdd80a0 Bug 1038032 part 1 - Add temporary workaround to avoid overflow when calculating the active end of an animation; r=dholbert 2014-07-18 10:31:17 +09:00
Brian Birtles
cc8f4d6ac3 Bug 1036287 part 6 - Add a GetComputedTiming shortcut that uses the current animation timeline time; r=dholbert
This patch introduces a method GetComputedTiming that calls GetComputedTimingAt
supplying the current time of the animation's timeline.

We still keep the GetComputedTimingAt static method since it is used for
off-main thread animation. Furthermore, we keep the second argument to
GetComputedTiming--the animation's timing properties--since on some occasions we
want to override those properties (ElementPropertyTransition::ValuePortionFor
does this). We could also add another overload that also supplies the
animation's timing properties but that can happen as a separate step.
2014-07-16 09:02:33 +09:00
Brian Birtles
13ee79ab71 Bug 1036287 part 5 - Drop aTime param from IsRunning(At) and IsCurrent(At), since they now use the current timeline time; r=dholbert 2014-07-16 09:02:33 +09:00
Brian Birtles
c7feee4153 Bug 1036287 part 4 - Make GetLocalTime(At) get the current time automatically from the timeline; r=dholbert
This patch changes ElementAnimation::GetLocalTimeAt so that instead of taking
the current time as input, it uses the animation's mTimeline member to look up
the current time of the associated timeline. As a result of this, it is possible
to remove a few instances of querying the refresh driver for the current time.
Further instances are removed in subsequent patches.

Furthermore, in order to keep the use of time sources consistent, the mStartTime
of new transitions and animations is initialized with the current time from the
animation's timeline rather than with the latest refresh driver tick.
Since this time could, in future, be null, GetLocalTime(At) is updated to check
for a null start time.

GetLocalTimeAt is also renamed to GetLocalTime in the process.
2014-07-16 09:02:32 +09:00
Brian Birtles
c368b36ded Bug 1036287 part 3 - Make GetLocalTimeAt return a nullable time duration; r=dholbert
Once we support arbitrary timelines which can return null current time values,
the local time of an animation can also become null so this patch updates
ElementAnimation::GetLocalTimeAt to return a Nullable<TimeDuration>.
Doing this also allows us to pass the result of GetLocalTimeAt directly to
GetComputedTimingAt.
2014-07-16 09:02:32 +09:00
Brian Birtles
4e72e9d2e7 Bug 1036287 part 2 - Make GetComputedTimingAt take a nullable local time; r=dholbert
As part of supporting arbitrary timelines, we'd like to pass null times to the
function that calculates computed timing. Incidentally, this also provides
a means for evaluating calculating timing parameters that are independent of the
current time (currently only the active duration) without requiring a valid
time.

This patch updates the signature of ElementAnimation::GetComputedTimingAt to
take a nullable time duration.

We use the Nullable wrapper to represent null TimeDurations since, unlike,
TimeStamp, TimeDuration does not include a null state.
2014-07-16 09:02:32 +09:00
Brian Birtles
7976ecebaf Bug 1032573 part 5 - Add GetAnimationPlayers to Element; r=bz
This patch adds the WebIDL definitions and implementation of
getAnimationPlayers on Element.

It does not include the full definition of AnimationPlayer but only readonly
versions of the currentTime and startTime attributes since these are easy
to implement and enable identifying the different animations that are returned
for the sake of testing.

Web Animations defines getAnimationPlayers as only returning the animations that
are either running or will run in the future (known as "current" animations).
This will likely change since it seems desirable to be able query animations
that have finished but are applying a forwards fill. For now, however, this
patch makes us only return animations that have not finished.

This patch also removes an assertion in ElementAnimation::GetLocalTime that
would fail if called on a finished transition. This assertion is no longer
necessary since an earlier patch in this series removed the overloading of
the animation start time that meant calling this on a finished transition
was unsafe. Furthermore, this assertion, if it were not removed, would fail
if script holds onto a transition and queries its start time after it
completed.
2014-07-16 09:02:31 +09:00
Brian Birtles
8b0b848c5a Bug 1032573 part 2 - Add a timeline member to ElementAnimations; r=dbaron
When we expose ElementAnimation objects to script they need to have a parent
object so they can be associated with a Window.

This patch adds a pointer from an ElementAnimation to its AnimationTimeline.
2014-07-16 09:02:30 +09:00
Brian Birtles
f0ba010439 Bug 1032573 part 1 - Don't overload start time for marking finished transitions; r=dbaron
When transitions finish, we keep them around for one additional throttle-able
tick to provide correct behavior for subsequent transitions that may be
triggered. Prior to this patch we did this by overloading the start time of the
animation and setting it to null in this case.

However, if we begin returning ElementAnimation objects to script, script can
hold on to those objects and query their start time even after they are
finished. Therefore we need another means of marking finished transitions that
doesn't clobber the start time field.

This patch introduces a new boolean member for marking such transitions.

While we're touching IsFinishedTransition we also take the chance to tidy up one
of the call sites, namely IsCurrentAt, to make the logic a little easier to
follow.
2014-07-16 09:02:29 +09:00
Brian Birtles
9b3dd393c0 Bug 1010067 part 8 - Rename ElementData methods and members in CommonAnimationManager to ElementCollection; r=dbaron 2014-06-27 08:57:13 +09:00
Brian Birtles
0b0d7d26e7 Bug 1010067 part 7 - Rename instances of ElementAnimationCollection; r=dbaron 2014-06-27 08:57:13 +09:00
Brian Birtles
f4086b4a09 Bug 1010067 part 6 - Rename mozilla::css::CommonElementAnimationData to mozilla::ElementAnimationCollection; r=dbaron 2014-06-27 08:57:12 +09:00
Brian Birtles
95dcf439c6 Bug 1029370 part 1 - Move active duration calculation to GetComputedTimingAt; r=dholbert
This patch makes the active duration a property of the ComputedTiming struct and
returns this as part of calculating GetComputedTimingAt. GetComputedTimingAt was
already calling the method to calculate the ActiveDuration and the only other
callers of ActiveDuration() were also calling GetComputedTimingAt so this
doesn't make us do any unnecessary calculation.

I've left ActiveDuration as a public method on ElementAnimation for now since
it's a struct and just about everything there is public. At some point in the
future we'll probably make this more class-like to hide some details but that
can happen as a separate step. This patch does, however, move the definition of
ActiveDuration inside the .cpp file.

In tidying up GetComputedTimingAt we also replace all the references to
TimeDuration() and TimeDuration(0) with a single local variable representing
zero duration. This should be easier to read and possibly a little faster.

We don't use a function static variable since this method is called from
different threads and the initialization of function statics is not guaranteed
to be thread-safe until C++0x.
2014-06-25 09:42:19 +09:00
Brian Birtles
8c5dba9bf8 Bug 1028514 - Check for integer overflow when converting from floating-point number milliseconds; r=froydnj
In TimeStamp_windows.cpp and TimeStamp_darwin.cpp, in
TimeStamp::FromMilliseconds we cast the floating-point number of ticks to
a 64-bit integer before passing to TimeStamp::FromTicks(int64_t).
This means that we skip the check for integer overflow performed by
TimeStamp::FromTicks(double).

This patch simply removes that cast so that we perform overflow checking.

It also adds an assertion to ElementAnimation since this is one place where
the lack of overflow checking was producing a negative value where it should
not.
2014-06-25 09:42:18 +09:00
Brian Birtles
9fe1178360 Bug 1010067 part 1 - Rename nsStyleAnimation::Value to mozilla::StyleAnimationValue; r=dbaron
This patch also moves the static methods defined on nsStyleAnimation so that
they are part of StyleAnimationValue class.

Renaming nsStyleAnimation.h to StyleAnimationValue.h is performed in a separate
patch to simplify the diff (since some tools may not handle file renames
elegantly).
2014-06-24 15:29:54 +09:00
Brian Birtles
c171a38d22 Bug 1026302 part 5 - Make a common property dtor for CommonElementAnimationData; r=dbaron
This patch takes the two static methods ElementAnimationsPropertyDtor and
ElementTransitionsPropertyDtor and replaces them with a class static on
CommonElementAnimationData.
2014-06-24 15:29:53 +09:00
Brian Birtles
91d5bacca4 Bug 1026302 part 4 - Remove ElementAnimations; r=dbaron
This patch removes ElementAnimations and replaces all references to
ElementAnimations with references to CommonElementAnimationData.

We don't bother to rename variables like 'ea' or methods like
GetElementAnimations to correspond with the data type
(CommonElementAnimationData) since CommonElementAnimationData will soon be
renamed in bug 1010067 and we'll rename these things then.

The ElementAnimationsPropertyDtor function is renamed and merged in a subsequent
patch in this series.
2014-06-24 15:29:53 +09:00
Brian Birtles
e9db0d2d0c Bug 1025709 part 12 - Remove ElementTransitions; r=heycam
This patch replaces all references to ElementTransitions (now that it is empty)
with references to the base class, CommonElementAnimationData. It also takes the
opportunity to tidy up some of the call sites in nsLayoutUtils since they no
longer need to differentiate between animations and transitions.
2014-06-20 12:39:26 +09:00
Brian Birtles
0026276654 Bug 1025709 part 10 - Move active layer notification out of CanPerformOnCompositorThread to call sites; r=heycam
A previous patch moved CanPerformOnCompositorThread to
CommonElementAnimationData including a FIXME saying that active layer
notification should happen at call sites. Now that the code for
GetAnimationsForCompositor is common, we can do the active layer notification
there.
2014-06-20 12:39:26 +09:00
Brian Birtles
e159d333e0 Bug 1025709 part 9 - Move heavy lifting of GetAnimationsForCompositor from ElementAnimations/ElementTransitions to base class; r=heycam
This patch still leaves ElementAnimations|
ElementTransitions::GetAnimationsForCompositor as shortcuts
for the method now defined on CommonElementAnimationData.
2014-06-20 12:39:25 +09:00
Brian Birtles
87bf388035 Bug 1025709 part 8 - Move CanPerformOnCompositorThread from ElementAnimations/ElementTransitions to the base class; r=heycam 2014-06-20 12:39:25 +09:00
Brian Birtles
e0cfc89409 Bug 1025709 part 7 - Move HasAnimationOfProperty from ElementAnimations/ElementTransitions to base class; r=heycam
This patch moves HasAnimationOfProperty to CommonElementAnimationData. It also
takes the chance to start removing some redundancy from nsLayoutUtils
/ ActiveLayerTracker. Some of this should never have been added in the first
place and some could have been removed earlier on but while we're fixing up
HasAnimationOfProperty it seems like an appropriate time to fix up its call
sites too.

Also, since HasAnimationOrTransition actually returns an object, not a bool, we
this patch renames it to GetAnimationsOrTransitions.
2014-06-20 12:39:25 +09:00
Brian Birtles
8a33f6bcdd Bug 1025709 part 6 - Reuse nsAnimationManager::EnsureStyleRuleFor; r=heycam
In a number of places in nsAnimationManager we have the following sequence of
calls:

  CommonElementAnimationData::EnsureStyleRuleFor
  ElementAnimations::GetEventsAt
  nsAnimationManager::CheckNeedsRefresh

nsAnimationManager::EnsureStyleRuleFor already does exactly that so we should
just reuse it.

At the same time we rename EnsureStyleRuleFor to UpdateStyleAndEvents since
that's a bit more accurate. It's also confusing to have two methods of the same
name (but on different objects) that don't exactly correspond in terms of
the scope of what they do.
2014-06-20 12:39:25 +09:00
Brian Birtles
753003158e Bug 1025709 part 5 - Replace aIsThrottled bool value with an enum; r=heycam 2014-06-20 12:39:25 +09:00
Brian Birtles
5e704e1b3d Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam
Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method.
The ElementAnimations version is a more general of the ElementTransitions one
with the exception that the ElementTransitions version checks for finished
transitions. This patch moves the code from ElementAnimations to
CommonElementAnimationData with one minor change: adding the checks for finished
transitions. The ElementTransitions version is removed.

Since the ElementAnimations version contains a second parameter, aIsThrottled,
callers of ElementTransitions must include this extra parameter. In
a subsequent patch we add an enum for this parameter to make call sites easier
to read.

The ElementAnimations version also sets the mNeedsRefreshes member so at the
same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore,
since the ElementAnimations version which we have adopted returns early if
mNeedsRefreshes is false, this patch ensures that when we call
EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set
mNeedsRefreshes to true first.

Another difference to account for is that the ElementTransitions version of
EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to
it) where as the ElementAnimations version only creates the rule when necessary
so we need to add a check to ElementTransitions::WalkTransitionRule that
mStyleRule is actually set before using it.
2014-06-20 12:39:24 +09:00
Brian Birtles
77f5401b11 Bug 1025709 part 3 - Move delay calculation to GetComputedTimingAt; r=heycam
Now that an animation's delay is part of AnimationTiming--the struct we pass to
GetComputedTimingAt--it makes sense to act on it in GetComputedTimingAt.

This also happens to bring the procedures here closer to the algorithm
definitions in Web Animations.

As part of this refactoring, this patch converts ElementAnimation::IsRunningAt
to use GetComputedTiming since the previous approach no longer works now that
GetLocalTimeAt (nee ElapsedDurationAt) no longer handles delays. This also
removes duplicated logic.

Also, previously ElapsedDurationAt would assert if called on a finished
transition since TimeDuration's - operator wouldn't like the null mStartTime.
This patch adds an assertion for this case to GetLocalTimeAt to ease debugging.
2014-06-20 12:39:24 +09:00
Brian Birtles
640d1175ef Bug 1025709 part 2 - Add IsFinished() to ElementAnimation; r=heycam
One of the main differences in handling a list of transitions vs a list of
regular animations is that when we are dealing with a list of transitions we
need to check for transitions that have finished and are about to be discarded
but need to be retained temporarily to provide correct triggering of subsequent
transitions. Such transitions are marked as "removed sentinels" and are ignored
for most operations.

This patch moves the methods for setting and checking such transitions to the
base class ElementAnimation so that we can treat animations and transitions
alike without having to downcast or do obscure checks for mStartTime.IsNull()
(which equates to checking if the animation is a "removed sentinel" but is not
particularly clear).

In the process, this patch renames said methods to Is/SetFinishedTransition
since hopefully that is a little easier to understand at a glance.
2014-06-20 12:39:24 +09:00
Neil Deakin
63dffb940a Bug 994117, add method to check if an element has current animations, r=bbirtles 2014-06-16 14:43:04 -04:00
Brian Birtles
9dbb01d24b Bug 1004365 part 3b.2 - Make ElementAnimation::GetComputedTimingAt handle zero-duration animations; r=dholbert
This patch adjusts GetComputedTimingAt to set the time fraction and current
iteration fields of the output computed timing correctly for animations with
zero iteration duration. Care must be taken to handle cases such as animations
that have zero duration but repeat infinitely.

The code is significantly re-arranged to more closely align with the naming and
algorithms defined in Web Animations.

A couple of tests in test_animations.html have been tweaked to account for
floating-point error. This is not because the new code is less precise but
actually the opposite. These tests fall on the transition point of step-timing
functions. The new code uses the closest possible floating-point representation
of these times which happens to cause them to fall on the opposite side of the
transition point.

For example, in evaluating a point 3s into a reversed interval the old code
would give us an intermediate time fraction of:

   0.29999999999999982

When we reverse that by subtracting from 1.0 we get: 0.70000000000000018

With the code in this patch we get an intermediate time fraction of:

   0.29999999999999999

When we reverse that by subtracting from 1.0 we get: 0.69999999999999996

Hence we fall on the opposite side of the transition boundary.
2014-06-11 14:19:08 +09:00
Brian Birtles
4073f0ca66 Bug 1004365 part 1 - Make active duration calculation handle zero-duration animations; r=dholbert
This patch also makes ElementAnimation::ActiveDuration a static method that
takes timing parameters as an argument. This is so that this method can be
used within ElementAnimations::GetComputedTimingAt (a static method) in a
future patch.

We could also make ActiveDuration() a method of AnimationTiming. I suspect
this logic belongs together in ElementAnimation however.

In a future patch we could also add the active duration to the ComputedTiming
struct which would simplify the only other place this is currently used
which is ElementAnimations::GetEventsAt.
2014-06-11 14:19:07 +09:00
Brian Birtles
ce31823aa2 Bug 1004871 part 9 - Move ElementAnimations::GetPositionInIteration to ElementAnimation::GetComputedTimingAt; r=dholbert
This patch simply moves the code from ElementAnimations to ElementAnimation so
that it can later be used in transitions code and so we can later move
EnsureStyleRuleFor to ElementAnimation.
2014-05-28 16:51:50 +09:00
Brian Birtles
c9cad0a5c8 Bug 1004871 part 5 - Add ComputedTiming data structure; r=dholbert
This patch adds a ComputedTiming struct for storing the results of calculating
the timing properties of an animation at a given sample time.
2014-05-28 16:51:49 +09:00
Brian Birtles
1fa5b12248 Bug 1004871 part 2 - Add AnimationTiming struct, to encapsulate animation timing parameters; r=dholbert
Introduces a struct to store timing parameters for passing to
GetPositionInIteration. In future this struct is expected to be expanded to
include other timing parameters as well (based roughly on Web Animations'
"Timing" interface, hence the name AnimationTiming).
2014-05-28 16:51:49 +09:00
Birunthan Mohanathas
016d46e5f3 Bug 869836 - Part 3: Use Append('c') instead of AppendLiteral("c"). r=ehsan 2014-05-22 06:48:51 +03:00
Brian Birtles
d7d1912502 Bug 1004383 part 2 - Rename StyleAnimation to ElementAnimation; r=dholbert
We currently have mozilla::StyleAnimation as well as nsStyleAnimation. This
patch renames StyleAnimation back to ElementAnimation.

Although ElementAnimation is very similar to ElementAnimations, in the near
future we expect to retire ElementAnimations and replace it with a common
AnimationSet-like structure that is covers the features of ElementAnimations and
ElementTransitions.
2014-05-15 08:38:37 +09:00
Birunthan Mohanathas
504b581650 Bug 900908 - Part 3: Change uses of numbered macros in nsIClassInfoImpl.h/nsISupportsImpl.h to the variadic variants. r=froydnj 2014-04-27 03:06:00 -04:00
Brian Birtles
ae6e60dda5 Bug 880596 part 8 - Rename ElementAnimation to StyleAnimation; r=dbaron
We need a basic representation of animations from which we can derive subclasses
to represent specific cases such as transitions. For now we will retrofit
ElementAnimation for that purpose hence renaming it to StyleAnimation.

This patch removes the "using namespace mozilla::layers" line from
AnimationCommon.cpp since the unified build system concatenates several files
together before compiling making using declarations like this leak into other
files potentially creating ambiguities. Previously, when we were calling
ElementAnimation, 'Animation', there were ambiguities between
mozilla::layers::Animation and this new 'Animation' class. In general, it is
probably a good idea to limit the scope of these using declarations so I've kept
that change.
2014-04-03 14:57:28 +09:00
Brian Birtles
095840cb6d Bug 880596 part 7 - Move ElementAnimation to AnimationCommon; r=dbaron
This patch relocates ElementAnimation from nsAnimationManager.{h,cpp} to
AnimationCommon.{h,cpp} and in the process moves it into the mozilla::css
namespace.
2014-04-03 14:57:28 +09:00
L. David Baron
b109d5c930 Bug 979557: CanAnimatePropertyOnCompositor should return early when there's no OMT compositing, whether or not logging is enabled. r=dzbarsky
This shouldn't behave differently depending on whether or not logging is
enabled; that difference was introduced in bug 785648.
2014-03-04 20:13:22 -08:00
L. David Baron
c9ae86a635 Bug 828173 patch 6: Remove calls to ForceLayerRerendering from the miniflush code (UpdateThrottledStyles, which flushes animations whose main thread updates are throttled without updating any other styles). r=mattwoodrow
I've been wanting to remove this code for a while.  I think this code is
problematic for three reasons:

 (1) It's in the middle of code where it doesn't belong, and which ought
     to be handling purely-style-system things.  (This is blocking me
     from reusing that code elsewhere, e.g., in bug 977991 and
     bug 960465, both of which could use it in some form.)

 (2) It defeats the optimization from bug 790505 whenever we do a
     miniflush (in other words, whenever we have any style change,
     whether or not it's related)

 (3) It means the conditions for when we decide to ship a new set of
     animation data to a layer doesn't cover all the cases the layer
     needs it.  In particular, we only run this miniflush code when we
     have a currently running animation or transition that's running on
     the compositor thread.  On the other hand, the UpdateTransformLayer
     style change handling in DoApplyRenderingChangeToTree depends on
     whether the frame currently has a transform layer, which can
     continue to be true for a bit after the animation stops.  So if we
     need to send animations to the layer because of a transform style
     change that happens soon after an animation completes, our style
     change handling will find the existing layer and call its
     SetBaseTransformForNextTransaction method but never do anything
     that triggers layer construction.  The style throttling code, in
     turn, will never stop doing main thread updates because the
     animation generation on the layer is out-of-date, and these main
     thread updates will keep the layer active, but they'll never show
     up because the stale animation data overrides the new transform
     that we've been setting.  (At least, I think that's what was
     happening; it makes sense to me and matches the behavior I was
     observing.  I didn't verify which main thread updates and which
     layer updates were actually happening, though.)

     This shows up, for example, in the animation in attachment 8384813
     just halting at a corner if I'm careful not to disturb it.  (I'm
     testing on Linux, with both accelerated layers and OMT animations
     explicitly enabled.)

I think there are probably some other things that can be removed as
followups to removing this code, because I think we made some boundary
conditions intentionally incorrect so that problem (3) above wouldn't be
as bad as it otherwise would have been.
2014-03-04 20:13:22 -08:00
L. David Baron
9f6268fc48 Add bug number (bug 828173) to FIXME comment.
DONTBUILD.
2014-02-28 17:14:31 -08:00
Nicholas Cameron
8cdfae40fc Bug 914847. Mini-flush for animations. r=dbaron 2013-10-22 14:14:41 +02:00
Cameron McCormack
7cd5796121 Bug 922669 - Part 7: Add nsStyleSet::HasStateDependentStyle and nsCSSRuleProcessor:HasStateDependentStyle overrides that work on pseudo-elements. r=bz 2013-11-28 17:46:39 +11:00
Wes Kocher
6256b8f389 Backed out changeset 87ee0a1865e4 (bug 914847) 2013-10-22 16:55:14 -04:00
Nicholas Cameron
dd6d5fdd9f Bug 914847. Mini-flush for animations. r=dbaron 2013-10-22 14:14:41 +02:00
Markus Stange
aaf1e127bb Bug 929362 - When refusing compositor animation during BuildLayer, set a property on the frame that disables all async animations on it forever. r=roc
--HG--
extra : rebase_source : 98c9b690a4842c19314dd46f5e531601b77fe527
2013-10-22 12:30:45 +02:00
Ehsan Akhgari
d5d3a9ae84 Bug 916610 - Minimize the #includes in layout/style; r=roc 2013-09-15 21:06:52 -04:00
Ehsan Akhgari
2faab8bc9e Bug 908724 - Avoid #including nsPresContext.h in nsIScrollableFrame.h; r=mats
nsPresContext.h pulls in a large number of headers which should not
be needed in nsIScrollableFrame, if we just move ScrollbarStyles to
its own header
2013-08-23 16:20:07 -04:00
Ehsan Akhgari
c2ce7e67ab Bug 906790 - Minimize layout/base #includes; r=roc 2013-08-19 18:55:18 -04:00