This is needed because blending for nsDisplayBackgroundImage items will soon
happen outside of nsDisplayBackgroundImage::Paint, it will be done by an
nsDisplayBlendMode item that wraps the nsDisplayBackgroundImage item.
MozReview-Commit-ID: 20cILOGVFEG
This is needed because blending for nsDisplayBackgroundImage items will soon
happen outside of nsDisplayBackgroundImage::Paint, it will be done by an
nsDisplayBlendMode item that wraps the nsDisplayBackgroundImage item.
MozReview-Commit-ID: 20cILOGVFEG
This changes some function signatures to take a nsTArray<T>& instead of a
FallibleTArray<T>& because AutoTArray does not inherit from FallibleTArray.
This is effectively a no-op because the affected array operations already use
`mozilla::fallible`.
This changes some function signatures to take a nsTArray<T>& instead of a
FallibleTArray<T>& because AutoTArray does not inherit from FallibleTArray.
This is effectively a no-op because the affected array operations already use
`mozilla::fallible`.
By changing signature of those two functions, we make compiler complain about
all their existing uses, so we can find all of them and convert them.
Some of the callsites of Get() with those properties are also converted, but not
all of them. It is fine because if there is any incorrect conversion, compilers
is able to find out now. So they are completely typesafe.
This patch makes methods of FramePropertyTable and FrameProperties to be
simple template wrapper functions. Then it converts all references to
FramePropertyDescriptor to use "void" parameter to simulate the current
unsafe behavior.
SmallValueHolder is used for storing small values like int32_t, float,
which can fit in the size of a pointer directly, and thus no lifetime
management is needed.
gfxRect can be implicitly constructed from IntRect, which hides a number of
implicit conversion points, makes Moz2Dification harder, and has some
surprising effects.
This patch removes the implicit constructor and replaces it with an explicit
conversion function:
gfxRect ThebesRect(const IntRect&)
This is the obvious outcome of removing the constructor.
But there is also a second, less obvious outcome: currently we do a number of
IntRect-to-Rect conversions using ToRect(), which (surprisingly) works because
it turns into an implicit IntRect-to-gfxRect conversion (via the implicit
constructor) combined with an explicit gfxRect-to-Rect conversion (via
ToRect()). I.e. we do two conversions, going from a Moz2D type to a Thebes
type and back to a Moz2D type!
So this patch also changes these conversion. It moves this existing function:
Rect ToRect(const IntRect&)
from gfx2DGlue.h -- where it doesn't really belong because it doesn't involve
any Thebes types -- to gfx/2d/Rect.h, templatifying and renaming it as
IntRectToRect() in the process.
The rest of the patch deals with fall-out from these changes. The call sites
change as follows:
- IntRect-to-gfxRect conversions:
- old: implicit
- new: ThebesRect()
- IntRect-to-Rect conversions:
- old: ToRect()
- new: IntRectToRect()