The upstream is at:
http://code.google.com/p/angleproject/
This update allows to pass all conformance tests on Windows with ANGLE renderer; also fixes 2 crashes (see dependent bugs).
No review because this is just syncing us with upstream:
http://code.google.com/p/angleproject/
This is also doing some cleanup, removing stale/empty files and updating patches.
The main benefit from this update is that long-identifier-shortening has been fixed.
This is syncing us with the ANGLE project at
http://code.google.com/p/angleproject/
Also, with this new ANGLE revision, two WebGL conformance tests are now passing on windows so this patch removes them from failing_tests_windows.txt.
--HG--
rename : gfx/angle/angle-instrinsic-msvc2005.patch => gfx/angle/angle-intrinsic-msvc2005.patch
I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578
The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738.
This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
Just an ANGLE update, plus updating the list of failed tests on WinXP, also now properly reporting on unexpeced success (using todo(true) instead of ok(false))
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.