Nicholas Cameron
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dd58f82344
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Bug 874721, bug 899435. D3D9 compositor and windows OMTC window resizing. r=Bas, mattwoodrow
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2013-08-04 19:46:17 +12:00 |
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Matt Woodrow
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146fa01a1e
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Bug 889953 - Add a bounds property to ColorLayer to restrict the drawing region instead of using a clip. This stops our accelerated layer backends from requiring a temporary surface to render transformed ColorLayers. r=roc
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2013-07-09 10:11:00 -04:00 |
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Matt Woodrow
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28c11b7893
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Backout a17b6115cdd7 for causing reftest failures
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2013-07-09 12:05:04 -04:00 |
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Matt Woodrow
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efcdad9840
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Bug 889953 - Add a bounds property to ColorLayer to restrict the drawing region instead of using a clip. This stops our accelerated layer backends from requiring a temporary surface to render transformed ColorLayers. r=roc
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2013-07-09 10:11:00 -04:00 |
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Bas Schouten
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7d182a2102
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Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
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2013-04-10 09:20:52 +00:00 |
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Matt Woodrow
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4ac5f68b6f
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Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
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2012-08-13 22:10:10 +12:00 |
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Ehsan Akhgari
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e13dc32085
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Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions
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2012-07-03 20:26:18 -04:00 |
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Matt Woodrow
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d59a49c9a9
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Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
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2012-06-30 15:06:10 +12:00 |
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Gervase Markham
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87620f5676
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Bug 716478 - update licence to MPL 2.
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2012-05-21 12:12:37 +01:00 |
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Nicholas Cameron
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69669ee102
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Bug 716439; using masks in each of the dx9 backend layers. r-Bas
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2012-03-07 10:07:48 +13:00 |
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Benoit Girard
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dd61f3a2ea
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Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
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2011-07-04 09:15:05 -04:00 |
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Benoit Girard
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069dc7b333
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Backout 627489bb6288.
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2011-07-01 18:05:54 -04:00 |
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Benoit Girard
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c83b82cbd1
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Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
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2011-07-01 16:57:15 -04:00 |
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Robert O'Callahan
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b36673c985
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Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
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2011-01-19 21:27:54 +13:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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911e5dfba9
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Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
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2010-10-21 22:41:04 +02:00 |
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Bas Schouten
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1a307b788a
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
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Bas Schouten
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16fbc64865
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
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Matt Woodrow
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76ed4033a0
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
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Bas Schouten
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c5e57ed188
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
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Bas Schouten
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5c0ef5136a
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |
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