Experiment add-ons are now disabled by default on application load. It
is up to the Experiments Manager to enable them.
This means that experiments may not be able to reliably collect data or
modify behavior close to application startup. (There is a window between
when the Addon Manager initializes and when the Experiments Manager
initializes.) This window is acceptable for the initial version of the
experiments feature.
The Experiments Manager doesn't currently enable experiments on startup.
This will be addressed in a subsequent patch. Its tests do not regress
(indicating a lack of test coverage), so no harm no foul.
--HG--
extra : rebase_source : 3c550090e3480127dc679cc5247f249ee822e76f
extra : amend_source : 9b5349b507c73b4713ec447e4f1a6cb841c11c56
extra : source : 0d72fd2fbd1d091c27fa4a0a9c1944282eaa9ac5
Experiment add-ons are installed and updated via the Experiments Manager
service. With this change, the Add-ons Manager lets experiment add-ons
play by their own rules without interference.
--HG--
extra : rebase_source : 4a7c30f8ce36a64f91f9fee49da9061eda568b99
A new type of add-on is introduced: experiments.
Experiments are add-ons that conduct data experiments. They are deployed
to compatible clients and collect additional information about the
client.
--HG--
extra : rebase_source : 98a612933978b3e4bcfb83da9f6a9782c62dc0da
extra : amend_source : 9347a56bc3034c7ea1e50918278c6b9cc1270521
Implement HTMLMediaElement.fastSeek(), basically by changing all the
MediaDecoderReader::Seek() overrides to not call
MediaDecoderReader::DecodeToTarget(), and have MediaDecoderReader::DecodeSeek()
call DecodeToTarget() if we're doing an accurate (non-fast) seek.
Update gizmo.mp4 to have a keyframe every second, instead of only 1 keyframe at
the start of stream. This makes the unit test I added more useful for mp4...
I pushed most of the seek target clamping logic in MediaDecoder up into
HTMLMediaElement, so that we're clamping in fewer places. Note
MediaDecoderStateMachine::Seek() still sanity checks the seek target.
We have to update the currentTime/MediaDecoder playback position after a seek
completes now, rather than assuming the seek always got it exactly right.
Removed those pesky assertions about seek target lying in the first frame after
seek, since actually sometimes the media doesn't have samples for all streams
after a seek (either due to the media being encoded like that, or because of a
bug in the platform's decoder, not entirely sure).
Green: https://tbpl.mozilla.org/?tree=Try&rev=b028258565e2
Implement HTMLMediaElement.fastSeek(), basically by changing all the
MediaDecoderReader::Seek() overrides to not call
MediaDecoderReader::DecodeToTarget(), and have MediaDecoderReader::DecodeSeek()
call DecodeToTarget() if we're doing an accurate (non-fast) seek.
Update gizmo.mp4 to have a keyframe every second, instead of only 1 keyframe at
the start of stream. This makes the unit test I added more useful for mp4...
I pushed most of the seek target clamping logic in MediaDecoder up into
HTMLMediaElement, so that we're clamping in fewer places. Note
MediaDecoderStateMachine::Seek() still sanity checks the seek target.
We have to update the currentTime/MediaDecoder playback position after a seek
completes now, rather than assuming the seek always got it exactly right.
Removed those pesky assertions about seek target lying in the first frame after
seek, since actually sometimes the media doesn't have samples for all streams
after a seek (either due to the media being encoded like that, or because of a
bug in the platform's decoder, not entirely sure).
Green: https://tbpl.mozilla.org/?tree=Try&rev=b028258565e2