Commit Graph

24 Commits

Author SHA1 Message Date
Markus Stange
d07acdd93c Bug 1055646 - Allow setting the uniforms of the blur shader on ShaderProgramOGL. r=nical 2014-09-02 14:09:26 +02:00
Markus Stange
703198fcf7 Bug 1055646 - Fix a typo in the blur shader. r=nical 2014-09-02 14:09:21 +02:00
Jeff Muizelaar
bc537cc1e3 Bug 1016539. Add support for accelerated a11y filters. r=mwoodrow
This adds the ability to render to a temporary surface and use that
to apply a filter effect to all of the content.
2014-08-07 17:44:08 -04:00
Jeff Muizelaar
bef7ed337f Bug 1047507. Add a comment about keeping the KnownUniformName enum in sync.
--HG--
extra : rebase_source : 2445dd306a2aa4c3447293d5da88f786c679ced4
2014-08-01 13:26:46 -04:00
Jeff Gilbert
d220b95c03 Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
Andreas Gal
421c38a995 Bug 1016086 - Part 1: Use a single attribute in all shaders (r=Bas) 2014-05-29 10:19:37 -04:00
Andreas Gal
13b59aa7e3 Bug 1012407 - Part 7: Use a single GL draw call to draw up to 4 texture quads (r=Bas) 2014-05-28 10:15:31 -04:00
Carsten "Tomcat" Book
cdc2e91128 Backed out changeset c4a259f05a18 (bug 1012407) for reftest 5 test failures 2014-05-23 10:37:03 +02:00
Andreas Gal
66c26a0d9a Bug 1012407 - Part 7: Use a single GL draw call to draw up to 4 texture quads (r=Bas) 2014-05-23 06:10:51 +02:00
Andreas Gal
64df6c108f Bug 1012407 - Part 5: Allow passing a texture rectangle to BindAndDrawQuad (r=Bas) 2014-05-22 12:29:54 +02:00
Wes Kocher
ae72230fb0 Backed out 4 changesets (bug 1012407) for b2g reftest5 orange on an otherwise CLOSED TREE
Backed out changeset 08e17f48aed1 (bug 1012407)
Backed out changeset b17b7b59cf88 (bug 1012407)
Backed out changeset 1c692df3f080 (bug 1012407)
Backed out changeset 560bd45d52de (bug 1012407)
2014-05-21 18:05:15 -07:00
Andreas Gal
72438d4f4b Bug 1012407 - Part 7: Use a single GL draw call to draw up to 4 texture quads (r=Bas) 2014-05-22 00:44:40 +02:00
Andreas Gal
c18a94ef0b Bug 1012407 - Part 5: Allow passing a texture rectangle to BindAndDrawQuad (r=Bas) 2014-05-22 00:23:18 +02:00
Andreas Gal
59bccf7c82 Bug 1012407 - Part 1: Reduce amount of data uploaded to GPU (layer quad rect instead of transform) r=Bas 2014-05-21 23:03:49 +02:00
Matt Woodrow
dbd6f4096d Bug 950312 - Part 5: Implement SCREEN and MULTIPLY for CompositorOGL. r=mtseng 2014-05-09 22:06:18 +12:00
Morris Tseng
527f8b56c2 Bug 975937 - Crash in mozilla::layers::ShaderProgramOGL::Activate(). r=gal 2014-02-26 09:04:47 -05:00
Morris Tseng
6998680bed Bug 926128 - Use a single configurable shader in OpenGL layers backend. r=vlad, r=nical, r=gal 2013-11-07 22:22:05 -08:00
Vladimir Vukicevic
f5982a8788 b=951799, cache uniforms in OGLShaderProgram, part 3 - inline; r=bjacob 2014-01-29 17:53:38 -05:00
Vladimir Vukicevic
2862b29b17 b=951799, cache uniforms in OGLShaderProgram, part 2 - fix LayerProgramProjectionMatrix; r=bjacob 2014-01-29 17:53:38 -05:00
Vladimir Vukicevic
60cf58f1f2 b=951799, cache uniforms in OGLShaderProgram, part 1; r=bjacob 2014-01-29 17:53:37 -05:00
David Zbarsky
b03cdd7b39 Bug 952977: Convert CompositingRenderTargetOGL to gfx::Matrix4x4 r=nical 2014-01-27 15:25:21 -05:00
Tor Arvid Lund
af7e76f848 Bug 929513 - Replace some instances of gfxIntSize with gfx::IntSize r=nical 2013-12-13 18:32:02 +01:00
Dan Glastonbury
e794173f4c Bug 942507 - GLContext doesn't need to have userdata. r=bjacob 2013-12-06 10:23:16 -05:00
Nicholas Cameron
f1b0c4184f Bug 924403. Rename OGL shaders files. r=mattwoodrow
--HG--
rename : gfx/layers/opengl/LayerManagerOGLProgram.cpp => gfx/layers/opengl/OGLShaderProgram.cpp
rename : gfx/layers/opengl/LayerManagerOGLProgram.h => gfx/layers/opengl/OGLShaderProgram.h
rename : gfx/layers/opengl/LayerManagerOGLShaders.h => gfx/layers/opengl/OGLShaders.h
rename : gfx/layers/opengl/LayerManagerOGLShaders.txt => gfx/layers/opengl/OGLShaders.txt
2013-11-27 11:15:17 +13:00