Commit Graph

14 Commits

Author SHA1 Message Date
Chris Pearce
92ac291127 Bug 979104 - MediaDecoderReader/StateMachine asynchronous decoding. r=kinetik 2014-06-18 17:07:02 +12:00
Ehsan Akhgari
b64a25fc13 Backed out changeset 0cdef46c65c1 (bug 979104) for causing bug 1024324 2014-06-13 16:20:37 -04:00
Chris Pearce
6efa8303c7 Bug 979104 - MediaDecoderReader/StateMachine asynchronous decoding. r=kinetik 2014-06-10 19:31:09 +12:00
Simon Wilper
a5e699f7e2 Bug 999496 - Move AudioData::SizeOfIncludingThis to MediaData.cpp. r=kinetik 2014-05-14 05:38:00 +12:00
Chris Pearce
223e397746 Bug 778077 - Implement HTMLMediaElement.fastSeek(time). r=cajbir
Implement HTMLMediaElement.fastSeek(), basically by changing all the
MediaDecoderReader::Seek() overrides to not call
MediaDecoderReader::DecodeToTarget(), and have MediaDecoderReader::DecodeSeek()
call DecodeToTarget() if we're doing an accurate (non-fast) seek.

Update gizmo.mp4 to have a keyframe every second, instead of only 1 keyframe at
the start of stream. This makes the unit test I added more useful for mp4...

I pushed most of the seek target clamping logic in MediaDecoder up into
HTMLMediaElement, so that we're clamping in fewer places. Note
MediaDecoderStateMachine::Seek() still sanity checks the seek target.

We have to update the currentTime/MediaDecoder playback position after a seek
completes now, rather than assuming the seek always got it exactly right.

Removed those pesky assertions about seek target lying in the first frame after
seek, since actually sometimes the media doesn't have samples for all streams
after a seek (either due to the media being encoded like that, or because of a
bug in the platform's decoder, not entirely sure).

Green: https://tbpl.mozilla.org/?tree=Try&rev=b028258565e2
* * *
Bug 778077 - Fix up MediaOMXReader fastseek to ensure audio stream stays in sync with video stream. r=cajbir
2014-04-01 16:39:04 +13:00
Sotaro Ikeda
54d13a5e10 Bug 985772 - Remove SurfaceDescriptor around GonkNativeWindow r=nical,pchang,schiu,mikeh,gal 2014-03-31 08:24:28 -07:00
Ed Morley
05dcbf9506 Backed out changeset 00fa39c23b44 (bug 778077) for reftest failures 2014-03-28 12:31:29 +00:00
Chris Pearce
dac6ce38ba Bug 778077 - Implement HTMLMediaElement.fastSeek(time). r=cajbir
Implement HTMLMediaElement.fastSeek(), basically by changing all the
MediaDecoderReader::Seek() overrides to not call
MediaDecoderReader::DecodeToTarget(), and have MediaDecoderReader::DecodeSeek()
call DecodeToTarget() if we're doing an accurate (non-fast) seek.

Update gizmo.mp4 to have a keyframe every second, instead of only 1 keyframe at
the start of stream. This makes the unit test I added more useful for mp4...

I pushed most of the seek target clamping logic in MediaDecoder up into
HTMLMediaElement, so that we're clamping in fewer places. Note
MediaDecoderStateMachine::Seek() still sanity checks the seek target.

We have to update the currentTime/MediaDecoder playback position after a seek
completes now, rather than assuming the seek always got it exactly right.

Removed those pesky assertions about seek target lying in the first frame after
seek, since actually sometimes the media doesn't have samples for all streams
after a seek (either due to the media being encoded like that, or because of a
bug in the platform's decoder, not entirely sure).

Green: https://tbpl.mozilla.org/?tree=Try&rev=b028258565e2
2014-03-28 22:36:10 +13:00
Phil Ringnalda
e21145ad4a Backed out 2 changesets (bug 778077, bug 631058)
CLOSED TREE

Backed out changeset dda301682977 (bug 631058)
Backed out changeset 25b633e7dcd5 (bug 778077)
2014-03-27 21:50:02 -07:00
Chris Pearce
fc3fc91d79 Bug 778077 - Implement HTMLMediaElement.fastSeek(time). r=cajbir
Implement HTMLMediaElement.fastSeek(), basically by changing all the
MediaDecoderReader::Seek() overrides to not call
MediaDecoderReader::DecodeToTarget(), and have MediaDecoderReader::DecodeSeek()
call DecodeToTarget() if we're doing an accurate (non-fast) seek.

Update gizmo.mp4 to have a keyframe every second, instead of only 1 keyframe at
the start of stream. This makes the unit test I added more useful for mp4...

I pushed most of the seek target clamping logic in MediaDecoder up into
HTMLMediaElement, so that we're clamping in fewer places. Note
MediaDecoderStateMachine::Seek() still sanity checks the seek target.

We have to update the currentTime/MediaDecoder playback position after a seek
completes now, rather than assuming the seek always got it exactly right.

Removed those pesky assertions about seek target lying in the first frame after
seek, since actually sometimes the media doesn't have samples for all streams
after a seek (either due to the media being encoded like that, or because of a
bug in the platform's decoder, not entirely sure).

Green: https://tbpl.mozilla.org/?tree=Try&rev=b028258565e2
2014-03-28 15:50:28 +13:00
Eric Rahm
dbb0f24d7e Bug 962154 - Use MallocSizeOf to report decoded-video memory. r=cpearce,njn 2014-03-19 14:33:12 -07:00
Sotaro Ikeda
b4c7025963 Bug 965440 - Try GRALLOC_PLANAR_YCBCR in VideoData::Create on gonk r=nical,doublec 2014-02-18 06:50:20 -08:00
Ms2ger
f79d93ff0a Bug 952033 - Part c: Use IntSize and IntRect in VideoData; r=roc 2014-02-09 09:04:38 +01:00
Ben Kelly
1b1cb3004d Bug 960873: Part 1: Refactor MediaDecoderReader.h into separate headers. r=cpearce 2014-02-03 20:49:21 -05:00