The assertion in nsTimeStamp::operator >= occasionally fails due to a null RHS
timestamp when called from AnimationPlayer::GetCurrentTimeDuration, which, in
turn, is called from AnimationPlayer::SetSource.
The issue appears to be that we're not correctly initializing
AnimationPlayer.mPlayState. This value can be running (0) or paused (1) but we
only ever compare against the paused state (i.e. every other value is
effectively treated as running). If we don't initialize this we can end
up in the paused state but with mPauseStart not set to a valid (non-null)
TimeStamp. This creates an inconsistent state since we assume that when we're
paused mPauseStart is non-null, hence the assertion fails.
This gets tickled because, since bug 1040543, we call
AnimationPlayer::SetSource from nsAnimationManager::BuildAnimations *before* we
set mPlayState and mPauseStart.
This patch initializes mPlayState to the running state so we don't accidentally
end up in an inconsistent state.
It also removes some (now unnecessary) initialization of mPlayState and
mPauseStart from nsTransitionManager::ConsiderStartingTransition.
In future we could also consider reworking nsAnimationManager::BuildAnimations
so that we call SetSource on the new animation player *after* setting up its
play state. That may be more correct and would further avoid this problem but
may not be necessary since all that code is likely to change in the near future.
This commit fixes two bugs. When sending two notifications with the same
tag, the NotificationDB this.byTag member was not properly updated. This
resulted in multiple notifications with the same tag being saved.
NotificationStorage's cache may hide this during the running session,
but on B2G the resend of notifications at reboot would expose the issue.
The second bug fixed is the test that makes sure we properly overwrite
notifications with the same tag in the database: the way we handled fake
notification object made them sharing the same ID. This, NotificationDB
would not even consider the tags and this lead to hiding the bug.
The forward declaration of Selection in nsCaret.h will be used in later patches.
--HG--
extra : rebase_source : d1b749adac983c04d3365bb6bfb76a50101beeb5
This patch started an attempt to remove nsFrameSelection.h from nsCaret.h
and metastasized into a rather large refactoring patch that removed it
from some other header files as well, and changed nsFrameSelection::HINT
into a global-scope enum with better names. I also converted bools
into CaretAssociationHint in a few places where that was appropriate,
but there are still some more places (GetChildFrameContainingOffset)
where bools need to be converted. I figured this patch was big enough already.
--HG--
extra : rebase_source : cc618ef60e707e1360644340a2648de389383da0
GetGeometry is used in two different ways. Sometimes it's used to get
information about a particular caret. Sometimes it's used to get
information about a particular selection that's not associated with
a caret. Splitting GetGeometry into a non-static version for the former
and a static version for the latter makes this more clear. Also it saves
code since for the latter version we don't have to get an nsCaret first.
--HG--
extra : rebase_source : b7730dac56b308a82b79b175749234c9a92b6f59
Also refactors how sandbox support and disabling are handled, and allows
simulating a lack of sandbox support with an env var (for testing
without rebuilding a kernel).
- Updated ScrollTo method in nsGlobalWindow to accept a
mozilla::dom::ScrollOptions parameter to select between the instant
and smooth MSD motion.
- Updated WebIDL binding boilerplate scrolling functions in nsGlobalWindow
to pass the correct value of mozilla::dom::ScrollBehavior to the
implementation and functions, activating smooth scrolling.
- These functions will need to be updated again to support the scroll-behavior
CSS property in Bug 1010538.
- Extended the Element and Window webidl interfaces as described in the
CSSOM-View smooth-scrolling specification.
- The Element.scrollTop and Element.scrollLeft changes have been omitted
until either WebIDL is extended to allow properties to have union datatypes
that contain dictionaries or the CSSOM-View smooth-scroll specification
is upddated. This will not prevent the other interface changes from being
useful.
- Implemented wrapper functions for the nsGlobalWindow to connect to the new
WebIDL bindings. The ScrollOptions parameters are ignored in this patch,
and used in Part 3 of this patch series.
This patch changes the inheritance of ElementPropertyTransition so that it is
a subclass of Animation not AnimationPlayer.
The only thing special about ElementPropertyTransition is it stores some extra
state for reversing transitions and an extra ValuePortionFor convenience method.
This reversing behavior is implemented by the transition manager by creating
a new AnimationPlayer (i.e. it is *not* a property of the AnimationPlayer). As
a result this extra state can be pushed down to Animation which simplifies the
code significantly.
In future if we implement KeyframeEffect as a separate object we may be able to
push transition-specific state down to KeyframeEffect instead.
In this fourth step of dividing functionality between AnimationPlayer and
Animation, we move the mIsLastNotification and related methods/enums from
AnimationPlayer to Animation.
It is somewhat unclear where this belongs. This member is used to determine
which event to send for CSS Animations. The thinking behind moving this to
Animation is that if an animation that has already dispatched its animationstart
event was transferred to a new animation player with a similar current time then
I think it is expected that such an animation would *not* dispatch another
animationstart event. That suggests that event-state is a property of the
Animation not the AnimationPlayer.
Obviously, this needs to be defined somewhere (namely, the CSS Animations <->
Web Animations integration spec likely to become "CSS Animations Level 4"). Once
that behavior is agreed upon, if AnimationPlayer proves to be the more suitable
home for this member then it should be relatively straightforward to move the
member back at that time.
As the third step in dividing functionality between AnimationPlayer and
Animation this patch moves the mIsFinishedTransition member and related methods
from AnimationPlayer to Animation.
At the same time we rename SetFinishedTransition to SetIsFinishedTransition.
As the second step in dividing functionality between AnimationPlayer and
Animation, this patch moves the AnimationTiming member from AnimationPlayer to
Animation.
Most of this patch is simply moving code around. However, one significant
functional difference is that Animation::GetLocalTime() uses the mParentTime
member which is set when the Animation is updated by the player it is attached
to.
Other less significant differences are:
* AnimationPlayer::GetLocalTime is renamed to GetCurrentTimeDuration
In Web Animations, animation players have a (writeable) "current time" and
animations have a (read-only) "local time".
We would call the method simply "GetCurrentTime" (instead of
"GetCurrentTimeDuration") but GetCurrentTime is the name of the method used in
the content-facing API where it returns a double.
* "IsCurrent" is defined on both AnimationPlayer and Animation with the version
in AnimationPlayer serving mostly as a convenience shortcut to the version on
Animation.
* Animation::GetComputedTiming (previously on AnimationPlayer) now makes the
timing parameter optional since most of the time it is not needed.
As the first step in dividing the functionality currently contained in
AnimationPlayer between AnimationPlayer and Animation this patch moves the set
of keyframe properties to the Animation.
These properties are returned from the Animation by a couple of Properties()
methods that provide direct access to the member variable. In future it is
anticipated that the non-const version will be replaced with an appropriate
setter function. This will likely happen when we implement a separate
KeyframeEffect object as defined by the Web Animations API.
With regards to error checking, nsAnimationManager checks the result of
AnimationPlayer::GetSource() and handles the case where it is nullptr.
nsTransitionManager, however, simply asserts that GetSource() is never null much
like it also asserts that there is only one property with one segment in the
animation. Eventually this code should be made more generic which will probably
happen in bug 999927.
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.
Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.
This patch renames mozilla::ElementAnimations to mozilla::dom::AnimationPlayer
and moves the code from layout/style/AnimationCommon.cpp to
dom/animation/AnimationPlayer.cpp.
It also moves various helper classes needed by AnimationPlayer to
AnimationPlayer.cpp and moves them from the mozilla::css namespace to the
mozilla namespace.
Beyond that, there are no functional changes contained in this patch.
The renaming of various members and variables that used to refer to
ElementAnimation objects but now refer to AnimationPlayer objects--to give them
a more appropriate name--is performed in a subsequent patch.
--HG--
rename : layout/style/AnimationCommon.cpp => dom/animation/AnimationPlayer.cpp
rename : layout/style/AnimationCommon.h => dom/animation/AnimationPlayer.h
The linker mixes up |ConnectResultHandler| from BluetoothSocket.cpp
and BluetoothHfpManager.cpp. Consequently one of them gets removed
when linking libxul.so.
This patch works around the problem by renaming |ConnectResultHandler|
in BluetoothSocket.cpp to |ConnectSocketResultHandler|.
When sending a |BluetoothInterfaceRunnable3<>| to the main thread,
in the case of BluetoothSocketResultHandler, the connect and accept
operations transfer string objects by reference from the I/O thread.
When the reference is accessed, the actual string might be removed
already.
The patch fixes the problem by storing the strings as value in the
runnable object.
This patch fixes array initialization in the |Convert| functions of
|BluetoothInterface|. Designated initializers are not supported by
all compilers, so we wrap them into a macro and only used them when
possible.
This patch cleans up the interface of Bluedroid's |BluetoothScoket|
to look more similar the interface of |UnixSocketConsumer|, from
which it descends.