Commit Graph

30 Commits

Author SHA1 Message Date
Ehsan Akhgari
143454cc1a Bug 912702 - Minimize the #includes in content/media; r=roc 2013-09-05 16:25:17 -04:00
Ehsan Akhgari
92ad73ef93 Backed out changeset 2f15518f566e (bug 912702) because of B2G JB Emulator build bustage
--HG--
extra : rebase_source : 6c01ad3bc2f91b0e7e3edab84aedbfe064310a8b
2013-09-05 13:29:38 -04:00
Ehsan Akhgari
be1e68caf3 Bug 912702 - Minimize the #includes in content/media; r=roc 2013-09-04 17:58:14 -04:00
Robert O'Callahan
a20b43c5a8 Bug 890716. Fix race in Reverb::Reverb. r=padenot
--HG--
extra : rebase_source : 65af577f5ffcf7f7a0b650f1693f4159ddac4ac6
2013-07-26 13:35:22 +12:00
Ehsan Akhgari
5c7839318c Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc
--HG--
extra : rebase_source : 2a5aa609334c67bb9b09090d9f681c5c3a940c5c
2013-06-10 16:09:01 -04:00
Ehsan Akhgari
8353ddad3c Bug 815643 - Part 2: Refactor our Web Audio FFT code into the FFTBlock class; r=roc
This is useful in order for us to be able to borrow code from Blink with
fewer changes, and also to explore faster platform dependent FFT
implementations in the future if needed.

--HG--
extra : rebase_source : 34bbded736e1b385754756513c59ee27ce7552a5
2013-06-10 16:08:21 -04:00
Ehsan Akhgari
6c146d9103 Bug 873553 - Part 4: Pass the sampling rate to the engine in SetTimelineParameter; r=roc
--HG--
extra : rebase_source : aa574757e9791eafd8c6825328fc4e2f65479f34
2013-05-24 13:10:08 -04:00
Ehsan Akhgari
22b9d20d59 Bug 873553 - Part 2: Teach each AudioNodeStream about its sampling rate, and store the value inside AudioContext; r=roc
--HG--
extra : rebase_source : beed6a6f965acdff307b7d4861d5f336c224d498
2013-05-24 13:09:29 -04:00
Ehsan Akhgari
bee3aa1c74 Bug 865251 - Implement WaveShaperNode; r=roc 2013-05-14 00:12:30 -04:00
Ehsan Akhgari
07fbb18a70 Bug 865247 - Part 3: Add a ProduceAudioBlock overload to handle simultaneous processing of multiple input and output ports; r=roc
The ObtainInputBlock API is also changed to create an input block for one input
block at a time.  An array of these input blocks is then sent to
ProduceAudioBlock for processing, which generates an array of AudioChunks as
output.

Backwards compatibilty with existing engines is achieved by keeping the
existing ProduceAudioBlock API for use with engines with only a maximum of one
input and output port.
2013-05-05 11:48:45 -04:00
Ehsan Akhgari
bc394ffb2a Bug 866434 - Part 3: Mix in the value generated by AudioNode inputs to AudioParams when getting their values during audio processing; r=roc 2013-05-01 23:12:59 -04:00
Ehsan Akhgari
1cff2c39cc Bug 866434 - Part 2: Give each AudioParam that is connected to an AudioNode an AudioNodeStream; r=roc
These MediaStreams are used as a way to down-mix the input AudioChunks, and
also as a way to get proper stream processing ordering.  The MediaStream for
the source AudioNode is an input to these streams, and these streams in turn
are inputs to the MediaStream that the AudioNode that owns the AudioParam owns.
This way, the Media Streams Graph processing code will order the streams so
that by the time that the MediaStream for a given node is processed, all of the
MediaStreams belonging to the AudioNode(s) feeding into the AudioParam have
been processed.

This has a tricky side-effect that those streams also being considered when
determining the input block for the AudioNodeStream belonging to the
AudioParam's owner AudioNode.  In order to fix that, we simply special case
those streams and make AudioNodeStream::ObtainInputBlock ignore them.
2013-05-01 21:02:31 -04:00
Ehsan Akhgari
6b4953320e Bug 865234 - Part 2: Send the channel mixing information to the AudioNodeStream; r=roc 2013-04-27 19:25:23 -04:00
Ehsan Akhgari
99da564fc5 Bug 864709 - Part 2: Protect accesses to AudioNodeEngine::mNode using a lock; r=padenot 2013-04-24 12:13:45 -04:00
Ehsan Akhgari
27a0b514b9 Bug 864605 - Take the input chunk's volume into account in the nodes that buffer their input; r=padenot
--HG--
extra : rebase_source : 7590e20cbb1ac347f3988aaa5dbc586012747221
2013-04-22 21:59:51 -04:00
Ehsan Akhgari
f25c4a0e7e Bug 834513 - Part 2: Add an AudioNode weak pointer to the AudioNodeEngine class; r=roc 2013-04-20 12:16:28 -04:00
Ehsan Akhgari
20bf730bff Bug 856771 - Protect the source buffer nodes from leaking when their binding goes away without being played back; r=roc 2013-04-01 16:06:55 -04:00
Paul Adenot
b7bfb58bff Bug 849918 - Initial support for PannerNode's 3D positional audio (equalpower panning model). r=ehsan,roc
--HG--
extra : rebase_source : d729da50f97b94ea0434a93ad481ac35954bfa9a
2013-03-21 17:45:53 +01:00
Kyle Huey
a7ee1d91d2 Backout things philor tells me to (Bug 853360, Bug 849918). 2013-03-21 18:20:42 -07:00
Paul Adenot
3f173fa2f9 Bug 849918 - Initial support for PannerNode's 3D positional audio (equalpower panning model). r=ehsan,roc 2013-03-21 17:45:53 +01:00
Ehsan Akhgari
c2ba945142 Bug 849916 - Part 1: Make it possible to send ThreeDPoint objects as commands to the MSG thread; r=padenot 2013-03-12 11:16:42 -04:00
Ryan VanderMeulen
61ed64780f Backed out changesets 4ee69256f8f2, 2becc603eeb8, and afad1c17015e (bug 849916) for bustage on a CLOSED TREE. 2013-03-12 16:16:30 -04:00
Ehsan Akhgari
1fc3470bd9 Bug 849916 - Part 1: Make it possible to send ThreeDPoint objects as commands to the MSG thread; r=padenot 2013-03-12 11:16:42 -04:00
Ehsan Akhgari
709fd4d1d0 Bug 836076 - Part 6: Hook up GainNode to the MediaStreams back-end to enable controlling the volume of the audio being played back; r=roc 2013-01-29 18:37:51 -05:00
Ehsan Akhgari
332078a8e8 Bug 836076 - Part 2: Make it possible to send AudioEventTimeline objects as commands to the MSG thread; r=roc 2013-01-28 17:42:27 -05:00
Robert O'Callahan
f76919f8a0 Bug 804387. Part 8: Create AudioNodeEngine and AudioNodeStream. r=jesup
Modifies MediaStreamGraph to always advance its time by a multiple of
WEBAUDIO_BLOCK_SIZE.

--HG--
extra : rebase_source : 99524b09edd4ac0e1bc6607f2ba14925bc2f11c2
2013-01-14 11:46:57 +13:00
Ehsan Akhgari
631b308649 Backed out 14 changesets (bug 804387) because of Android M2 crashes
Backed out changeset 80e8530f06ea (bug 804387)
Backed out changeset 3de2271ad47f (bug 804387)
Backed out changeset 00f86870931c (bug 804837)
Backed out changeset 0e3f20927c50 (bug 804387)
Backed out changeset e6ef90038007 (bug 804387)
Backed out changeset 0ad6f67a95f9 (bug 804387)
Backed out changeset d0772aba503c (bug 804387)
Backed out changeset 5477b87ff03e (bug 804387)
Backed out changeset 1d7ec5adc49f (bug 804387)
Backed out changeset 11f4d740cd6c (bug 804387)
Backed out changeset e6254d8997ab (bug 804387)
Backed out changeset 372322f3264d (bug 804387)
Backed out changeset 53d5ed687612 (bug 804387)
Backed out changeset 000b88ac40a7 (bug 804387)
2013-02-05 01:29:28 -05:00
Ehsan Akhgari
748ef8700c Backed out 3 changesets (bug 836076) becasue bug 804387 is getting backed out
Backed out changeset d567b1bb34ad (bug 836076)
Backed out changeset 51f7c9e31f9a (bug 836076)
Backed out changeset 901c735274bc (bug 836076)

--HG--
rename : content/media/AudioEventTimeline.h => content/media/webaudio/AudioEventTimeline.h
2013-02-05 01:28:38 -05:00
Ehsan Akhgari
3b924bf73e Bug 836076 - Part 2: Make it possible to send AudioEventTimeline objects as commands to the MSG thread; r=roc 2013-01-28 17:42:27 -05:00
Robert O'Callahan
f4306b8a20 Bug 804387. Part 8: Create AudioNodeEngine and AudioNodeStream. r=jesup
Modifies MediaStreamGraph to always advance its time by a multiple of
WEBAUDIO_BLOCK_SIZE.
2013-01-14 11:46:57 +13:00