Commit Graph

217 Commits

Author SHA1 Message Date
Benoit Jacob
eff6d05bfd Bug 618525 - ANGLE leaks locale objects (ANGLE bug 93) - r+a=vlad 2010-12-11 10:13:22 -05:00
Benoit Jacob
7b4994abe3 Bug 597946 - ANGLE compiler freezes on shader with bad #ifdef (ANGLE bug 40) - r=vlad, a=blocking-betaN 2010-12-11 10:13:22 -05:00
Vladimir Vukicevic
8db3cedac7 b=603367; use ANGLE for WebGL on Win32; r=bjacob 2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
fe9026382b b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
d0b53174f7 b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b 2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
246057b47c b=602396; upgrade ANGLE to r445 2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
5ff9acda51 b=590244; update ANGLE to r385; r=vlad; a=b 2010-09-01 15:04:51 -04:00
Vladimir Vukicevic
a17454d431 b=583375; update ANGLE to r367, forgot to regenerate parser; r=vlad 2010-07-31 12:04:26 -07:00
Robert Sayre
e015debe36 (b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists. 2010-07-31 00:01:14 -07:00
Vladimir Vukicevic
a827c80a2f b=583375; update ANGLE to r367; r=vlad 2010-07-30 15:22:11 -07:00
Ginn Chen
ff09b88ca8 Bug 579856 Failed to build angle code with Sun Studio 12 r=vlad a=joedrew 2010-07-30 18:54:04 +08:00
Jacek Caban
68ad1d7609 Bug 579493 - ANGLE fails to compile on mingw r=vladimir
--HG--
extra : rebase_source : 52992f80a118d5fe124a285ead0a1e4fb53f7df6
2010-07-17 15:49:04 +02:00
Neil Rashbrook
726052be53 Windows static builds failing due to ANGLE changes, r=vlad 2010-07-17 14:22:26 +02:00
Vladimir Vukicevic
e06986f02d Fix ANGLE on gcc shared non-libxul builds, r=irc, and I know it's a CLOSED TREE 2010-07-15 14:38:22 -07:00
Vladimir Vukicevic
ba073872bf b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey 2010-07-15 12:49:09 -07:00
Vladimir Vukicevic
79bbb0f9ca b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe 2010-07-14 20:52:34 -07:00
Vladimir Vukicevic
d5c4af94ea b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00