Bas Schouten
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ba51e3f9ed
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Bug 624088: Recreate our device agressively on device losses. r=jrmuizel a=joedrew
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2011-01-17 21:28:24 +00:00 |
|
Robert O'Callahan
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7e985e9c2e
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Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
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2011-01-03 14:48:09 +13:00 |
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Bas Schouten
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e9e5023ac1
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Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
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2010-12-29 19:22:18 +00:00 |
|
Bas Schouten
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bf0f317029
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Backed out changeset c59ea33927d7
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2010-12-29 19:31:26 +00:00 |
|
-f
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3ecf39d8bf
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Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
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2010-12-29 19:22:18 +00:00 |
|
Bas Schouten
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402680c191
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Bug 604647: Never create swap chains while the device is lost. r=jrmuizel a=blocking-final
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2010-12-20 22:35:28 +00:00 |
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Bas Schouten
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251e12c687
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Bug 614762: Null autoptr instead of release. r=jrmuizel a=blocking-beta8
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2010-11-26 00:18:56 +01:00 |
|
Bas Schouten
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648e0fa2c0
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Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8
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2010-11-23 17:24:39 +01:00 |
|
Bas Schouten
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9720e04483
|
Bug 597320: Blacklist NVidia Optimus technology drivers for d3d9 layers. r=jrmuizel a=blocking-beta7
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2010-09-17 18:57:46 +00:00 |
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Bas Schouten
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bf697e7d43
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Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel
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2010-09-15 22:15:59 +00:00 |
|
Bas Schouten
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e7f5acb977
|
Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
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2010-09-14 12:56:39 +02:00 |
|
Bas Schouten
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06e1af0909
|
Bug 590695: Don't check mDeviceEx when it doesn't exist. r=vlad a=blocking-beta6
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2010-09-05 18:59:57 +02:00 |
|
Matt Woodrow
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3b8fe67d49
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Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+
|
2010-09-03 23:21:26 -04:00 |
|
Matt Woodrow
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8188c29e37
|
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
|
Atul Apte
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4a9f8dee1f
|
Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
|
2010-08-26 20:44:53 +00:00 |
|
Bas Schouten
|
ea31f72c26
|
Fix line endings in DeviceManagerD3D9.
|
2010-08-26 20:44:11 +00:00 |
|
Matt Woodrow
|
368146a42c
|
Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
|
2010-08-23 20:57:22 -07:00 |
|
Jacek Caban
|
7460ee1472
|
Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
|
2010-08-14 16:43:14 +02:00 |
|
Bas Schouten
|
bd1249e5eb
|
Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop
|
2010-08-12 18:25:12 +00:00 |
|
Justin Wood
|
eb068a8f7d
|
bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage
|
2010-08-11 18:05:14 +02:00 |
|
Bas Schouten
|
1174dba84a
|
Bug 584754: Use the D3D9Ex device where available. r=vlad
|
2010-08-11 01:39:45 +02:00 |
|
Bas Schouten
|
16fbc64865
|
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
|
2010-08-11 01:32:45 +02:00 |
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