Commit Graph

16 Commits

Author SHA1 Message Date
Chris Jones
fe42f83e74 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Benoit Jacob
2bc65bec27 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
a50f06d79d Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob 2011-07-28 16:37:58 -04:00
Bas Schouten
bfb8808747 Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel 2011-06-24 19:41:18 +02:00
Benoit Jacob
2c0eb7e54e Bug 657748 - Update ANGLE to r653 - a=joe
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.

http://code.google.com/p/angleproject/

This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Robert O'Callahan
1f51cb45b0 Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe 2011-03-28 12:59:46 +13:00
Robert O'Callahan
e865324942 Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Ehsan Akhgari
931bd6ee19 Back out bug 622072 because it caused bug 645987 2011-03-29 14:31:53 -04:00
Robert O'Callahan
333b8d0f05 Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe 2011-03-28 12:59:46 +13:00
Robert O'Callahan
6536947736 Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Bas Schouten
d209c742ad Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan 2011-02-11 23:46:28 +01:00
Bas Schouten
cc02bd1677 Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final 2011-02-10 21:03:51 +01:00
Vladimir Vukicevic
1b67db06c8 Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0 2011-01-31 20:58:21 -05:00
Vladimir Vukicevic
5c358eba4e b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas 2011-01-06 14:07:12 -08:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
176e99bd57 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00