Commit Graph

6132 Commits

Author SHA1 Message Date
Chris Lord
77c6546972 Bug 814437 - Address review comments that were missed. r=bgirard
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 23:11:37 +00:00
Ehsan Akhgari
48c687113c Backed out changeset 5368aced79b3 (bug 814437) because it breaks Android builds 2012-11-30 15:41:08 -05:00
Chris Lord
b2b8133657 Bug 814437 - Address review comments that were missed. r=bgirard
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 19:52:17 +00:00
Daniel Holbert
c5a90eaf89 Bug 816885: Guard GetDisplayportCoverage() in LayerManagerOGL.cpp with #ifdef MOZ_ANDROID_OMTC, since it's only used in #ifdef-guarded code. r=Cwiiis 2012-11-30 09:59:00 -08:00
Michael Wu
be51825214 Bug 774458 - Only send clicks on confirmed single taps, r=cjones 2012-11-29 21:26:11 -05:00
Matt Woodrow
56ba57d515 Bug 810302 - Don't try to draw layers with a singular transform on BasicLayers. r=roc 2012-11-30 11:11:04 +13:00
Boris Zbarsky
53f339800c Bug 815671 part 4. Remove some array copying in gfx code. r=roc 2012-11-29 11:14:13 -05:00
Chris Lord
c03d30e218 Bug 814864 - Reconcile frame resolution difference in layer rendering. r=bgirard
Reconcile the difference when rendering a buffer that has a different frame
resolution to the primary buffer. This is handy for low precision buffers that
are updated at a different rate to primary buffers.
2012-11-29 13:08:41 +00:00
Chris Lord
7e85fd7d95 Bug 814864 - Do high precision updates before low precision updates. r=bgirard
Rather than interleaving high and low precision updates, do low after high.
This patch also refactors the code somewhat so that we don't needlessly
recalculate the values required for repeated transactions.
2012-11-29 13:08:40 +00:00
Chris Lord
0997087f82 Bug 814437 - Fix checkerboard measurement when using a critical displayport. r=bgirard
The checkerboard measurement depended on the displayport coverage of the
viewport, which was calculated in LayerRenderer. When using a critical
displayport, this value changes, but this was not being accounted for.

We have all the context we need for this Gecko-side, so move this code into
LayerManagerOGL::ComputeRenderIntegrity and account for displayport coverage
correctly.
2012-11-29 12:03:38 +00:00
Chris Lord
3d5740023e Bug 814437 - Count low precision rendering 0.5x towards checkerboarding. r=bgirard 2012-11-29 12:03:27 +00:00
Benjamin Chen
4bc6260040 Bug 804985 - [browser] don't try to zoom out wider than the page width r=cjones
1. bring the zoom factor into BrowserElementScrollng.js
2. fix the zoom ratio in AsyncPanZoomController::ZoomToRect
3. fix the relation between _isRectZoomedIn and AsyncPanZoomController::ZoomToRect
4. zoom it out if the rect reach the device maximal zoom ratio
2012-11-28 17:18:12 +08:00
Cervantes Yu
f436443f50 Bug 806596 - Don't fire double tap if the delayed task to timeout the 1st tap fails to run in time. r=roc 2012-11-28 22:46:50 -05:00
Mats Palmgren
25edff24aa Bug 815489 - Don't let Blur() swap mData since the buffer is also used by the image surface. r=roc 2012-11-28 19:55:36 +01:00
Nicholas Nethercote
0a76089154 Bug 711901 - When possible, measure, don't compute, the size of imgFrame::mImageSurface. r=joedrew.
--HG--
extra : rebase_source : 72dc61c2618166262ec6d83778d7bd2a3a7b5d61
2012-11-26 16:29:56 -08:00
Jeff Gilbert
f650527ca3 Bug 811958 - Move TextureImage into its own files - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
5ea164ca57 Bug 811958 - Fix and move ShateType type - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
9c9ac2fca3 Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
144687e59c Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android 2012-11-26 13:48:20 -08:00
Jeff Gilbert
cdb418accb Bug 811958 - Move TextureImage to its own files - r=bgirard 2012-11-26 12:51:58 -08:00
Jeff Gilbert
6db824094c Bug 811958 - Fix and move ShareType type - r=bgirard 2012-11-26 12:51:57 -08:00
Jeff Gilbert
7cf8b80673 Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 12:51:57 -08:00
Oleg Romashin
962c7d9b70 Bug 814979 - Fennec build fails with Mer SDK: invalid inclusion of GLXLibrary.h. r=glandium,mattwoodrow 2012-11-26 00:08:22 -08:00
Brian R. Bondy
317076c311 Bug 793719 - Fix for D2D error on shutdown with VS2012. r=bas 2012-11-25 14:00:31 -05:00
Joe Drew
4798f49c68 Bug 813124 - Make Cairo's image surface correctly handle having multiple clip paths set on the context. r=jrmuizel,roc 2012-11-23 11:57:10 -05:00
George Wright
19c88d3a3a Bug 751418 - Move common functions from DrawTargetSkia to HelpersSkia r=mattwoodrow 2012-10-16 17:16:45 -04:00
George Wright
4600de00a6 Bug 814171 - Intercept calls for maximum texture/framebuffer sizes in GLContext::fGetIntegerv r=jgilbert 2012-11-13 17:35:35 -05:00
Chris Pearce
27142adde4 Bug 814541 - Silence warnings in gfx/layers/d3d9/Nv3DVUtils.cpp. r=Bas 2012-11-23 15:21:20 +13:00
Bas Schouten
bf4c845d16 Bug 814101: Respect system-wide cleartype setting. r=jrmuizel,jfkthame 2012-11-23 02:53:12 +01:00
David Zbarsky ext:(%2C%20David%20Baron%20%3Cdbaron%40dbaron.org%3E%2C%20Chris%20Jones%20%3Cjones.chris.g%40gmail.com%3E)
a8ed311e40 Bug 788409: When the compositor runs past the end of an animation, just fill forwards until the main thread catches up. r=dbaron a=blocking-basecamp 2012-11-22 15:49:06 -08:00
Benoit Jacob
5924cc57db Bug 814159 - disable the global context on EGL altogether - r=jrmuizel
Was already disabled on Windows, Android, B2G. Only EGL platform remaining was Meego. This simplifies code quite a bit. If this doesn't break things, we can do further dead code removal.
2012-11-22 13:53:11 -05:00
Andrea Marchesini
7791d789d4 Bug 808266 - Add memory reporter for GrallocBufferActor. r=cjones 2012-11-22 08:39:56 -05:00
Chris Lord
11a5503d3c Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 22:34:20 +00:00
Chris Lord
daa0c0b91b Bug 783368 - Uncouple low precision updates from standard. r=bgirard
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 22:34:20 +00:00
Chris Lord
7f5b805f96 Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 22:34:19 +00:00
Chris Lord
dcd77547c6 Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 22:34:19 +00:00
Chris Lord
b4f19d1caf Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
Don't render valid high precision region in the low precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
f068580516 Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
221843e04f Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 22:34:19 +00:00
Chris Lord
dced911b41 Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00
Chris Lord
4e2898c1cf Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 22:34:18 +00:00
Chris Lord
49699652e2 Bug 783368 - Add critical display port content property. r=roc
Add a property to represent a sub-rectangle of the display port that is
considered 'critical' to render correctly.
2012-11-21 22:34:18 +00:00
Ehsan Akhgari
abcfaa316e Backed out 11 changesets (bug 783368) because of build bustage on a CLOSED TREE
Backed out changeset 2bc4310263c4 (bug 783368)
Backed out changeset a35c83a8d99d (bug 783368)
Backed out changeset afb9b2a661ba (bug 783368)
Backed out changeset 3926f510f9be (bug 783368)
Backed out changeset 9d1fe200ff87 (bug 783368)
Backed out changeset b6e4f88f5730 (bug 783368)
Backed out changeset bc53f7dba7c6 (bug 783368)
Backed out changeset 1948fa2fccc1 (bug 783368)
Backed out changeset 9af163388fd1 (bug 783368)
Backed out changeset 7a2256e1aa7c (bug 783368)
Backed out changeset 4da1958a9885 (bug 783368)
2012-11-21 14:57:02 -05:00
Jonathan Kew
7fc1cd6f00 bug 799869 - [harfbuzz] improve heuristic for choosing between shapers for khmer fonts. r=behdad 2012-11-21 19:31:35 +00:00
Chris Lord
9ec8b6a2e5 Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 19:16:53 +00:00
Chris Lord
ebcd7b9479 Bug 783368 - Uncouple low precision updates from standard. r=bgirard
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 19:16:53 +00:00
Chris Lord
f56c6a2dd4 Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 19:16:52 +00:00
Chris Lord
2cf7007f77 Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 19:16:52 +00:00
Chris Lord
5b0bde0e57 Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
Don't render valid high precision region in the low precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
c341a5ec2a Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 19:16:52 +00:00