Commit Graph

35 Commits

Author SHA1 Message Date
Joe Drew
e786e132ce Bug 724137 - Support GL debug trace printouts for EGL. r=bjacob 2012-02-09 14:05:11 -05:00
Jeff Gilbert
14bb6bcae5 Bug 717442 - Shadow bound FBO ids - r=bjacob 2012-02-08 16:06:03 -08:00
Jeff Gilbert
729eb8a880 Backed out changeset 2aa76676baa3 (Bug 717442) 2012-02-08 16:04:44 -08:00
Jeff Gilbert
a34cdc9aa0 Bug 717422 - Shadow bound FBO ids - r=bjacob 2012-02-08 15:53:46 -08:00
Joe Drew
3b4a5f3aaf Bug 720467 - Switch to using FBOs for WebGL, and support sharing textures between EGL contexts. r=jgilbert 2012-02-06 22:00:21 -05:00
Benoit Girard
7bc99dfa94 Bug 724094 - Use fTexImage2D instead of TexSubImage2D when uploading full width. r=ajuma 2012-02-03 17:39:50 -05:00
George Wright
84b41c240f Bug 721467 - Add a codepath to only use glTexImage2D instead of glTexSubImage2D when texture uploading in GLContext 2012-01-30 15:09:02 -05:00
Jeff Gilbert
d0a41ff23f Bug 711642 - Deguarantee that ResizeOffscreenFBO sets viewport the first time it's run - r=bjacob 2012-02-01 12:46:07 -08:00
Joe Drew
5b5451e0e4 Back out 9699edcbcedd (bug 721467) for causing bug 722167. 2012-01-29 19:41:48 -05:00
George Wright
cbdcca5c64 Bug 721467 - Add an optional codepath (currently enabled only for Adreno 200 GPUs) to only use glTexImage2D for texture uploads as glTexSubImage2D can be slow and/or buggy r=joe,BenWa
--HG--
extra : rebase_source : 0f2903fe23edf3b191ae5dcfa7df6d9066d1d952
2012-01-24 19:44:48 -05:00
Jeff Gilbert
21cc83a78b Bug 721205 - Add correct logic for enabling BGRA readPixels for GLES - r=bjacob 2012-01-26 09:26:36 -08:00
Oleg Romashin
43d434f60c Bug 719253 - Fennec cannot init EGL libs due to wrong library name. r=glandium 2012-01-20 09:18:56 -05:00
Jeff Muizelaar
9c9e2eed37 Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Matt Brubeck
2e1e2ae3c5 Back out 88733ce1bef3 (bug 718440) because of Windows build failure 2012-01-17 15:15:47 -08:00
Jeff Muizelaar
581f54f157 Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Mike Hommey
41e5e42c93 Bug 716825 - Avoid loading system libraries with their full path. r=bjacob,r=gal,r=blassey 2012-01-13 07:23:02 +01:00
Jeff Gilbert
f298556127 Bug 701269 - Deguarantee that ResizeOffscreenFBO clears its buffers - r=bjacob 2011-12-19 15:47:54 -08:00
Jeff Gilbert
1be07963e0 Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob 2011-12-16 14:24:46 -08:00
Jeff Gilbert
1109fc2523 Bug 704788 - Add inlined function to allow easy compile-time pruning of mDebugMode branches in GLContext - r=bjacob 2011-12-16 14:24:46 -08:00
Doug Sherk
4260d87a27 Bug 711579: fix WGL context creation without robustness r=Bas 2011-12-16 13:12:02 -08:00
Doug Sherk
44db6564f4 Bug 711226: separate desktop and ES 2.0 symbol loading r=bjacob
Symbols were amalgamated into a single table which worked up until recently.
This patch separates them so that there is a common list, then two separate ones
for desktop and OpenGL ES 2.0.
2011-12-16 13:12:00 -08:00
Doug Sherk
f8cc305c99 Bug 708207: implement WebGL's getShaderPrecisionFormat r=bjacob 2011-12-16 13:11:59 -08:00
Robert O'Callahan
c1f1cc4a64 Bug 708109. Remove THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING in favour of NS_ version. r=joe 2011-12-15 23:26:42 +13:00
Doug Sherk
326f4add01 Bug 707861: implement EXT_robustness for ANGLE r=bjacob a=mbrubeck
Similar to ARB_robustness, uses our current robustness framework. There are some
problems preventing this from being completely usable, but we can't do anything
about them yet. See the bug for more info.
2011-12-14 16:57:09 -08:00
Jeff Gilbert
a494788ba0 Bug 702413 - Plug leak of new pbuffer when ResizeOffscreenFBO fails - r=bjacob 2011-12-06 15:36:40 -08:00
Benoit Jacob
93a933e9c9 Bug 705665 - Don't whine while glDeleting non-existent GL object - r=jgilbert
In OpenGL it is allowed to try to delete a non-existent GL object, and we have code that relies on that in a fairly legitimate way, see discussion in the bug.
2011-12-04 14:15:42 -05:00
aceman
cfc790a3ed Bug 706610 - remove trailing semicolon after namespace decl. r=joe 2011-12-03 17:02:10 +01:00
aceman
03b5fc2b81 Bug 704210 - Add license headers to files gfx/gl/Makefile.in and gfx/thebes/Makefile.in. r=joe 2011-12-03 13:04:52 +01:00
Doug Sherk
a9cd727f00 Bug 660070: catch EGL_CONTEXT_LOST and send WebGL an event for it r=bjacob
Catches the EGL_CONTEXT_LOST error which occurs after driver resets, and sends a
WebGL context the canvas event webglcontextlost when this occurs.
2011-12-02 23:52:35 -08:00
Doug Sherk
0dbceda5a6 Bug 70348: implement ARB_robustness with WGL r=bjacob
WGL has its own ARB_robustness implementation which we support with this patch.
I was able to confirm that it was correctly being activated and was polling
status correctly (i.e. the framework is running), but WGL itself doesn't
actually seem to stop the DoS correctly when a robust context is created.
2011-12-02 23:50:11 -08:00
Ali Juma
944ab6b896 Bug 705641 - Add reason for framebuffer incompleteness to abort message. r=jrmuizel 2011-12-02 09:43:58 -05:00
Doug Sherk
8457906a11 Bug 656824: fix trailing comma in GLContext::ContextResetARB enum 2011-11-29 06:10:44 -08:00
Jeff Gilbert
a3b143816e Bug 702058 - Prefer CGL+FBOs by default on Mac - r=bjacob 2011-11-23 16:49:02 -08:00
Doug Sherk
ae918111a2 Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
Matt Woodrow
f1acc41494 Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00