Commit Graph

346 Commits

Author SHA1 Message Date
Bas Schouten
cec0586948 Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final 2010-12-02 19:44:18 +01:00
Justin Lebar
43b18d2b18 Backed out changeset a5ec817740f0. a=orange 2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Bas Schouten
251e12c687 Bug 614762: Null autoptr instead of release. r=jrmuizel a=blocking-beta8 2010-11-26 00:18:56 +01:00
Chris Jones
eb12aa0eda Bug 612573: Make sure shadowable layers aren't destroyed in the middle of transactions. r=karlt a=2.0 2010-11-24 21:33:37 -06:00
Dave Townsend
1244f0ae62 Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage 2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Brad Lassey
2eaf077f1c bug 604533 - Tearing/Shearing while panning on local pages/error console in Fennec r=cjones,roc a=blocking-fennec 2010-11-23 22:04:58 -05:00
Bas Schouten
648e0fa2c0 Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8 2010-11-23 17:24:39 +01:00
Benjamin Smedberg
f05b9e173c Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash 2010-11-18 13:47:59 -05:00
Vladimir Vukicevic
77225bdf11 b=598328; clean up nv console spam; r=joe, a=b 2010-11-16 20:33:04 -08:00
Tatiana Meshkova
7d6080201c bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 2: MarkLeafLayersCoveredByOpaque() for BasicLayers r=roc a=roc 2010-11-16 18:33:56 -05:00
Tatiana Meshkova
b3ef0bae09 bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc 2010-11-16 18:33:56 -05:00
Markus Stange ext:(%2C%20Joe%20Drew%20%3Cjoe%40drew.ca%3E%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E)
19a64fc670 Bug 593342 - Use double buffering on Mac instead of flushing, for greater performance. r=vlad,roc,joe a=b 2010-09-21 14:39:38 -04:00
Benjamin Stover
8be1e69fae Bug 611799 Prefill newly created buffers with old content r=cjones a=blocking-fennec 2010-11-12 14:21:05 -08:00
Vladimir Vukicevic
4b44267bda b=609195; use GL_REPEAT for non-power-of-two textures if we have support for them; r=jrmuizel, a=b 2010-11-12 12:02:20 -08:00
Vladimir Vukicevic
18c7818ede b=609195; don't use GL_REPEAT for non-power-of-two textures; r=jrmuizel 2010-11-12 12:02:17 -08:00
Chris Double
6656705ec5 Bug 583138 - Update to latest Chromium YCbCr to RGB Conversion code - r=roc a=blocking2.0 2010-11-11 12:54:27 +13:00
Chris Double
c8b0bb098e Bug 577843 - Scale videos at YCbCr conversion time - r=roc a=blocking2.0
--HG--
extra : rebase_source : ae011843fdd812dbeab7e5de0bf3b6029cccb3e5
2010-10-26 16:11:13 +13:00
Robert O'Callahan
41c36793bb Bug 608636. Clip to transformed bounds of BasicContainerLayers when compositing their opacity groups back to the target surface. r=vlad,a=blocking 2010-11-12 14:43:42 +13:00
Robert O'Callahan
32e1df6ff8 Bug 579885. Part 2: Never use SOURCE to composite ThebesLayers into the target, just use OVER and assume cairo backends will optimize. r=vlad,a=blocking 2010-11-12 14:43:42 +13:00
Robert O'Callahan
2215e35a5d Bug 579985. Part 3.2: Remove gfxASurface::AreSimilarSurfacesSensitiveToContentType because it's effectively always true now. r=jrmuizel,a=blocking 2010-11-12 14:43:40 +13:00
Matt Woodrow
0a67be7b51 Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b 2010-11-11 15:31:22 -05:00
Oleg Romashin
5b01c5e03f Bug 609838 - Fennec double-tap zoom is broken with HW acceleration enabled. r=jones.chris.g a=b-f 2010-11-11 07:44:42 +02:00
Chris Jones
703c658a1c Bug 562424: Switch IPDL interfaces to infallible TArray. r=bent a=blocking 2010-11-08 20:49:00 -06:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Matt Woodrow
eb10edeff3 Bug 599507. Propagate opacity and transform from single-child ContainerLayerOGL to child. r=joe, a=blocker 2010-11-08 22:06:14 +13:00
Jacek Caban
24de518aff Bug 606155 - LayerManagerD3D9.cpp compilation failure on mingw r=bas.schouten a=benjamin
--HG--
extra : rebase_source : c7689b0313df5701fe7bb6297fc932c11d17ff0d
2010-11-06 14:24:19 +00:00
Oleg Romashin
06749b4eac Bug 609637 - Don't swapBuffers with NULL EndTransaction call r=jones.chris.g a=b-f 2010-11-06 10:42:56 +02:00
Benoit Jacob
d888a0f39f Bug 604571 - Copying frames from <video> to <canvas> with drawImage glitches - r+a=vladimir 2010-11-05 15:57:58 -04:00
Oleg Romashin
8ada90638c Bug 572651 - ThebesLayer shader program (GetBGRXLayerProgram) is slow on mobile r=vladimir a=b-f 2010-11-05 08:40:19 +02:00
Alon Zakai
0eea5c252a Bug 609678 - Fix memory leak in SetBackingBuffer. r=cjones a=blocking-fennec 2010-11-05 09:37:40 -07:00
Chris Jones
cfafc2d132 Bug 603885, part 8: Add logging for buffer creation and readback operations. r=roc 2010-11-05 02:17:07 -05:00
Chris Jones
5d4e5b42c3 Bug 603885, part 7: Remove front-buffer pre-fill code that is now subsumed by swap-and-readback (which also gets the pre-fill off the critical path for repainting). r=roc 2010-11-05 02:17:07 -05:00
Chris Jones
288dc3e604 Bug 603885, part 6: Implement swap-and-readback. r=roc 2010-11-05 02:17:07 -05:00
Chris Jones
8e5431c6bc Bug 603885, part 5: Move the code for getting a gfxContext for a quadrant update into its own method. r=roc 2010-11-05 02:17:07 -05:00
Chris Jones
26eb3d0bcb Bug 603885, part 4: Use unsafe-shmem-backed gfxSharedImageSurface for IPC shadow layers. r=joe 2010-11-05 02:17:07 -05:00
Chris Jones
ec4a82019e Bug 603885, part 2: Set up the framework for swap-and-readback. r=roc sr=vlad 2010-11-05 02:17:07 -05:00
Chris Jones
db22ab9350 Bug 603885, part 1: Move separate a method decl/def and reindent a long block. r=roc 2010-11-05 02:17:07 -05:00
Bas Schouten
dde42e33c1 Bug 606411: Remove ImageContainerD3D10 dependencies on LayerManagerD3D10. r=roc a=blocking-final 2010-10-26 00:24:57 +02:00
Robert O'Callahan
260e34f8ed Bug 593839. Part 2: Remove DESTINED_FOR_SCREEN flag now that it's no longer used. r=vlad a=blocking-betaN 2010-10-25 16:39:27 +02:00
Bas Schouten
911e5dfba9 Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN 2010-10-21 22:41:04 +02:00
Bas Schouten
f2b22b6625 Bug 603071 - Part 2: Fix race condition in PlanarYCbCrImageD3D10. r=roc a=blocking-beta8 2010-10-19 21:08:34 +02:00
Bas Schouten
3e8591afde Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8 2010-10-19 21:08:31 +02:00
Bas Schouten
a6c66f0992 Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
Chris Jones
4b82fba0c3 Fix --disable-libxul bustage from bug 602431 and bug 602428. a=bustage 2010-10-13 18:36:44 -05:00
Chris Jones
ad5cce517f Bug 602428, part 6: Turn on real allocators for shadow OGL layers. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones
51fc2de345 Bug 602428, part 5: Implement HW-decelerating ShadowContainerLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones
dd6710b8fc Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones
ace8a9c91c Bug 602428, part 3: Implement HW-decelerating ShadowImageLayerOGL. r=joe 2010-10-13 17:55:45 -05:00