Joe Drew
e786e132ce
Bug 724137 - Support GL debug trace printouts for EGL. r=bjacob
2012-02-09 14:05:11 -05:00
Jeff Gilbert
14bb6bcae5
Bug 717442 - Shadow bound FBO ids - r=bjacob
2012-02-08 16:06:03 -08:00
Jeff Gilbert
729eb8a880
Backed out changeset 2aa76676baa3 (Bug 717442)
2012-02-08 16:04:44 -08:00
Jeff Gilbert
a34cdc9aa0
Bug 717422 - Shadow bound FBO ids - r=bjacob
2012-02-08 15:53:46 -08:00
Joe Drew
3b4a5f3aaf
Bug 720467 - Switch to using FBOs for WebGL, and support sharing textures between EGL contexts. r=jgilbert
2012-02-06 22:00:21 -05:00
Benoit Girard
7bc99dfa94
Bug 724094 - Use fTexImage2D instead of TexSubImage2D when uploading full width. r=ajuma
2012-02-03 17:39:50 -05:00
George Wright
84b41c240f
Bug 721467 - Add a codepath to only use glTexImage2D instead of glTexSubImage2D when texture uploading in GLContext
2012-01-30 15:09:02 -05:00
Jeff Gilbert
d0a41ff23f
Bug 711642 - Deguarantee that ResizeOffscreenFBO sets viewport the first time it's run - r=bjacob
2012-02-01 12:46:07 -08:00
Joe Drew
5b5451e0e4
Back out 9699edcbcedd (bug 721467) for causing bug 722167.
2012-01-29 19:41:48 -05:00
George Wright
cbdcca5c64
Bug 721467 - Add an optional codepath (currently enabled only for Adreno 200 GPUs) to only use glTexImage2D for texture uploads as glTexSubImage2D can be slow and/or buggy r=joe,BenWa
...
--HG--
extra : rebase_source : 0f2903fe23edf3b191ae5dcfa7df6d9066d1d952
2012-01-24 19:44:48 -05:00
Jeff Gilbert
21cc83a78b
Bug 721205 - Add correct logic for enabling BGRA readPixels for GLES - r=bjacob
2012-01-26 09:26:36 -08:00
Oleg Romashin
43d434f60c
Bug 719253 - Fennec cannot init EGL libs due to wrong library name. r=glandium
2012-01-20 09:18:56 -05:00
Jeff Muizelaar
9c9e2eed37
Bug 718440. Add more sampler labels to various places. r=bgirard
...
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Matt Brubeck
2e1e2ae3c5
Back out 88733ce1bef3 (bug 718440) because of Windows build failure
2012-01-17 15:15:47 -08:00
Jeff Muizelaar
581f54f157
Bug 718440. Add more sampler labels to various places. r=bgirard
...
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Mike Hommey
41e5e42c93
Bug 716825 - Avoid loading system libraries with their full path. r=bjacob,r=gal,r=blassey
2012-01-13 07:23:02 +01:00
Jeff Gilbert
f298556127
Bug 701269 - Deguarantee that ResizeOffscreenFBO clears its buffers - r=bjacob
2011-12-19 15:47:54 -08:00
Jeff Gilbert
1be07963e0
Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob
2011-12-16 14:24:46 -08:00
Jeff Gilbert
1109fc2523
Bug 704788 - Add inlined function to allow easy compile-time pruning of mDebugMode branches in GLContext - r=bjacob
2011-12-16 14:24:46 -08:00
Doug Sherk
4260d87a27
Bug 711579: fix WGL context creation without robustness r=Bas
2011-12-16 13:12:02 -08:00
Doug Sherk
44db6564f4
Bug 711226: separate desktop and ES 2.0 symbol loading r=bjacob
...
Symbols were amalgamated into a single table which worked up until recently.
This patch separates them so that there is a common list, then two separate ones
for desktop and OpenGL ES 2.0.
2011-12-16 13:12:00 -08:00
Doug Sherk
f8cc305c99
Bug 708207: implement WebGL's getShaderPrecisionFormat r=bjacob
2011-12-16 13:11:59 -08:00
Robert O'Callahan
c1f1cc4a64
Bug 708109. Remove THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING in favour of NS_ version. r=joe
2011-12-15 23:26:42 +13:00
Doug Sherk
326f4add01
Bug 707861: implement EXT_robustness for ANGLE r=bjacob a=mbrubeck
...
Similar to ARB_robustness, uses our current robustness framework. There are some
problems preventing this from being completely usable, but we can't do anything
about them yet. See the bug for more info.
2011-12-14 16:57:09 -08:00
Jeff Gilbert
a494788ba0
Bug 702413 - Plug leak of new pbuffer when ResizeOffscreenFBO fails - r=bjacob
2011-12-06 15:36:40 -08:00
Benoit Jacob
93a933e9c9
Bug 705665 - Don't whine while glDeleting non-existent GL object - r=jgilbert
...
In OpenGL it is allowed to try to delete a non-existent GL object, and we have code that relies on that in a fairly legitimate way, see discussion in the bug.
2011-12-04 14:15:42 -05:00
aceman
cfc790a3ed
Bug 706610 - remove trailing semicolon after namespace decl. r=joe
2011-12-03 17:02:10 +01:00
aceman
03b5fc2b81
Bug 704210 - Add license headers to files gfx/gl/Makefile.in and gfx/thebes/Makefile.in. r=joe
2011-12-03 13:04:52 +01:00
Doug Sherk
a9cd727f00
Bug 660070: catch EGL_CONTEXT_LOST and send WebGL an event for it r=bjacob
...
Catches the EGL_CONTEXT_LOST error which occurs after driver resets, and sends a
WebGL context the canvas event webglcontextlost when this occurs.
2011-12-02 23:52:35 -08:00
Doug Sherk
0dbceda5a6
Bug 70348: implement ARB_robustness with WGL r=bjacob
...
WGL has its own ARB_robustness implementation which we support with this patch.
I was able to confirm that it was correctly being activated and was polling
status correctly (i.e. the framework is running), but WGL itself doesn't
actually seem to stop the DoS correctly when a robust context is created.
2011-12-02 23:50:11 -08:00
Ali Juma
944ab6b896
Bug 705641 - Add reason for framebuffer incompleteness to abort message. r=jrmuizel
2011-12-02 09:43:58 -05:00
Doug Sherk
8457906a11
Bug 656824: fix trailing comma in GLContext::ContextResetARB enum
2011-11-29 06:10:44 -08:00
Jeff Gilbert
a3b143816e
Bug 702058 - Prefer CGL+FBOs by default on Mac - r=bjacob
2011-11-23 16:49:02 -08:00
Doug Sherk
ae918111a2
Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
...
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
Matt Woodrow
f1acc41494
Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
...
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00