Commit Graph

629 Commits

Author SHA1 Message Date
Matt Woodrow
112a58adca Bug 835045 - Use CreateThebesSurfaceAliasForDrawTarget_hack to avoid having multiple cairo_surface_quartz objects for a single CGContext. r=nrc 2013-02-26 10:18:52 +13:00
Jeff Gilbert
78f00c0f31 Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
--HG--
extra : rebase_source : 3fb4230127df8a265d930fb779bdc93e05626c8b
2013-02-13 15:26:24 -08:00
Ed Morley
23a70898de Backed out changeset 82747d694e7a (bug 716859) for android reftest-2 timeouts 2013-02-21 19:54:25 +00:00
Jeff Gilbert
197c718e7b Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
--HG--
extra : rebase_source : 5dad29809733a54a19cd3e5030498f00597d1dc8
2013-02-13 15:26:24 -08:00
Ryan VanderMeulen
b891b80fa0 Backed out changeset b46c006a7696 (bug 716859) and changeset 6a14e4c15aa6 (bug 841836) for B2G test failures on a CLOSED TREE. 2013-02-20 10:01:20 -05:00
Jeff Gilbert
2187525c49 Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad 2013-02-13 15:26:24 -08:00
Benoit Girard
9b48150611 Bug 840856 - Check component alpha surface for allocation failure. r=mattwoodrow 2013-02-12 23:37:08 -05:00
Jeff Muizelaar
62864255be Bug 787017. Die more verbosely on Android during Layers init. r=bjacob
This might give us some more information on what's happening.

--HG--
extra : rebase_source : f2865e0d59746170d8b258334673acbd301dca54
2013-02-11 15:56:26 -05:00
Nicholas Cameron
c1b2e92063 Bug 836058; remove UseTiledThebes; r=BenWa 2013-01-29 14:38:46 +13:00
Benoit Jacob
beff7250b6 Bug 827170 - Clamp intermediate surface's framebuffer dimensions to what is supported by the GL - r=BenWa
Without this, we have assertion failures as we fail to create our textures and subsequently
we have incomplete framebuffers. The present patch is a short-term compromise: to avoid
asserting, we just clamp texture sizes. That can result in fuzzy rendering. Ideally
(with some suitable tiling) we wouldn't have to do that.
2013-01-25 13:40:38 -05:00
Benoit Jacob
48fa248cf2 Bug 827170 - back out a920571903da to see if it is what caused SVG reftests (android R4) to fail - no review, bustage on a CLOSED TREE 2013-01-25 17:50:29 -05:00
Benoit Jacob
58af92e2d3 Bug 827170 - Clamp intermediate surface's framebuffer dimensions to what is supported by the GL - r=BenWa
Without this, we have assertion failures as we fail to create our textures and subsequently
we have incomplete framebuffers. The present patch is a short-term compromise: to avoid
asserting, we just clamp texture sizes. That can result in fuzzy rendering. Ideally
(with some suitable tiling) we wouldn't have to do that.
2013-01-25 13:40:38 -05:00
Daniel Holbert
49f26e46ec Bug 831023: Remove unused non-mac-platform version of MakeIOSurfaceTexture. r=BenWa 2013-01-15 18:16:47 -08:00
Mats Palmgren
d5826be6d7 Bug 786533 - Replace NS_MIN/NS_MAX with std::min/std::max and #include <algorithm> where needed. r=ehsan 2013-01-15 13:22:03 +01:00
Oleg Romashin
dd18565bbe Bug 824428 - Add Environment option which would allow to use Tiled Thebes Layers. r=bgirard 2013-01-14 20:21:02 -08:00
Diego Wilson
0e864b60c7 Bug 810501: Get buffer offset from ThebesLayer when composing with hwc. r=cjones a=blocking-basecamp 2013-01-10 11:51:43 +01:00
Kan-Ru Chen (陳侃如)
8438acbbc4 Bug 826628 - Release the texture after unbind it. r=jgilbert 2013-01-05 11:20:50 +08:00
Chiajung Hung
34d6df648e Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones 2012-11-22 10:40:57 +08:00
Mark Hammond
a2e03cff14 Backout cf585138ff25 (bug 805939) for Windows build bustage on a CLOSED TREE 2012-12-21 15:30:02 +11:00
Chiajung Hung
9c8179f70a Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones 2012-11-22 10:40:57 +08:00
Kartikaya Gupta
5cdb820748 Bug 818060 - Add a memory reporter for graphics textures. r=BenWa,njn 2012-12-16 19:16:26 -05:00
Jeff Walden
e0523203c9 Bug 820570 - Move mozilla::DebugOnly into DebugOnly.h to pare down the grab-baggish Util.h. r=Ms2ger 2012-12-14 18:58:45 -05:00
Ed Morley
9befd7d8b0 Backout 09d66d9ccb2e (bug 818060) for build failures on Windows 2012-12-13 17:17:12 +00:00
Kartikaya Gupta
f1aa9cacaa Bug 818060 - Add a memory reporter for graphics textures. r=njn,BenWa 2012-12-13 11:38:37 -05:00
Edwin Flores
d1720c9ea8 Bug 803394 - Add image type for RGB images in shared memory r=nical
--HG--
extra : rebase_source : 3be9bbbcf827c0796d7b0a39724f3372ac080632
2012-12-13 11:47:28 +13:00
Robert O'Callahan
0a7d1f4614 Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow
--HG--
extra : rebase_source : d3c78cc61f1a3d5f12dedb57180371b41b1647f6
2012-12-12 18:21:23 +13:00
Benoit Jacob
592bffdcd5 Bug 814716 - correct the way that we tweak max sizes - r=jgilbert 2012-12-11 16:57:30 -05:00
Chris Jones
e67677ce8b Bug 813372: Guard against TiledTextureImage with dimensions of 0. r=mattwoodrow a=blocking-basecamp 2012-12-04 00:39:21 -08:00
Chris Lord
9b229ca87b Bug 814437 - Address review comments that were missed. r=bgirard
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 23:11:37 +00:00
Ehsan Akhgari
12de3548e2 Backed out changeset 5368aced79b3 (bug 814437) because it breaks Android builds 2012-11-30 15:41:08 -05:00
Chris Lord
524e13922f Bug 814437 - Address review comments that were missed. r=bgirard
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 19:52:17 +00:00
Daniel Holbert
bd93e9aac8 Bug 816885: Guard GetDisplayportCoverage() in LayerManagerOGL.cpp with #ifdef MOZ_ANDROID_OMTC, since it's only used in #ifdef-guarded code. r=Cwiiis 2012-11-30 09:59:00 -08:00
Chris Lord
e0d69bfa1b Bug 814864 - Reconcile frame resolution difference in layer rendering. r=bgirard
Reconcile the difference when rendering a buffer that has a different frame
resolution to the primary buffer. This is handy for low precision buffers that
are updated at a different rate to primary buffers.
2012-11-29 13:08:41 +00:00
Chris Lord
8df438c5af Bug 814437 - Fix checkerboard measurement when using a critical displayport. r=bgirard
The checkerboard measurement depended on the displayport coverage of the
viewport, which was calculated in LayerRenderer. When using a critical
displayport, this value changes, but this was not being accounted for.

We have all the context we need for this Gecko-side, so move this code into
LayerManagerOGL::ComputeRenderIntegrity and account for displayport coverage
correctly.
2012-11-29 12:03:38 +00:00
Chris Lord
c9fb3330b3 Bug 814437 - Count low precision rendering 0.5x towards checkerboarding. r=bgirard 2012-11-29 12:03:27 +00:00
Jeff Gilbert
f0fdb0504f Bug 811958 - Fix and move ShateType type - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
495dc78702 Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
31671553a5 Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android 2012-11-26 13:48:20 -08:00
Jeff Gilbert
08572e4b8e Bug 811958 - Fix and move ShareType type - r=bgirard 2012-11-26 12:51:57 -08:00
Jeff Gilbert
c11ab4f1da Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 12:51:57 -08:00
Oleg Romashin
cba29c6203 Bug 814979 - Fennec build fails with Mer SDK: invalid inclusion of GLXLibrary.h. r=glandium,mattwoodrow 2012-11-26 00:08:22 -08:00
Chris Lord
26ab25e0a5 Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
687263ae68 Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 22:34:19 +00:00
Chris Lord
e4979bfca9 Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00
Ehsan Akhgari
a1ca146c7c Backed out 11 changesets (bug 783368) because of build bustage on a CLOSED TREE
Backed out changeset 2bc4310263c4 (bug 783368)
Backed out changeset a35c83a8d99d (bug 783368)
Backed out changeset afb9b2a661ba (bug 783368)
Backed out changeset 3926f510f9be (bug 783368)
Backed out changeset 9d1fe200ff87 (bug 783368)
Backed out changeset b6e4f88f5730 (bug 783368)
Backed out changeset bc53f7dba7c6 (bug 783368)
Backed out changeset 1948fa2fccc1 (bug 783368)
Backed out changeset 9af163388fd1 (bug 783368)
Backed out changeset 7a2256e1aa7c (bug 783368)
Backed out changeset 4da1958a9885 (bug 783368)
2012-11-21 14:57:02 -05:00
Chris Lord
a66bf654b5 Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
ef4d0255cb Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 19:16:52 +00:00
Chris Lord
d5ad57cd7c Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 19:16:51 +00:00
Chris Jones
0263e5a9c4 Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc
This is a rollup of the following patches

part 0: Add a dynamic cast to ColorLayer*

part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees

part 2: Let widgets expose Composer2Ds, if they have them

part 3: Expose a layers ogl "friend" API that Composer2D will consume

part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline

part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
2012-11-19 09:58:38 -08:00
Jeff Muizelaar
b2f147f5ac Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.

Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)

Unfortunately, the rectangle manipulation code is a bit hairy.

--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-13 15:09:31 -08:00