Commit Graph

265 Commits

Author SHA1 Message Date
Bas Schouten
66a872a296 Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa
This will cause us to use WARP for composition on systems with Direct3D 11 when hardware acceleration is blacklisted or we're unable to find a powerful enough graphics card. It also allows us to force WARP on, in that situation WARP will also be used for Direct2D content rendering if Direct2D is enabled. Essentially this will ensure all systems running Windows 7 or higher always use D3D11 as their composition backend.
2014-12-06 00:02:19 +00:00
Jeff Muizelaar
4ccd862efa Bug 1097321. Reduce the amount of dual AMD/intel blacklisting. r=Bas
Instead detect the broken shared surfaces and only black list then.

--HG--
extra : rebase_source : 8ea9b50bd1329132574de88860c694cdedccc069
2014-12-04 23:03:31 -08:00
Jacek Caban
fa07b549d1 Bug 1102804 - Fixed -Wparentheses warnings found in mingw build (gfx and widget part). r=jmathies 2014-11-27 10:58:41 +01:00
Jacek Caban
eabe22d66f Bug 1026893 - mingw fixup. 2014-11-27 10:58:26 +01:00
neil@parkwaycc.co.uk
27492d72c1 Bug 1103868 - "'SupportsD2D1' : is not a member of 'mozilla::gfx::Factory'". r=bas 2014-11-26 01:33:00 +01:00
Bas Schouten
a4160bd481 Bug 1026893 - Followup: Address review comment. r=me 2014-11-24 21:11:24 +00:00
Bas Schouten
5979d48779 Bug 1026893 - Catch exceptions during D3D11 initialization. r=jmuizelaar 2014-11-24 15:40:29 -05:00
Bas Schouten
a1c3f897af Bug 1103176: Block Direct2D when D3D11 layers is blacklisted. r=BenWa
When the D3D11 compositor is blocked through blacklisting, we have no way of using Direct2D in a fast manner and do not want it to be used in any situation.
2014-11-24 19:44:52 +00:00
Jonathan Watt
63ffb25058 Bug 1100448 - Protect against null cairo_surface_t when getting the underlying surface from DrawTargetCairo. r=Bas 2014-11-17 21:41:41 +00:00
Jeff Muizelaar
2e91f43b73 Bug 1092260. Use PREVENT_INTERNAL_THREADING_OPTIMIZATIONS with D3D11. r=bas
Using this seems to avoid the AMD frame delay bug.

--HG--
extra : rebase_source : 1b867ebfef30d1c1a426c7510591770f362d2b28
2014-11-18 17:29:57 -05:00
Jeff Muizelaar
6514be6291 Bug 1088414. Backout "Use a single synchronized texture for d3d11"
https://hg.mozilla.org/mozilla-central/rev/e2efedec2d60
2014-11-17 14:20:05 -05:00
Matt Woodrow
a543eacc24 Bug 1088414. Use a single synchronized texture for d3d11. r=bas,f=jrmuizel
Calling AcquireSync on textures created with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX appears to be really slow, this really
bites us with the number of textures involved when tiling.

I've also tested using ID3D11Query to check when work is completed, this also
appears to be pretty slow.

This instead just uses a single texture with a keyedmutex, and makes sure we
draw to it last and lock it first. It's pretty hacky, but seems to work really
well so far.

--HG--
extra : rebase_source : bf5f56751f993e507fcd1e5c386fb1fc9a3f73af
2014-10-22 15:37:00 +13:00
Bas Schouten
ffc65e20a8 Bug 1097803: Report succesful Direct2D 1.1 usage. r=jrmuizel 2014-11-12 18:44:31 +00:00
Benoit Jacob
fc6fa1ba2e Bug 1095575 - DoesD3D11DeviceWork() should be overridable by force-enable prefs - r=bas 2014-11-12 11:48:01 -05:00
Michael Wu
b1eff34262 Bug 1082827: Allow D2D 1.1 to be selected for the canvas backend. r=bas 2014-11-12 15:05:14 +00:00
Jonathan Watt
60cc7c1240 Bug 1093806 - Convert DCFromContext to DCFromDrawTarget. r=Bas 2014-11-10 21:41:40 +00:00
Jeff Muizelaar
62c082d454 Bug 1021265. Fix DisplayLink version expansion code. r=Bas,a=lawrence
GFX_DRIVER_VERSION(8,6,..) expands to 8.0006....
but ParseVersion(8.6,...) gives 8.5000...
This was an unfortunate error. Having better static typing
of versions would have helped here.

--HG--
extra : rebase_source : 8eb9fc7d337a017b350e6ef1935f99fd4383114d
2014-11-10 16:11:42 -05:00
Wes Kocher
28083a633b Backed out changeset dc2e15a7df8d (bug 1096535) for bustage on a CLOSED TREE 2014-11-10 12:53:34 -08:00
Jeff Muizelaar
30949640a4 Bug 1096535. Add more DisplayLink logging. r=bas
--HG--
extra : rebase_source : 6569641159d6e89abcbf677b38df449333714db3
2014-11-10 15:18:10 -05:00
Benoit Jacob
ace8bc5c38 Bug 1093863 - Blacklist D3D on dual Intel/AMD not advertised as such in the registry - r=jrmuizel CLOSED TREE 2014-11-05 17:43:33 -05:00
Benoit Jacob
655a37a8b5 Bug 1021265 - Add AppNotes about blacklisting DisplayLink - r=jrmuizel 2014-11-04 18:17:11 -05:00
Benoit Jacob
83e8f4aa9c Bug 1021265 - Fix bustage - no review on a CLOSED TREE 2014-11-04 14:47:15 -05:00
Benoit Jacob
1de8627850 Bug 1021265 - regard d3d11 as broken with displaylink on versions <= 8.6.1.36484, and fall back to basic layers - r=jrmuizel 2014-11-03 17:55:00 -05:00
Benoit Jacob
afdef4dd16 Bug 1089413 - Only test resource sharing on d3d feature level >= 10. r=jmuizelaar, a=sledru 2014-10-27 10:36:00 -04:00
Benoit Jacob
f5615284a4 Bug 1083071 - Avoid touching D3D11 at all, even to test if it works, if D3D11 layers are blacklisted. r=Bas, r=jmuizelaar 2014-10-26 18:46:09 -04:00
Ryan VanderMeulen
a1c483ddd9 Backed out changeset 4d4abe4bee7f (bug 1083071) for bustage. 2014-10-26 18:44:40 -04:00
Benoit Jacob
718ce6f277 Bug 1083071 - Avoid touching D3D11 at all, even to test if it works, if D3D11 layers are blacklisted. r=Bas, r=jmuizelaar 2014-10-26 08:01:00 -04:00
Jeff Muizelaar
ee753b9268 Bug 1083071 - Disable D3D11 and D3D9 layers on broken drivers. r=bjacob
This will hopefully prevent black screen problems that people are seeing.
2014-10-23 00:15:22 -04:00
Ryan VanderMeulen
fedaf93339 Backed out changeset 2b05d4e71d11 (bug 1083071) for Win7 mochitest-1 leaks. 2014-10-23 12:53:13 -04:00
Jeff Muizelaar
0712bcef0e Bug 1083071. Disable D3D11 and D3D9 layers on broken drivers.
This will hopefully prevent black screen problems that people are seeing.

--HG--
extra : rebase_source : 8ba080a4a9a81a1124020cd5ed5395bf262c5d4a
2014-10-22 21:38:18 -04:00
Vladimir Vukicevic
6714de3f8e Bug 912196. Add support for ANGLE D3D11 path. r=jgilbert
There are currently problems with the color format chosen
which breaks MSAA resolution. But we might as well land this
now.

--HG--
extra : rebase_source : 1287e5c059e263d03b0d612ce5cf17e93bc5b033
2014-04-03 13:29:22 +08:00
Jonathan Kew
1b4072d000 Bug 1064737 pt 2 - Support for WOFF2 as a webfont format. r=jdaggett 2014-10-04 11:36:05 +01:00
Bas Schouten
b7069da61a Bug 1074272: Use exception mode 0 for our D3D11 devices. r=jrmuizel 2014-09-30 17:51:09 +02:00
Jonathan Kew
21d25f9507 Bug 727276 - Use emoji-style variation selector to help GetCommonFallbackFonts make an appropriate choice. r=roc 2014-09-30 07:27:55 +01:00
Bas Schouten
e225e93649 Bug 1072404: Firefox may crash when the D3D device is removed while rendering. r=mattwoodrow 2014-09-24 17:12:10 +00:00
Robert Longson
919cdd6467 Bug 1068590 - gfxWindowsPlatform does not build on WinXP. r=bas 2014-09-17 18:35:00 +01:00
Jonathan Kew
08babb6a11 bug 1066043 - split gfxFont.cpp and .h into more manageably-sized pieces. r=jdaggett
--HG--
rename : gfx/thebes/gfxFont.cpp => gfx/thebes/gfxFontEntry.cpp
rename : gfx/thebes/gfxFont.h => gfx/thebes/gfxFontEntry.h
rename : gfx/thebes/gfxFont.cpp => gfx/thebes/gfxGlyphExtents.cpp
rename : gfx/thebes/gfxFont.h => gfx/thebes/gfxGlyphExtents.h
rename : gfx/thebes/gfxFont.cpp => gfx/thebes/gfxTextRun.cpp
rename : gfx/thebes/gfxFont.h => gfx/thebes/gfxTextRun.h
2014-09-16 10:58:12 +01:00
Matt Woodrow
b14244ee9a Bug 1046550 - Part 3: Use Direct2D 1.1 when preffed on. r=bas 2014-09-14 23:51:27 +02:00
Bas Schouten
019c0468a9 Bug 1046550 - Part 1: Add content device to gfxWindowsPlatform. r=mattwoodrow 2014-09-14 23:51:27 +02:00
John Daggett
6a628f87a7 Bug 1062058 part 1 - avoid passing around proxy font entry object. r=heycam 2014-09-08 16:23:19 +09:00
John Daggett
100e7f2947 Bug 1059691. Cleanup tabs in gfx/thebes source files. r=mkato 2014-08-29 13:18:28 +09:00
Nicholas Nethercote
8c60d14a1a Bug 1050009 - Initialize pldhash tables with a length, not a capacity. r=roc.
* * *
imported patch rm-dummy-params

--HG--
extra : rebase_source : c25987eb11bae197218d5fc53b77def19afa36ac
2014-08-06 06:31:21 -07:00
Bas Schouten
2b9855ad33 Bug 947781 - Part 2: Add the ability to readback texture data to TextureClient. r=nical 2014-07-30 15:38:46 +02:00
Ed Morley
fbefd28529 Backed out changeset c4ecea1452e9 (bug 947781) 2014-07-30 14:54:08 +01:00
Bas Schouten
9a0677f6e4 Bug 947781 - Part 2: Add the ability to readback texture data to TextureClient. r=nical 2014-07-30 15:38:46 +02:00
Ehsan Akhgari
b3192c77f0 Bug 1040038 - Give GfxD2DSurfaceReporter a private destructor; r=bjacob
--HG--
extra : rebase_source : caa4478e14cd1d526978700e3d0cfe28a3af0068
2014-07-17 16:47:19 -04:00
Ehsan Akhgari
07bd0a646b Bug 1038156 - Give GPUAdapterReporter a private destructor; r=bjacob 2014-07-15 16:41:50 -04:00
Ehsan Akhgari
9a0fcc2002 Bug 1038155 - Give GfxD2DVramReporter a private destructor; r=bjacob 2014-07-14 21:49:53 -04:00
Jonathan Watt
699556edfb Bug 1034702 - Remove gfxPlatform::GetThebesSurfaceForDrawTarget(). r=Bas 2014-07-10 10:58:09 +01:00
Walter Litwinczyk
324cfd1c23 Bug 701948 - Rename nsIGfxInfo::FEATURE_NO_INFO to nsIGfxInfo::FEATURE_STATUS_OK. r=jgilbert 2014-07-01 14:44:09 -07:00