Jonathan Watt
5150f90b6d
Bug 1025553, part 2 - Change gfxMatrix from a struct to a class. r=Bas
2014-06-25 12:59:46 +01:00
Birunthan Mohanathas
f475f7189b
Bug 1026535 - Fix mismatched class/struct tags. r=ehsan
2014-06-18 17:57:51 -07:00
Matt Woodrow
1a6a27a3ec
Bug 940845 - Part 6: Cache blurs when possible. r=Bas
2014-06-10 17:51:24 -04:00
Jonathan Watt
0a0470e24e
Bug 996901 - Remove lots of gfxASurface.h and gfxImageSurface.h includes and forward declarations that are no longer needed. r=mattwoodrow
2014-04-16 01:41:40 +01:00
Matt Woodrow
527be3cbdd
Bug 944571 - Part 1: Convert gfxAlphaBoxBlur to use Moz2D surfaces instead of Thebes. r=Bas
2013-10-02 17:20:47 +13:00
Matt Woodrow
b602f68120
Bug 940845 - Follow-up to add comments that got missed when rebasing.
2013-11-26 12:29:20 +13:00
Matt Woodrow
80fd92fefb
Bug 940845 - Part 5: Propogate the blur standard deviation up instead of the blur radius. r=roc
2013-11-26 12:09:04 +13:00
Matt Woodrow
c49de95f30
Bug 940845 - Part 4: Add BlurRectangle to gfxAlphaBoxBlur and use it. r=roc
2013-11-26 12:08:29 +13:00
Matt Woodrow
f5a56ec574
Bug 940845 - Part 1: Remove unused offset parameter from gfxAlphaBoxBlur. r=roc
2013-11-26 12:05:36 +13:00
Ehsan Akhgari
b6bef348c1
Bug 924221 - Minimize the #includes in gfx/thebes; r=bjacob
...
--HG--
extra : rebase_source : af198eb9b9739ce718ba0d16c385624a722cde51
2013-10-07 19:15:59 -04:00
Birunthan Mohanathas
573d76ec6d
Bug 784739 - Switch from NULL to nullptr in gfx/thebes/; r=ehsan
2013-07-31 11:44:31 -04:00
Jeff Gilbert
ea987c7dd2
Bug 877382 - Remove THEBES_API decorator. - r=BenWa
2013-05-29 14:59:24 -07:00
David Zbarsky
fbb04700b6
Bug 784004 - Don't include Layers.h everywhere Part 3 r=nical
2012-08-21 00:06:46 -04:00
Gervase Markham
ca171eec44
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Joe Drew
9faa8a6d27
Bug 685767 - Factor blurring out into its own class, and use it from gfxAlphaBoxBlur. r=mattwoodrow
2011-11-18 22:19:24 +13:00
Kyle Huey
053e18194b
Back out Bug 685767 for leaking.
2011-11-17 13:01:11 -05:00
Joe Drew
890d07996d
Bug 685767 - Factor blurring out into its own class, and use it from gfxAlphaBoxBlur. r=mattwoodrow
2011-11-14 17:29:28 +13:00
Michael Wu
d8e503c38b
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
L. David Baron
efffd3fdc3
Remove unused (and unnecessarily slow) method gfxAlphaBoxBlur::PremultiplyAlpha. (Bug 633369) r=roc
2011-03-03 13:18:42 -08:00
Oleg Romashin
3874b00931
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part1 r=roc a=apporval2.0
2010-11-24 11:35:21 +02:00
Justin Lebar
43b18d2b18
Backed out changeset a5ec817740f0. a=orange
2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Dave Townsend
1244f0ae62
Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage
2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
L. David Baron
b272e35a61
Change the blur radius for -moz-box-shadow and text-shadow to match what is specified in css3-background, and the blur radius for canvas to follow what is specified in HTML5. (Bug 590039) r=roc a2.0=blocking2.0:beta6
...
This fixes the multiplication by 1.5 in
gfxAlphaBoxBlur::CalculateBlurRadius (originally added in changeset
ce9f05b57b95 for bug 467518) to work correctly. It was previously a
multiplication by 1 due to integer division. CalculateBlurRadius
previously multiplied by 1.880; it now multiplies by 2.820.
This changes canvas shadow handling to multiply shadowBlur by 2 before
taking its square root, as described in the spec. This means that
canvas shadow blurs 8px or smaller are 1.5 times larger than they were
previously (due to the CalculateBlurRadius change), and canvas shadow
blurs larger than 8px are 2.121 times larger than they were previously
(due to the CalculateBlurRadius change *and* the additional factor of
sqrt(2)).
This changes text-shadow and -moz-box-shadow handling to use
CalculateBlurRadius on half of the value given instead of passing the
value through directly. This means that text-shadow and box-shadow
blurs are multiplied by 1.410 relative to their old sizes. It also
means that we round rather than floor, so that the effect that used to
be drawn by a blur in the range 1px to 1.99px is now drawn by a blur
anywhere in the range 0.36px to 1.05px, the effect that used to be drawn
by a blur in the range 2px to 2.99px is now drawn by a blur anywhere in
the range 1.06px to 1.77px, what used to be a drawn by a blur in the
range 3px to 3.99px is now drawn by a blur anywhere in the range 1.78px
to 2.47px, etc.
2010-09-11 09:27:12 -07:00
Robert O'Callahan
79b8d06302
Bug 581222. Extend gfxAlphaBlur to support "spread radii". r=vlad
...
--HG--
extra : rebase_source : e644ae08007e52c524c3237d336441f1413f846b
2010-08-23 21:30:07 +12:00
Zack Weinberg
29e6f9c217
Bug 571989 part 5: move gfx/src/thebes/utils/* to gfx/thebes. r=joedrew
...
--HG--
rename : gfx/src/thebes/utils/gfxBlur.cpp => gfx/thebes/gfxBlur.cpp
rename : gfx/src/thebes/utils/gfxBlur.h => gfx/thebes/gfxBlur.h
rename : gfx/src/thebes/utils/gfxThebesUtils.cpp => gfx/thebes/gfxThebesUtils.cpp
rename : gfx/src/thebes/utils/gfxThebesUtils.h => gfx/thebes/gfxThebesUtils.h
rename : gfx/src/thebes/utils/nsCoreAnimationSupport.h => gfx/thebes/nsCoreAnimationSupport.h
rename : gfx/src/thebes/utils/nsCoreAnimationSupport.mm => gfx/thebes/nsCoreAnimationSupport.mm
2010-07-13 14:54:21 -07:00