Commit Graph

13 Commits

Author SHA1 Message Date
Matt Woodrow
613408a7f4 Bug 935380 - Part 2: Pass the actual rect that the RenderTarget represents as the first parameter to CreateRenderTarget. r=nrc 2013-11-07 22:53:07 +13:00
Ed Morley
b0b384ebfc Backed out changeset f24ee0606ea6 (bug 926128) for reftest failures on OS X & crashes on B2G on a CLOSED TREE 2013-11-01 15:51:32 +00:00
Andreas Gal
07faf96a6d Bug 926128 - Use a single configurable shader in OpenGL layers backend. r=vlad, r=nical 2013-11-01 09:29:20 -04:00
Nicholas Cameron
6d1b35bad7 Bug 882113. Azurification of compositor classes. r=mattwoodrow 2013-09-27 12:37:19 +12:00
Brian R. Bondy
be81ac6f6d Bug 877225 - Transition from snapped view shows stretched page for a moment. r=bas 2013-09-15 15:30:11 -07:00
Nicholas Cameron
beb04c20b9 Bug 874721, bug 899435. D3D9 compositor and windows OMTC window resizing. r=Bas, mattwoodrow 2013-08-04 19:46:17 +12:00
Nicolas Silva
5ec3fda767 Bug 858914 - New texture classes + OGL backend (preffed off). r=bas, nrc 2013-07-30 11:59:51 +02:00
Nicholas Cameron
4a6edeaac3 Bug 756606; formatting nits for the d3d11 compositor. r=Bas 2013-07-23 11:05:04 +12:00
Nicholas Cameron
60ff9c9638 Bug 874721. Unify mask type enums; r=bas 2013-07-05 09:48:33 +12:00
Kartikaya Gupta
390f0e432f Bug 877728 - Make the screen render offset a ScreenPoint. r=BenWa 2013-06-03 10:00:02 -04:00
Bas Schouten
e8ff51b7d8 Bug 830347 - Part 2: Add the code for CompositorD3D11. r=jrmuizel 2013-05-03 19:34:29 +02:00
Kyle Huey
dbfcd3a867 Back out bug 830347. 2013-05-08 12:04:11 -07:00
Bas Schouten
bd8a465e28 Bug 830347 - Part 2: Add the code for CompositorD3D11. r=jrmuizel 2013-05-03 19:34:29 +02:00