Nicholas Cameron
1c6b3f0c4e
Bug 716439; shaders for the dx9 backend. r-Bas
2012-03-07 10:09:19 +13:00
Robert O'Callahan
6043980c79
Bug 723484. Fix alpha values for image layers with opacity. r=bas
2012-03-20 20:55:40 +13:00
Daniel Holbert
7577dd6224
backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case
2012-03-20 10:22:53 -07:00
Robert O'Callahan
6b10b198ee
Bug 723484. Fix alpha values for image layers with opacity. r=bas
2012-03-20 20:55:40 +13:00
Matt Woodrow
1e6a0c0b07
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2011-12-19 10:11:30 +13:00
Matt Woodrow
bea9136024
Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
2011-12-09 16:21:45 +13:00
Robert O'Callahan
7e985e9c2e
Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Bas Schouten
1a307b788a
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
ba35c84ad7
Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
2010-09-08 05:27:38 +02:00
Matt Woodrow
8188c29e37
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Jeff Muizelaar
8854ffd842
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
c5e57ed188
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
5c0ef5136a
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00