This is the full implementation of the AudioBuffer object. There are
two ways to create these objects from an audio context and this patch
implements only one of them.
The construction of the AudioBuffer object is a two step process: the
object should be created with operator new first, and then
InitializeBuffers should be called on it. InitializeBuffers is
fallible, because it uses the JS API to create the underlying typed
arrays, but that's fine, since the length of the buffers comes from web
content, and we don't want to use infallible allocations for those
anyways.
We hold on to the JS objects from the C++ implementation, and trace
through all of those objects, so that a GC does not kill those object
without us knowing.
The buffer should be possible to manipulate from both C++ and JS, and
the C++ object probably needs to support a set of methods for the C++
callers at some point.
This is the bare minimum that one needs in order to get those interfaces
implemented. The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
This is the bare minimum that one needs in order to get those interfaces
implemented. The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.