Commit Graph

1104 Commits

Author SHA1 Message Date
Jeff Gilbert
2debc1744f Bug 1094457 - Implement ReadBuffer and RenderbufferStorageMultisample. - r=kamidphish 2015-02-18 16:57:05 -08:00
James Willcox
7195045365 Bug 1131793 - Disable SurfaceTexture detach on Mali r=jgilbert 2015-02-14 11:23:01 -06:00
Jeff Gilbert
ea33309bb2 Bug 1124394 - Support Core profiles for GLContext. - r=kamidphish 2015-02-12 19:00:41 -08:00
Nicholas Nethercote
6ee3666899 Bug 1127201 (attempt 2, part 1) - Replace most NS_ABORT_IF_FALSE calls with MOZ_ASSERT. r=Waldo.
--HG--
extra : rebase_source : 488e401ff87e31a2074c4108c4df0572d9536667
2015-02-09 14:34:50 -08:00
Andrew McCreight
8413cc973c Back out Bug 1127201 (part 2) for various problems. 2015-02-06 15:04:32 -08:00
Jeff Gilbert
8bb794cb82 Backout 80a88a3badba for causing bug 1130086. 2015-02-06 11:37:04 -08:00
Nicholas Nethercote
3629781b69 Bug 1127201 (part 2) - Convert all NS_ABORT_IF_FALSE calls to MOZ_ASSERT. r=Waldo.
--HG--
extra : rebase_source : 99182e70335d2b5ff95f8c528ae992d37294be3a
2015-02-04 20:05:36 -08:00
Jeff Gilbert
67d833acf8 Bug 1124394 - Support WebGL 2 with Core Profiles on Mac. - r=kamidphish 2015-02-04 16:34:55 -08:00
Birunthan Mohanathas
318898d688 Bug 1120796 - Part 1: Prepare code for explicit bool operators. r=Waldo 2015-02-03 18:52:28 +02:00
James Willcox
63d53a33d6 Bug 1100126 - Don't allow detaching a SurfaceTexture on PowerVR devices due to fencing issues r=jgilbert 2015-02-02 15:25:22 -06:00
Wes Kocher
4bb251d0cc Backed out changeset 176166c0bae9 (bug 1124394) for b2g device bustage on a CLOSED TREE 2015-01-29 14:23:37 -08:00
Jeff Gilbert
54ef36bf57 Bug 1124394 - Support WebGL on Core Profiles on Mac. - r=kamidphish 2015-01-29 00:44:19 -08:00
Daniel Holbert
16d66373ef Bug 1118419 followup: Annotate macro-defined typeName functions as MOZ_OVERRIDE for remaining GLContext subclasses. 2015-01-27 11:45:57 -08:00
Wes Kocher
62df818443 Backed out changeset 783d0fe2770b (bug 1124394) for test bustage on a CLOSED TREE 2015-01-26 18:57:36 -08:00
Jeff Gilbert
b17f3529ee Bug 1124394 - Allow Core Profile GL contexts. - r=kamidphish 2015-01-26 17:18:45 -08:00
Masatoshi Kimura
0676786e20 Bug 1111290 - Part 3: Remove TypedEnum.h and fold TypedEnumInternal.h into TypedEnumBits.h. r=waldo 2015-01-26 07:22:11 +09:00
Masatoshi Kimura
2490dcfe04 Bug 1111290 - Part 1: Remove MOZ_(BEGIN|END)_ENUM_CLASS. r=waldo 2015-01-26 07:22:07 +09:00
Jeff Gilbert
1540d7f105 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-15 15:40:39 -08:00
Jeff Gilbert
bf46963b77 Bug 1089981 - Reftest both initial and steady-state frame. - r=kamidphish 2015-01-14 18:04:50 -08:00
Carsten "Tomcat" Book
3bf0bd1023 Backed out changeset b5c6dd9423cf (bug 1109945) for gl2 test failures on a CLOSED TREE 2015-01-13 09:07:26 +01:00
Jeff Gilbert
a710d6aa8d Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-12 19:51:20 -08:00
Jeff Gilbert
6307386153 Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-12 15:05:21 -08:00
Bas Schouten
15f22b529e Bug 1119854 - Followup: Correct one missed conversion of timeout to a finite number. r=jrmuizel 2015-01-10 19:43:15 +01:00
Wes Kocher
dbdca84112 Backout ca411b1cf001 (bug 1109945) for shader editor failures 2015-01-09 21:03:54 -08:00
Bas Schouten
d249e397c5 Bug 1119854: Crash when AcquireSync takes more than 10 seconds. r=jrmuizel 2015-01-10 04:50:02 +01:00
Wes Kocher
47b73a1721 Backed out changeset 88cf7f2fe48f for build bustage 2015-01-09 19:15:54 -08:00
Jeff Gilbert
807a468f6d Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-09 18:51:20 -08:00
Jeff Gilbert
1347579f17 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-09 18:40:56 -08:00
Jim Chen
c02561a822 Bug 1116589 - Use templated JNI classes in generated bindings; r=snorp 2015-01-09 19:33:57 -05:00
Ehsan Akhgari
b6e35bb4b4 Bug 1118486 - Part 1: Use = delete instead of MOZ_DELETE directly; r=Waldo
Most of this patch (with the exception of dom/bindings/Codegen.py) was
generated by the following bash script:

#!/bin/bash

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "*/.git*" \
       ! -wholename "obj-*" \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert MOZ_DELETE '= delete'
2015-01-08 23:19:05 -05:00
Ehsan Akhgari
69814cc06d Bug 1118419 - Mark virtual overridden functions as MOZ_OVERRIDE in graphics; r=jrmuizel 2015-01-07 10:09:17 -05:00
Jeff Muizelaar
da82606343 Bug 1118100. Remove unused SharedSurfaceIO code. r=jgilbert
--HG--
extra : rebase_source : 9bdd90db5755903fcffdce1f7b95687844c6dfad
2015-01-05 21:57:30 -05:00
Jeff Muizelaar
86813bfecc Bug 1116190. Make sure we grab the keyed mutex when we read from the surface. r=jgilbert
If we don't do this D3D won't let us get at the contents of the surface.
2015-01-05 17:40:23 -05:00
Jeff Gilbert
e2cd335ec4 Bug 1100699 - Use OriginPos instead of isInverted. - r=mattwoodrow,snorp 2014-11-17 17:02:19 -08:00
Jeff Muizelaar
99f342546e Bug 1112780. Recreate the RenderTargetView on demand. r=jgilbert
This avoids reusing the RenderTargetView across AcquireSync/ReleaseSync pairs
and fixes bug 1109718. It adds a ReleaseSync call to ANGLE
that causes it to invalidate the RenderTargetView.

--HG--
extra : rebase_source : 993a437f5d1e1bfda32ef995b09f216930f174e1
2014-12-28 00:01:02 -05:00
Ehsan Akhgari
278b49e363 Bug 1109699 - Fix more bad implicit constructors in gfx and image; r=jrmuizel 2014-12-10 17:48:11 -05:00
Dan Glastonbury
87c1d775cc Bug 1097416 - [WebGL2] Enable WebGL 2 if all required features are available. r=jgilbert
--HG--
extra : rebase_source : 696e99670b8184593ea8ca9aa4becb1c4d86cad6
extra : source : e2ff0e2bcf21067b6a121e50e4f290227aedc6c6
2014-10-27 09:36:26 +10:00
Dan Glastonbury
f88bc8aa5e Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug
--HG--
extra : rebase_source : 40fe3ec66b091ced40f5a773fdc23d06bf6abc11
2014-11-26 12:00:06 +10:00
James Willcox
cdd7da8d7a Bug 1097116 - More build bustage r=me
--HG--
extra : rebase_source : 74dce437c198a17280d1fdf459d4e87a64808b21
2014-11-26 16:22:41 -06:00
James Willcox
4628c09c1a Bug 1097116 - Fix readback for EGLImageImage r=jgilbert
--HG--
extra : rebase_source : 038ddc25801541512a4e8231e4a6b586ed02c02b
2014-11-26 15:16:08 -06:00
Dan Glastonbury
b245039eaf Bug 1097413 - Symbolic constants kGLESVersion2 and kGLESVersion3. r=jgilbert
--HG--
extra : rebase_source : 4d82f144bf9b713b50d995cf4db9340098b8f346
extra : source : 2204f9511fc39f27da83f32dfb9596558e67f83a
2014-10-27 09:31:57 +10:00
James Willcox
e9da75e581 Back out bug 1097116 2014-11-21 09:47:03 -06:00
James Willcox
7d1813c44b Bug 1097116 - Fix readback for EGLImageImage r=jgilbert 2014-11-21 09:28:21 -06:00
Milan Sreckovic
361b6464fe Bug 1094338 - Allow depth texture on OS X 10.8.3 and higher. Clean up some OS X versioning tracking in the process. r=jgilbert 2014-11-10 22:15:22 -05:00
Jeff Gilbert
7ae848e5c1 Bug 1089018 - Centralize GLContext spew control. - r=jrmuizel 2014-10-24 18:26:41 -07:00
Jeff Muizelaar
ae06ab96a4 Bug 1097877. Move GLBlitTextureImageHelper from gfx/gl to gfx/layers/opengl. r=nical
The only user is in layers/opengl. This is needed to do better state tracking
in the compositor.

--HG--
rename : gfx/gl/GLBlitTextureImageHelper.cpp => gfx/layers/opengl/GLBlitTextureImageHelper.cpp
rename : gfx/gl/GLBlitTextureImageHelper.h => gfx/layers/opengl/GLBlitTextureImageHelper.h
extra : rebase_source : bba00cbfac9253ca933721659dadbda2bfbe65c5
2014-11-10 14:49:05 -05:00
James Willcox
a11a769191 Bug 1086693 - Part 6: Use generated bindings for AndroidMediaCodec and AndroidSurfaceTexture r=blassey,gcp 2014-11-13 12:47:24 -06:00
Milan Sreckovic
a9bfa1c874 Bug 1092191 - Do not warn about failure to load _Z35eglQueryStringImplementationANDROIDPvi. r=dglastonbury 2014-11-11 11:18:44 -05:00
Jeff Gilbert
8288e5dae0 Bug 1096634 - Treat ANGLE default FB as RGB(A). - r=kamidphish 2014-11-05 15:04:55 -08:00
Jeff Muizelaar
2666e4b426 Bug 1066312. Use IDXGIKeyedMutex for synchronization with D3D11 angle. r=jgilbert
This currently does nothing because the ANGLE we're using doesn't have keyed mutex
support.

--HG--
extra : rebase_source : 9ab74710c22c5330809206f1bb16677af5944bad
2014-10-31 10:57:32 -04:00