Ted Mielczarek
|
539dcae325
|
Bug 1014162 - Make Gamepad.mapping into an enum. r=smaug
|
2014-05-23 07:39:13 -04:00 |
|
Jacek Caban
|
ce5226a69f
|
Bug 690937 - Fixed compilation on mingw
--HG--
extra : rebase_source : 3ff75ba5d6c9fe68a3f195c86176f498db0db5a4
|
2014-05-12 11:02:40 +02:00 |
|
Ted Mielczarek
|
7bcd35b851
|
bug 690937 - Add XInput support to the Windows gamepad backend. r=jimm
|
2014-04-16 19:43:39 -04:00 |
|
Ted Mielczarek
|
d820ca8a73
|
Bug 996078 - Replace Windows Gamepad DirectInput backend with Raw Input. r=jimm
|
2014-04-14 13:18:51 -04:00 |
|
Birunthan Mohanathas
|
ff8ce9bd42
|
Bug 900908 - Part 3: Change uses of numbered macros in nsIClassInfoImpl.h/nsISupportsImpl.h to the variadic variants. r=froydnj
|
2014-04-27 03:06:00 -04:00 |
|
Ted Mielczarek
|
99e2065137
|
bug 980876 - null check GamepadService in case of events still in play during shutdown. r=smaug
|
2014-04-07 14:28:41 -04:00 |
|
Ted Mielczarek
|
25006fde09
|
bug 980876 - be smarter about sending gamepad updates from the background thread. r=smaug
|
2014-04-07 14:28:08 -04:00 |
|
Ehsan Akhgari
|
ebd358dfd7
|
Bug 927728 - Part 1: Replace PRUnichar with char16_t; r=roc
This patch was automatically generated by the following script:
#!/bin/bash
# Command to convert PRUnichar to char16_t
function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
! -wholename "*security/nss*" \
! -wholename "*modules/libmar*" \
! -wholename "*/.hg*" \
! -wholename "obj-ff-dbg*" \
! -name prtypes.h \
! -name Char16.h \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert PRUnichar char16_t
|
2014-01-04 10:02:17 -05:00 |
|
Ehsan Akhgari
|
660f31ccea
|
Bug 942334 - Build hal in unified mode; r=cjones
--HG--
extra : rebase_source : b3fae3b4456bfa8ef9920038668b403cc7c8accf
|
2013-11-25 14:57:18 -05:00 |
|
Ted Mielczarek
|
c767c7d73d
|
bug 921565 - look for WM_DEVICECHANGE in Windows gamepad backend and rescan for devices. r=jimm
|
2013-10-24 15:06:19 -04:00 |
|
Ted Mielczarek
|
6fee55f7ed
|
bug 860413 - Allow setting standard gamepad mapping. r=smaug
|
2013-04-09 08:43:25 -04:00 |
|
Ehsan Akhgari
|
124e2f7dca
|
Bug 579517 follow-up: Remove NSPR types that crept in
|
2013-04-02 20:59:27 -04:00 |
|
Ted Mielczarek
|
d5a7f7f181
|
bug 604039 - Windows gamepad backend using DirectInput. r=bas
--HG--
extra : rebase_source : 9a4e13dea21f6f57a8ca2bf677ff0a2f0a0dc4eb
|
2011-08-03 14:12:08 -04:00 |
|