Commit Graph

43 Commits

Author SHA1 Message Date
Marco Castelluccio
e3de72832f Bug 788042 - Use MOZ_X11 instead of MOZ_WIDGET_GTK2 under gfx/layers. r=karlt 2012-09-04 21:01:57 -04:00
Jeff Gilbert
5626f58942 Bug 738833 - Add webgl force-readback pref - r=bjacob 2012-08-21 20:29:06 -07:00
Nicolas Silva
047b99ba78 Bug 782372 - Splits ImageLayers.h into ImageLayers.h ImageContainer.h and ImageTypes.h, r=bgirard 2012-08-19 15:33:25 -04:00
Benoit Girard
be1e81f90f Bug 724666 - Part 2: Add CGIOSurfaceContext to azure. r=jmuizelaar 2012-07-31 11:17:43 -04:00
Aryeh Gregor
e806eeab4f Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
Oleg Romashin
e8ff7a5510 Bug 728524 - Public shared texture API + Canvas impl. r=bgirard,vlad,jgilbert 2012-05-31 21:30:08 -04:00
Gervase Markham
ca171eec44 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Jeff Gilbert
ab6e9099ad Bug 735378 - Cache temporary composite surfaces - r=bgirard 2012-03-25 12:50:26 -07:00
Oleg Romashin
23660a956c Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow 2012-01-16 00:41:55 -05:00
Matt Woodrow
807731094a Bug 688342 - Make nsCanvasRenderingContext2D support Azure backends other than Direct2D. r=Bas 2011-11-03 08:55:03 +13:00
Ehsan Akhgari
2a602a5685 Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Michael Wu
d8e503c38b Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Oleg Romashin
c4c535022d Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
--HG--
extra : rebase_source : 7b2acb0ffededb54815d7222d79999d32506bee5
2011-09-27 15:19:28 -07:00
Benoit Girard
dd61f3a2ea Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333 Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Benoit Girard
c83b82cbd1 Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Oleg Romashin
bcfe656b06 Bug 612335 - Render remote canvas directly into shared surface r=jones.chris.g 2011-06-09 21:17:02 -04:00
Oleg Romashin
0dbd90df0c Bug 610155 - Use SurfaceDescriptor for ImageLayer and CanvasLayer r=jones.chris.g 2011-04-20 14:45:57 -07:00
Daniel Holbert
96fc781c65 Back out 0736b014d4a5 (Bug 610155) for breaking canvas reftests on android 2011-04-21 14:52:22 -07:00
Oleg Romashin
8869e128b5 Bug 610155 - Use SurfaceDescriptor for ImageLayer and CanvasLayer r=jones.chris.g 2011-04-20 14:45:57 -07:00
Matt Woodrow
179c7950e6 Bug 640082 - Part 2 - Use texture_from_pixmap in CanvasLayerOGL. r=joe 2011-03-09 10:41:10 +13:00
Matheus Kerschbaum
93480c6366 Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg 2011-04-02 19:14:00 -07:00
Robert O'Callahan
e865324942 Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Ehsan Akhgari
931bd6ee19 Back out bug 622072 because it caused bug 645987 2011-03-29 14:31:53 -04:00
Robert O'Callahan
6536947736 Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Chris Jones
3e974a81a0 Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b 2011-01-05 22:54:47 -06:00
Matt Woodrow
dab12e14f8 Bug 604101 - Part 3 - Use UploadSurfaceToTexture in CanvasLayerOGL. r=joe a=blocking2.0 2010-12-16 23:28:30 -08:00
Matt Woodrow
58d947701c Bug 615741 - Too large canvases don't draw and be black. r=joe a=joe 2010-12-16 23:19:28 -08:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Matt Woodrow
eb10edeff3 Bug 599507. Propagate opacity and transform from single-child ContainerLayerOGL to child. r=joe, a=blocker 2010-11-08 22:06:14 +13:00
Chris Jones
f0dd48964f Bug 602428, part 2: Implement HW-decelerating ShadowCanvasLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
Vladimir Vukicevic
03b79c9f14 b=574481; fix layers lifetime isues; part 3 - add lifetime mgmt to GL layers; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
9735a3a8c3 b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
Matt Woodrow
76ed4033a0 Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Oleg Romashin
ac0dd404c8 Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. CanvasLayer. r=vladimir. 2010-06-23 10:02:32 -04:00
Vladimir Vukicevic
917dfcb032 b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
Robert O'Callahan
5cb6f06477 Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan
491e959191 Backed out changeset b37bdb032fe7 2010-05-24 10:53:05 +12:00
Robert O'Callahan
f3c689bd37 Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Robert O'Callahan
6709a65d60 Backed out changeset efa8719a93d2 2010-05-21 16:34:23 +12:00
Robert O'Callahan
ddda37f6c8 Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad 2010-05-21 15:20:48 +12:00
Vladimir Vukicevic
a1121cc3a2 b=561168; convert canvas to use layers for rendering - followup; r=roc 2010-05-17 21:04:22 -07:00
Vladimir Vukicevic
b99bb96c47 b=561168; convert canvas to use layers for rendering; r=roc,bas 2010-05-17 21:04:22 -07:00